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								 ocornut | 71ee2ce367 | Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844) Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper. | 2024-07-31 17:33:24 +02:00 |  | 
			
				
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								 ocornut | 357f752bed | Docs: add more links to the top of every examples and backends files. | 2023-09-11 14:01:40 +02:00 |  | 
			
				
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								 Michael Martz | 506f7e0074 | Using nullptr in locations where warning disable is not convenient.  (#6313, #4537) | 2023-04-11 11:33:50 +02:00 |  | 
			
				
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								 ocornut | bb224c8aa1 | Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. | 2023-03-10 18:35:52 +01:00 |  | 
			
				
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								 ocornut | f43c6ea6a4 | Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" This reverts commit 96ab68eee0.
# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl_opengl3/main.cpp | 2023-02-03 22:17:40 +01:00 |  | 
			
				
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								 ocornut | 96ab68eee0 | Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) Aligned all examples. | 2023-02-02 17:30:48 +01:00 |  | 
			
				
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								 ocornut | 5c8041b4d7 | Update gif in README + font names in examples | 2022-09-19 17:45:05 +02:00 |  | 
			
				
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								 tocic | 2b1d8e3eaf | Fix more typos in sources and docs (#5681) | 2022-09-14 20:36:45 +02:00 |  | 
			
				
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								 ocornut | 92d0924b82 | Fixed build with IMGUI_DISABLE_OBSOLETE_KEYIO + made all examples comments refer to StyleColorsLight(). | 2022-07-06 20:58:20 +02:00 |  | 
			
				
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								 ocornut | 1e18da5c38 | Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. (#5061) + update README. | 2022-02-28 20:51:50 +01:00 |  | 
			
				
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								 ocornut | 6a161b8789 | Examples: Reworked setup of clear color to be compatible with transparent values.  (#2693, #2764, #2766, #2873, #3447, #3813, #3816) | 2021-02-18 11:38:41 +01:00 |  | 
			
				
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								 ocornut | 7d5d5711c2 | Backends: OpenGL2, OpenGL3: Backup and restore GL_SHADE_MODAL, GL_STENCIL_TEST, clear GL_NORMAL_ARRAY. Comments., (#3671, #3668) | 2021-01-03 17:01:54 +01:00 |  | 
			
				
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								 ocornut | b1a18d82e3 | Moving backends code from examples/ to backends/ (step 6: update markdown documentation) | 2020-10-14 14:42:00 +02:00 |  | 
			
				
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								 ocornut | 124c2608f1 | Docs: Renamed all occurences of "binding" and "back-end" to "backend" in comments and documentations, for consistency. | 2020-10-12 17:54:52 +02:00 |  | 
			
				
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								 ocornut | 40b799023b | Docs: Update fonts.md (#2861) + update all references to FONTS.txt | 2020-06-09 16:56:48 +02:00 |  | 
			
				
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								 Rokas Kupstys | 21b9e42964 | Minor fixes to example_sdl_metal and a changelog entry. Add example_sdl_metal to CI builds.
Closes #3017. | 2020-02-10 16:53:37 +01:00 |  | 
			
				
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								 omar | 26d177bc03 | Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks | 2019-11-25 18:29:28 +01:00 |  | 
			
				
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								 Rokas Kupstys | 6892b81578 | Remove trailing spaces from bunch of files. (cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779) | 2019-10-15 16:04:02 +02:00 |  | 
			
				
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								 omar | 516c3dee80 | Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) | 2019-06-18 11:28:26 +02:00 |  | 
			
				
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								 omar | 431aa4e456 | Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. | 2019-06-06 16:13:30 +02:00 |  | 
			
				
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								 omar | 169e3981fd | Examples: OpenGL2: Added #define GL_SILENCE_DEPRECATION to cope with newer XCode warnings. | 2019-02-11 19:09:54 +01:00 |  | 
			
				
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								 omar | 259f3c78a2 | Examples: OpenGL2: Added (yet another) comment/instruction against using opengl2 with modern OpenGL. (#2297) | 2019-01-20 18:13:39 +01:00 |  | 
			
				
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								 omar | 2c38b32db1 | Removed trailing spaces (#2038, #2299) | 2019-01-20 17:56:17 +01:00 |  | 
			
				
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								 omar | d5b22fb635 | Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. | 2018-12-20 22:58:34 +01:00 |  | 
			
				
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								 omar | 772354377b | Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) | 2018-11-08 16:24:41 +01:00 |  | 
			
				
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								 omar | 9d155c73bc | Examples: Misc comments mainly related to GLFW callbacks. (#1759) | 2018-11-08 16:06:22 +01:00 |  | 
			
				
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								 omar | f388216ff0 | Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) | 2018-11-05 17:28:09 +01:00 |  | 
			
				
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								 omar | 1afd29d382 | Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. | 2018-09-13 16:50:13 +02:00 |  | 
			
				
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								 omar | ff83d0e369 | Examples: Using fully qualified "Dear ImGui" name in window titles. | 2018-07-23 17:31:13 +02:00 |  | 
			
				
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								 omar | 73e13a0762 | Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. | 2018-07-16 22:17:34 +02:00 |  | 
			
				
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								 omar | fff014dfed | Examples: OpenGL3: Added shaders more versions of GLSL +  made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) | 2018-07-10 18:29:57 +02:00 |  | 
			
				
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								 omar | 6f7b7807ad | Fixed Travis path + various paths in comments/documentations | 2018-06-10 16:14:43 +02:00 |  | 
			
				
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								 omar | 8d58fbb5ed | Examples: Renamed example folders. (#1870) | 2018-06-10 15:42:14 +02:00 |  |