ocornut
|
9b7699f325
|
Backends: amend comments to state that bilinear filtering is required ahead of 1.93.
|
2026-07-31 22:07:01 +02:00 |
|
ocornut
|
950d27137e
|
Tweaks.
|
2026-07-29 15:51:15 +02:00 |
|
ocornut
|
86ebb3bc11
|
Backends: removed samplers from ImGui_ImplDX10_RenderState, ImGui_ImplDX11_RenderState + fixed all Changelogs. (#9378)
|
2026-04-23 22:03:11 +02:00 |
|
omar
|
0a811e8ea1
|
Backends: DX9, DX10, DX11, DX12, Allegro5, OpenGL2, OpenGL3, SDLRenderer2, SDLRenderer3, SDLGPU3, Vulkan: added standard draw callbacks when possible. (#9378)
|
2026-04-23 21:50:45 +02:00 |
|
ocornut
|
f2f843c113
|
Fixed some extremely zealous warnings (GCC -Wconversion, -Wdouble-promotion)
(amend a1e0552)
|
2026-04-23 17:23:43 +02:00 |
|
thedmd
|
b933599f00
|
Backends: DirectX12: added helpers to switch to Linear sampler (yet not made public, but intended to be forward declared). (#9173)
|
2026-01-19 12:32:45 +01:00 |
|
ocornut
|
21d3299e58
|
Backends: fixed reappearing uses to NULL to favor nullptr.
|
2026-01-15 16:09:01 +01:00 |
|
ocornut
|
4e7c05504a
|
Renamed IM_ARRAYSIZE() -> IM_COUNTOF(). Kept legacy name for now.
|
2025-12-17 14:30:01 +01:00 |
|
Rémy Tassoux
|
9be4f150ef
|
Backends: DirectX12: Reuse texture upload buffer and grow it only when necessary. (#9002)
|
2025-10-13 13:19:37 +02:00 |
|
ocornut
|
fc4105c8a8
|
Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b. Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
|
2025-10-01 17:49:22 +02:00 |
|
ocornut
|
3dafd9e898
|
Backends: DirectX12: enable swapchain tearing if available. (#8965)
|
2025-09-29 18:36:13 +02:00 |
|
Rémy Tassoux
|
5ce903af6e
|
Backends: DX12: Use one fence instead of one by viewport. (master) (#8961)
|
2025-09-29 16:15:46 +02:00 |
|
ocornut
|
3ff195f702
|
Backends: DX12: let bd->FrameIndex start at 0 to match docking. (#8961)
|
2025-09-29 16:12:33 +02:00 |
|
Rémy Tassoux
|
217bc445ff
|
Backends: DirectX12: reuse a command list and allocator for texture uploads. (#8963, #8465)
|
2025-09-29 15:45:17 +02:00 |
|
ocornut
|
d4f722d5b2
|
IO: added ImGuiPlatformIO::ClearPlatformHandlers(), ClearRendererHandlers(). Backends: call those on Shutdown(). (#8945, #2769)
|
2025-09-18 16:58:50 +02:00 |
|
ocornut
|
14e076c5bb
|
Backends: Internal renaming of samplers.
|
2025-09-08 16:02:23 +02:00 |
|
ocornut
|
336d9212fc
|
Backends: using range-for to iterate draw_data->CmdLists[].
|
2025-07-11 17:41:52 +02:00 |
|
ocornut
|
e97e55adbc
|
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
|
2025-06-20 15:18:00 +02:00 |
|
ocornut
|
8d6e66d38c
|
Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false.
|
2025-06-20 09:49:53 +02:00 |
|
PlayDay
|
725d185a31
|
Backends: DirectX12: fixed build on MinGW. (#8702, #4594)
|
2025-06-19 20:10:39 +02:00 |
|
ocornut
|
df068ce11e
|
Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
|
2025-06-11 18:50:16 +02:00 |
|
ocornut
|
eefe5d5aac
|
Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_dx12.cpp
|
2025-06-11 15:27:19 +02:00 |
|
tamas-rabel
|
b9ac32a0d5
|
Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631)
|
2025-05-12 00:04:44 +02:00 |
|
WSSDude
|
ba513ba804
|
Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412)
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx12.cpp
|
2025-05-07 19:19:30 +02:00 |
|
ocornut
|
af987eb117
|
Backends: DX12: build fix for Clang. (#8582)
|
2025-04-20 11:24:30 +02:00 |
|
ocornut
|
de4f77b0ac
|
Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
|
2025-03-12 15:47:37 +01:00 |
|
ocornut
|
1aab00da85
|
Misc shallow tweaks/tidying up. (#8446)
|
2025-02-27 21:58:02 +01:00 |
|
ocornut
|
5dce79e941
|
Backends: DirectX12: Fixed an issue where pre-1.91.5 legacy ImGui_ImplDX12_Init() signature started breaking in 1.91.8 due to missing command queue. (#8429)
|
2025-02-24 10:52:15 +01:00 |
|
ocornut
|
100075f2be
|
Backends: DirectX12: Texture upload use the command queue provided in ImGui_ImplDX12_InitInfo instead of creating its own.
+ minor tweaks to faciliate branch merging.
|
2025-01-15 12:15:24 +01:00 |
|
ocornut
|
006721fbd6
|
Added ImFontAtlas section index in comments + minor tweaks to DX12 backends.
|
2024-12-20 22:56:05 +01:00 |
|
bmarques1995
|
53dd7552dc
|
Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
|
2024-12-09 12:23:09 +01:00 |
|
ocornut
|
43fbd7ce84
|
Backends: standardized top of file comments.
|
2024-12-05 12:43:04 +01:00 |
|
ocornut
|
566558b17c
|
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
2024-12-05 12:25:02 +01:00 |
|
ocornut
|
142827f7d8
|
Backends: DX12: rework legacy path for handling ImGui_ImplDX12_Init() being called with space for a single descriptor.
|
2024-11-18 15:16:41 +01:00 |
|
ocornut
|
08400f5be7
|
Backends: DX12: tidying up, added a ImGui_ImplDX12_Texture helper struct.
|
2024-11-15 19:15:28 +01:00 |
|
ocornut
|
40b2286d16
|
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
|
2024-11-15 19:15:25 +01:00 |
|
ocornut
|
3260ea6954
|
Examples: Win32+DX12: Tweaks.
|
2024-11-15 17:29:43 +01:00 |
|
ocornut
|
4994e75852
|
Backends: DX12: Unmap() call specify written range.
The range is informational and may be used by debug tools.
|
2024-10-23 12:40:20 +02:00 |
|
ocornut
|
42f47590f9
|
Fixed ad37b79 breaking IsItemHovered()->IsItemFocused() passthrough for navigation.
+ Backends: comments.
|
2024-10-14 19:22:05 +02:00 |
|
ocornut
|
92b94980c6
|
(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
|
2024-10-08 14:21:44 +02:00 |
|
ocornut
|
f890d85381
|
Backends: Fixed typo in comments from old wip work 'io.BackendRendererRenderState' -> 'platform_io.Renderer_RenderState'. (#6969, #5834, #7468, #3590
Amend e94f95d
|
2024-10-07 22:12:09 +02:00 |
|
ocornut
|
42206b3d51
|
Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502)
|
2024-10-07 22:02:55 +02:00 |
|
ocornut
|
e94f95d82b
|
Backends: DX11, DX12, Vulkan, WGPU: Expose some backend-specific render state usable for callbacks. (#6969, #5834, #7468, #3590)
|
2024-10-07 21:45:19 +02:00 |
|
ocornut
|
9bd5d8a240
|
Backends: misc renaming of locals. Use 'draw_list' instead of 'cmd_list'. Avoid using 'ctx'.
This is likely to trigger merging issues. If it does, best to always get "theirs" and rename in there.
|
2024-10-07 17:57:11 +02:00 |
|
ocornut
|
5e23680454
|
Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
|
2024-05-13 15:07:13 +02:00 |
|
ocornut
|
d15574ce2a
|
Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
|
2024-05-07 16:53:03 +02:00 |
|
ocornut
|
ab522dd18c
|
Removed IM_OFFSETOF() macro in favor of using offsetof() available in C++11. Kept redirection define. (#4537)
|
2023-11-09 16:44:39 +01:00 |
|
ocornut
|
357f752bed
|
Docs: add more links to the top of every examples and backends files.
|
2023-09-11 14:01:40 +02:00 |
|
ocornut
|
33e13c85e1
|
Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
|
2023-07-13 11:27:52 +02:00 |
|
Gereon V
|
055e71518e
|
Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
|
2023-04-17 14:57:12 +02:00 |
|