omar
							
						 
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						fba704bf5d
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							Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
						
						
						
						
						
						
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						2017-11-01 14:24:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						36f00811b9
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							Examples: Comments to guide people unfamiliar with the librairies used.
						
						
						
						
						
						
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						2017-10-28 19:28:22 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						d9016964ad
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							Examples: GL3: Comments, tweaks (#1145)
						
						
						
						
						
						
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						2017-09-01 16:55:04 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						c47e5fc76a
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							Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
						
						
						
						
						
						
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						2017-09-01 16:49:36 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								unknown
							
						 
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						cf48e28932
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							Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
						
						
						
						
						
						
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						2017-09-01 20:39:12 +12:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						92a6faca6f
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							IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
						
						
						
						
						
						
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						2017-08-25 16:43:25 +08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						b4fe5d36a4
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							Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
						
						
						
						
						
						
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						2017-08-12 00:46:58 +08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Nicolas Guillemot
							
						 
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						ad3c1e68ab
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							save and restore sampler in GL 3 examples
						
						
						
						
						
						
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						2017-05-16 16:43:59 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						9fdd66330f
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							Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
						
						
						
						
						
						
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						2017-05-01 12:20:51 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						50b4b29beb
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							Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
						
						
						
						
						
						
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						2017-04-26 18:16:59 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						a68ac96bc4
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							Examples: GL3: Comments about gl3w (#880)
						
						
						
						
						
						
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						2016-11-12 12:48:33 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						0d3f8807c7
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							Added a void* user_data parameter to Clipboard function handlers. (#875)
						
						
						
						
						
						
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						2016-10-15 11:36:43 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						b96471143f
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							Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
						
						
						
						
						
						
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						2016-10-01 14:56:24 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						bc57fd5d1d
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							Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
						
						
						
						
						
						
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						2016-09-05 23:39:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						2825eaa0be
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							Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
						
						
						
						
						
						
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						2016-09-03 19:24:57 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Gustav
							
						 
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						08a9e78da5
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							fixed space issues
						
						
						
						
						
						
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						2016-08-29 23:35:56 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Gustav
							
						 
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						5def10c3a0
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							Fixed OpenGL error when calling Shutdown without calling NewFrame
						
						
						
						
						
						
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						2016-08-27 00:32:20 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jamie Seward
							
						 
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						0a1d456de1
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							Fix compile warnings in SDL examples
						
						
						
						
						
						
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						2016-07-30 15:26:49 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						d8dacd729b
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							Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
						
						
						
						
						
						
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						2016-07-29 10:10:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						c1da3e354e
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							Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
						
						
						
						
						
						
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						2016-05-04 23:20:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						bfb2dc2290
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							Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
						
						
						
						
						
						
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						2016-04-30 19:02:19 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						a6399f120f
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							IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
						
						
						
						
						
						
						
						NB: Value not used. 
						
						
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						2016-04-02 18:22:40 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						fdc4299c6c
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							Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
						
						
						
						
						
						
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						2016-03-25 22:27:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						e6c2c1fcfd
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							Examples: SDL: Minor fixes to follow syntax of other examples (#495)
						
						
						
						
						
						
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						2016-03-25 22:25:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Nick Gravelyn
							
						 
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						8a61c0afea
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							Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
						
						
						
						
						
						
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						2016-03-25 22:20:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						04396ed7a9
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							FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
						
						
						
						
						
						
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						2016-03-24 11:00:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						1dcb9c877d
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							Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
						
						
						
						
						
						
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						2016-03-06 10:46:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						2813a44dcc
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							Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
						
						
						
						
						
						
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						2016-02-16 09:14:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						9e86d0e225
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							Examples: SDL/OpenGL: Tabs to spaces
						
						
						
						
						
						
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						2016-02-15 10:56:37 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						87a6110994
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							Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
						
						
						
						
						
						
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						2016-02-15 10:55:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						217a6c875a
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							Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
						
						
						
						
						
						
						
						Fix for 980ca286fe 
						
						
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						2015-12-19 20:54:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						6cee2fca94
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							Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
						
						
						
						
						
						
						
						+ Standardized comments. 
						
						
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						2015-11-29 14:54:05 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						6800939e73
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							Examples: Header comments.
						
						
						
						
						
						
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						2015-11-29 11:19:30 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								zryan3
							
						 
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						aa6cb32bd4
					 | 
					
						
						
							
							fixed text referencing GLFW library in SDL examples
						
						
						
						
						
						
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						2015-11-27 23:04:35 -07:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						ab7e91b65e
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							Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
						
						
						
						
						
						
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						2015-11-16 22:12:18 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						9d0caa2e66
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							Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
						
						
						
						
						
						
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						2015-11-16 22:05:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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