ocornut
							
						 
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						aec062a8a5
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl3.cpp
#	docs/CHANGELOG.txt
#	examples/example_win32_directx9/main.cpp
#	imgui_internal.h 
						
						
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						2023-04-11 16:16:17 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Michael Martz
							
						 
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						506f7e0074
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							Using nullptr in locations where warning disable is not convenient.  (#6313, #4537)
						
						
						
						
						
						
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						2023-04-11 11:33:50 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						6b3435a2db
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_opengl3.cpp
#	docs/CHANGELOG.txt 
						
						
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						2023-03-16 12:01:13 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						301c956039
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							Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038)
						
						
						
						
						
						
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						2023-03-15 17:09:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						9937660b1c
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	examples/example_allegro5/main.cpp
#	examples/example_apple_metal/main.mm
#	examples/example_apple_opengl2/main.mm
#	examples/example_glfw_metal/main.mm
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_glut_opengl2/main.cpp
#	examples/example_sdl2_directx11/main.cpp
#	examples/example_sdl2_metal/main.mm
#	examples/example_sdl2_opengl2/main.cpp
#	examples/example_sdl2_opengl3/main.cpp
#	examples/example_sdl2_vulkan/main.cpp
#	examples/example_sdl3_opengl3/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	examples/example_win32_directx9/main.cpp
#	imgui.cpp 
						
						
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						2023-03-10 18:40:04 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						bb224c8aa1
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							Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
						
						
						
						
						
						
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						2023-03-10 18:35:52 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						ea4565368e
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							Merge branch 'master' into docking
						
						
						
						
						
						
						
						# Conflicts:
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdl2.h
#	backends/imgui_impl_sdl3.cpp
#	backends/imgui_impl_sdl3.h
#	imgui.cpp 
						
						
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						2023-02-10 17:05:06 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						fac19e1883
					 | 
					
						
						
							
							Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
						
						
						
						
						
						
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						2023-02-07 19:29:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
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						e4233c6fb6
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							Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend)
						
						
						
						
						
						
						
						# Conflicts:
#	backends/imgui_impl_dx10.cpp
#	backends/imgui_impl_dx10.h
#	backends/imgui_impl_dx11.cpp
#	backends/imgui_impl_dx11.h
#	backends/imgui_impl_dx12.cpp
#	backends/imgui_impl_dx12.h
#	backends/imgui_impl_dx9.cpp
#	backends/imgui_impl_dx9.h
#	backends/imgui_impl_glfw.cpp
#	backends/imgui_impl_metal.h
#	backends/imgui_impl_metal.mm
#	backends/imgui_impl_opengl3.cpp
#	backends/imgui_impl_opengl3.h
#	backends/imgui_impl_osx.h
#	backends/imgui_impl_osx.mm
#	backends/imgui_impl_sdl2.cpp
#	backends/imgui_impl_sdlrenderer.cpp
#	backends/imgui_impl_sdlrenderer.h
#	backends/imgui_impl_vulkan.cpp
#	backends/imgui_impl_vulkan.h
#	backends/imgui_impl_win32.cpp
#	docs/CHANGELOG.txt
#	imgui.cpp
#	imgui_widgets.cpp 
						
						
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						2023-02-07 16:23:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								ocornut
							
						 
					 | 
					
						
						
							
						
						1b27ac982f
					 | 
					
						
						
							
							Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146)
						
						
						
						
						
						
						
						+ CI: Update Windows CI to update SDL 2.26.3 instead of 2.0.10 
						
						
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						2023-02-07 12:04:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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