omar 
							
						 
					 
					
						
						
							
						
						a704614b3e 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h
#	imgui_widgets.cpp 
						
						
					 
					
						2019-11-04 16:33:57 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						8fee5a4349 
					 
					
						
						
							
							Internals: Renaming for consistency.  
						
						
						
						
					 
					
						2019-10-31 11:15:40 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b3e94f5de8 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui_widgets.cpp 
						
						
					 
					
						2019-10-29 17:21:19 +01:00 
						 
				 
			
				
					
						
							
							
								stfx 
							
						 
					 
					
						
						
							
						
						6bf5aed325 
					 
					
						
						
							
							Declaration and assignment can be joined, Member function may be 'const'. ( #2875 )  
						
						
						
						
					 
					
						2019-10-29 17:11:49 +01:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						c863c1f6a1 
					 
					
						
						
							
							Clean up number rounding. Now it is more obvious what code is doing. ( #2862 )  
						
						... 
						
						
						
						Add IM_ROUND() macro
Replace IM_FLOOR(n + 0.5f) and ImFloor(n + 0.5f) with IM_ROUND(n) 
						
						
					 
					
						2019-10-29 17:05:25 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						9b323a7ebf 
					 
					
						
						
							
							SplitterBehavior: not using FrameRounding in render (was in first commit of the function, not sure why). ( #319 )  
						
						
						
						
					 
					
						2019-10-25 11:05:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0cbb96895a 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx12.cpp
#	imgui.cpp
#	imgui.h
#	imgui_widgets.cpp 
						
						
					 
					
						2019-10-24 15:11:37 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ec0e953cca 
					 
					
						
						
							
							Fixed a couple of subtle bounding box vertical positioning issues relating to text baseline alignment.  
						
						... 
						
						
						
						The issue would generally manifest when laying out multiple items on a same line, with varying heights and text baseline offsets. (#2833 )
Some specific examples, e.g. a button with regular frame padding followed by another item with a multi-line label and no frame padding, such as: multi-line text, small button, tree node item, etc. The second item was correctly offset to match text baseline, and would interact/display correctly,but it wouldn't push the contents area boundary low enough.
Note: previously the second parameter to ItemSize() was 0.0f was default, now -1.0f to signify "no text baseline offset request". If you have code using ItemSize() with an hardcoded zero you may need to change it. (+1 squashed commits) 
						
						
					 
					
						2019-10-23 18:05:44 +02:00 
						 
				 
			
				
					
						
							
							
								Alexey 
							
						 
					 
					
						
						
							
						
						be9f1e8f00 
					 
					
						
						
							
							ColorPicker: Fixed SV triangle gradient to block (broken in 1.73). ( #2864 ,  #2711 ). [@lewa-j]  
						
						
						
						
					 
					
						2019-10-23 00:43:40 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						048b73dfaa 
					 
					
						
						
							
							Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code.  
						
						
						
						
					 
					
						2019-10-21 20:57:07 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7feccf9ab2 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx11.h
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_dx9.h
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_opengl3.h
#	imgui.cpp 
						
						
					 
					
						2019-10-18 16:50:30 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						714fe29d1a 
					 
					
						
						
							
							Replace manual flooring with IM_FLOOR() macro. ( #2850 )  
						
						... 
						
						
						
						Macro is used to ensure that flooring operation is always inlined even in debug builds. __forceinline does not force inlining in /Od builds with MSVC.
(cherry picked from commit bc165df6fd 
						
						
					 
					
						2019-10-18 16:18:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a41f0b2df4 
					 
					
						
						
							
							Inputs: Fixed a miscalculation in the keyboard/mouse "typematic" repeat delay/rate calculation, used by keys and e.g. repeating mouse buttons as well as the GetKeyPressedAmount() function.  
						
						... 
						
						
						
						IMPORTANT: Renamed internal CalcTypematicPressedRepeatAmount to CalcTypematicRepeatAmount and reordered the t1, t0 arguments to t0, t1 !!
If you were using a non-default value for io.KeyRepeatRate (previous default was 0.250), you can add +io.KeyRepeatDelay to it to compensate for the fix.  The function was triggering on: 0.0 and (delay+rate*N) where (N>=1). Fixed formula responds to (N>=0).
Effectively it made io.KeyRepeatRate behave like it was set to (io.KeyRepeatRate + io.KeyRepeatDelay).
Fixed the code and altered default io.KeyRepeatRate,Delay from 0.250,0.050 to 0.300,0.050 to compensate.
If you never altered io.KeyRepeatRate nor used GetKeyPressedAmount() this won't affect you. 
						
						
					 
					
						2019-10-14 23:07:06 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c7bdec7e18 
					 
					
						
						
							
							InputText, Nav: Fixed Left!Right keys broken when activating Keyboard Navigation. ( #787 ) Amend  892dfb1 
						
						
						
						
					 
					
						2019-10-14 22:43:04 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						aeb6481499 
					 
					
						
						
							
							InputText: Filter out Ascii 127 (DEL) emitted by low-level OSX layer, as we are using the Key value. ( #2578 )  
						
						
						
						
					 
					
						2019-10-12 14:27:37 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						bf746c4215 
					 
					
						
						
							
							DragScalar, SliderScalar, InputScalar: Added p_ prefix to parameter that are pointers to the datato clarify how they are used, and more comments redirecting to the demo code. ( #2844 )  
						
						
						
						
					 
					
						2019-10-11 12:04:28 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						bf4880f6a2 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						
						
						
					 
					
						2019-10-07 19:14:37 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						927472f5ff 
					 
					
						
						
							
							Combo: Added _NoMove flag to prevent window from docking, which has an effect in Docking branch (in Master was not noticeable as the Combo code kept repositioning the window). ( #2835 )  
						
						
						
						
					 
					
						2019-10-07 19:14:08 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						73fa6509a5 
					 
					
						
						
							
							Internal: InputTextEx: tweaked a bit of code (should be a no-op)  
						
						
						
						
					 
					
						2019-10-05 16:57:12 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e0c0e53edf 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt 
						
						
					 
					
						2019-10-04 19:22:42 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ee3373d067 
					 
					
						
						
							
							TreeNode: Fixed combination of ImGuiTreeNodeFlags_SpanFullWidth and ImGuiTreeNodeFlags_OpenOnArrow incorrectly locating the arrow hit position to the left of the frame. ( #2451 ,  #2438 ,  #1897 )  
						
						
						
						
					 
					
						2019-10-04 19:21:29 +02:00 
						 
				 
			
				
					
						
							
							
								domgho 
							
						 
					 
					
						
						
							
						
						ccb2a947a2 
					 
					
						
						
							
							Internal: SliderBehaviorT: Condition '!is_decimal' is always true ( #2828 )  
						
						
						
						
					 
					
						2019-10-04 11:57:20 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a6c3be4bda 
					 
					
						
						
							
							Internals: Tweaks to ItemSize() should be harmless. Added DebugDrawItemRect() helper.  
						
						
						
						
					 
					
						2019-10-03 18:30:41 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						892dfb1dea 
					 
					
						
						
							
							InputText, Nav: Fixed Home/End key broken when activating Keyboard Navigation. ( #787 )  
						
						... 
						
						
						
						Small refactor of ActiveIdUsingXXX inputs flags toward a little more consistent system. (#2637 ) 
						
						
					 
					
						2019-10-02 15:57:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c262276988 
					 
					
						
						
							
							Version 1.74 WIP  
						
						
						
						
					 
					
						2019-09-30 14:27:56 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						6994bf10bc 
					 
					
						
						
							
							Merge branch 'master' into docking + fix for RenderMouseCursor()  
						
						... 
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_internal.h 
						
						
					 
					
						2019-09-24 17:14:51 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d5efe16157 
					 
					
						
						
							
							Version 1.73  
						
						
						
						
					 
					
						2019-09-24 17:02:26 +02:00 
						 
				 
			
				
					
						
							
							
								goran-w 
							
						 
					 
					
						
						
							
						
						e100523917 
					 
					
						
						
							
							CollapsingHeader: Added support for ImGuiTreeNodeFlags_Bullet and ImGuiTreeNodeFlags_Leaf on framed nodes. ( #2159 ,  #2160 )  
						
						... 
						
						
						
						The Bullet and Leaf ImGuiTreeNodeFlags are now taken into account for Framed/CollapsingHeader tree nodes as well. TreeNodeEx() can be used to specify these flags. A choice was made to left-adjust the Framed text when no Bullet/Arrow is rendered, since this was deemed to look better in the Framed context (especially when considering that CollapsingHeader is drawn using NoTreePushOnOpen, so child/sibling Text items etc will often be non-indented). 
						
						
					 
					
						2019-09-24 12:48:49 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						25849234f6 
					 
					
						
						
							
							Internal: Tree: tweaks (initially tried to implement auto-scrolling, stashed)  
						
						
						
						
					 
					
						2019-09-23 13:11:38 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3233d85d2f 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						
						
						
					 
					
						2019-09-22 22:16:11 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						80b3ab7d3e 
					 
					
						
						
							
							TabBar: Fixed single tab shrinking reducing the tab to 0.0f size. Broken by  a856c670c1.  
						
						
						
						
					 
					
						2019-09-22 22:16:05 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						38d22bc47d 
					 
					
						
						
							
							ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 ,  #2770 ) - changelog, fixed uninitialized variables, tweaks, renaming.  
						
						
						
						
					 
					
						2019-09-20 15:31:39 +02:00 
						 
				 
			
				
					
						
							
							
								Rokas Kupstys 
							
						 
					 
					
						
						
							
						
						accb0261b8 
					 
					
						
						
							
							ColorPicker / ColorEdit: restore Hue when zeroing Saturation. ( #2722 ,  #2770 )  
						
						... 
						
						
						
						Issue is fixed by storing last active color picker color and last hue value when active color picker takes rgb as input. Then if current color picker color matches last active color - hue value will be restored. IDs are not used because ColorEdit4() and ColorWidget4() may call each other in hard-to-predict ways and they both push their own IDs on to the stack. We need hue restoration to happen in entire stack of these widgets if topmost widget used hue restoration. Since these widgets operate on exact same color value - color was chosen as a factor deciding which widgets should restore hue. 
						
						
					 
					
						2019-09-20 15:31:15 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						af93c21cf9 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2019-09-18 17:27:14 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						9d02ed51e3 
					 
					
						
						
							
							TreeNode: Added ImGuiTreeNodeFlags_SpanAvailWidth and ImGuiTreeNodeFlags_SpanFullWidth flags ( #2451 ,  #2438 ,  #1897 )  
						
						... 
						
						
						
						Added demo bits. 
						
						
					 
					
						2019-09-18 17:13:41 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						575df6f192 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_draw.cpp
#	imgui_internal.h 
						
						
					 
					
						2019-09-17 16:35:50 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3f986e72d9 
					 
					
						
						
							
							Internal: Offset STB_TEXTURE_K_ defines to remove that change from  #2541  + sponsors update.  
						
						
						
						
					 
					
						2019-09-17 12:06:31 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7d5a17e5e4 
					 
					
						
						
							
							Remove trailing spaces (grep for ' \r?$' in visual studio)  
						
						
						
						
					 
					
						2019-09-17 11:33:18 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						404dc0367e 
					 
					
						
						
							
							BeginTabItem: Fixed case where right-most tab would create an extraneous draw calls (probably related to other tab fitting code in 1.73 wip)  
						
						
						
						
					 
					
						2019-09-17 11:12:33 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3dcf323c35 
					 
					
						
						
							
							Columns: Separator: Fixed a bug where non-visible separators within columns would alter the next row position differently than visible ones.  
						
						... 
						
						
						
						Fixed rounding issues also leading to change of ScrollMax depending on visible items (in particular negative coordinate would be rounded differently) 
						
						
					 
					
						2019-09-16 19:15:43 +02:00 
						 
				 
			
				
					
						
							
							
								Bagrat Dabaghyan 
							
						 
					 
					
						
						
							
						
						3cf519c9cb 
					 
					
						
						
							
							Fix DragScalar for unsigned types ( #2780 )  
						
						... 
						
						
						
						decreasing the value was broken on arm64 
						
						
					 
					
						2019-09-16 19:01:39 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0bdc145343 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2019-08-31 19:19:00 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						0537ac005f 
					 
					
						
						
							
							ColorEdit: Disable Hue edit when Saturation==0 instead of letting Hue values jump around.  
						
						
						
						
					 
					
						2019-08-30 20:33:35 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b59ec7b9b7 
					 
					
						
						
							
							DragInt, DragFloat, DragScalar: Using (v_min > v_max) allows locking any edit to the value.  
						
						
						
						
					 
					
						2019-08-30 20:30:21 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3f99890f40 
					 
					
						
						
							
							TabBar: feed desired width (sum of unclipped tabs width) into layout system to allow for auto-resize. ( #2768 )  
						
						... 
						
						
						
						Before 1.71 tab bars fed the sum of current width which created feedback loops in certain situations. Amend f95c77eeea 
						
						
					 
					
						2019-08-29 14:57:34 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f8d3d8d7f5 
					 
					
						
						
							
							TabBar: improved shrinking for large number of tabs to avoid leaving extraneous space on the right side. Individuals tabs are given integer-rounded width and remainder is spread between tabs left-to-right.  
						
						
						
						
					 
					
						2019-08-29 12:21:09 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						c8418015c2 
					 
					
						
						
							
							SliderScalar: Improved assert when using U32 or U64 types with a large v_max value. ( #2765 )  
						
						... 
						
						
						
						+  misc minor stuff. 
						
						
					 
					
						2019-08-28 15:19:10 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						e1fca8d982 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	imgui.cpp
#	imgui_internal.h 
						
						
					 
					
						2019-08-23 12:21:49 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a856c670c1 
					 
					
						
						
							
							TabBar: fixed single-tab not shrinking their width down.  
						
						... 
						
						
						
						+ minor typo fixes (#2738 ) 
						
						
					 
					
						2019-08-22 11:38:58 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						aedcd2fb1a 
					 
					
						
						
							
							Merge branch 'master' into docking  
						
						... 
						
						
						
						# Conflicts:
#	docs/CHANGELOG.txt
#	examples/imgui_impl_dx11.cpp
#	imgui.cpp 
						
						
					 
					
						2019-08-19 21:49:53 +02:00