ocornut
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c18301f356
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Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment.
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2025-06-11 16:25:03 +02:00 |
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ocornut
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bc394410a2
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Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style)
We don't bother with WIN32_LEAN_AND_MEAN.
# Conflicts:
# examples/example_glfw_opengl3/main.cpp
# examples/example_sdl2_directx11/main.cpp
# examples/example_sdl2_opengl2/main.cpp
# examples/example_sdl2_opengl3/main.cpp
# examples/example_sdl2_vulkan/main.cpp
# examples/example_sdl3_opengl3/main.cpp
# examples/example_sdl3_sdlgpu3/main.cpp
# examples/example_sdl3_vulkan/main.cpp
# examples/example_win32_directx10/main.cpp
# examples/example_win32_directx11/main.cpp
# examples/example_win32_directx12/main.cpp
# examples/example_win32_directx9/main.cpp
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2025-06-11 16:24:05 +02:00 |
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ocornut
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d72e66cdee
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Examples: remove comments/references about baking and GetGlyphRangesJapanese().
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2025-06-11 16:11:03 +02:00 |
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ocornut
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46235e91f6
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Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale().
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2025-05-05 20:04:32 +02:00 |
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ocornut
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a7657f2ed4
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Examples: SDL3: Added comments to clarify setup for users of the unfortunate SDL_MAIN_USE_CALLBACKS feature. (#8455)
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2025-03-04 14:36:00 +01:00 |
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Konstantin Podsvirov
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e6c5296f30
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Examples: SDL3: Fix for Emscripten platform (#8363)
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2025-01-31 14:11:33 +01:00 |
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ocornut
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921c22f5ad
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Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
Untested for GLFW example.
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2024-12-09 12:56:38 +01:00 |
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ocornut
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0af2c4ef76
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Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
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2024-09-19 16:02:23 +02:00 |
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ocornut
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4832027eb6
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Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
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2024-09-03 19:11:51 +02:00 |
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ocornut
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887478793b
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Examples: SDL2 (all), SDL3 (all), Win32+OpenGL3: Rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
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2024-07-31 17:11:13 +02:00 |
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ocornut
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c3c90b49e0
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Examples: SDL3+OpenGL: Update for API changes: SDL_GL_DeleteContext() renamed to SDL_GL_DestroyContext().
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2024-07-11 18:13:42 +02:00 |
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ocornut
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67216910fb
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Examples: SDL3: Remove use of SDL_HINT_IME_NATIVE_UI.
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2024-07-01 12:10:54 +02:00 |
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ocornut
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af00b182e3
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Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
"The SDL_WindowFlags enum should be replaced with Uint32"
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2024-01-09 16:04:48 +01:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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ocornut
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216ae7db52
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Examples: SDL3: Added clues that Emscripten doesn't support SDL3 yet. (#6386)
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2023-05-30 19:53:49 +02:00 |
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Michael Martz
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506f7e0074
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Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2023-04-11 11:33:50 +02:00 |
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ocornut
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ae4dad09b5
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Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243)
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2023-03-15 15:04:07 +01:00 |
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ocornut
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bb224c8aa1
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Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default.
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2023-03-10 18:35:52 +01:00 |
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ocornut
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fac19e1883
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Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146)
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2023-02-07 19:29:44 +01:00 |
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ocornut
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13fbd99491
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Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146)
More update upcoming in docking branch.
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2023-02-07 16:07:53 +01:00 |
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