morrazzzz
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fff47f1119
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Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. (#8727)
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2025-06-27 16:35:59 +02:00 |
|
Geert Bleyen
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04a5b9c2cf
|
Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726)
SDL_VIDEO_DRIVER_COCOA does not exist on SDL3.
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2025-06-24 18:14:39 +02:00 |
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ocornut
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e97e55adbc
|
Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends.
dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda.
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2025-06-20 15:18:00 +02:00 |
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ocornut
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b98e92839c
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Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
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2025-06-11 16:24:04 +02:00 |
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ocornut
|
9361c35176
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Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous.
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2025-05-15 15:36:42 +02:00 |
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ocornut
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08689c51a9
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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-05-13 15:50:51 +02:00 |
|
ocornut
|
4a6ba95392
|
Backends: SDL3: Comments (#6146)
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2025-05-12 19:19:30 +02:00 |
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ocornut
|
bf0f586b69
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Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341)
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2025-04-22 11:21:02 +02:00 |
|
Zane van Iperen
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74e453cf15
|
Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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2025-04-09 14:58:32 +02:00 |
|
Green Sky
|
5c9fb8f064
|
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
|
2025-03-30 13:52:39 +02:00 |
|
ocornut
|
979c7d76ab
|
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
|
2025-03-21 15:42:47 +01:00 |
|
ocornut
|
51e4cba909
|
Backends: Fixed zealous warnings.
|
2025-03-11 12:05:23 +01:00 |
|
ocornut
|
a9e53829d2
|
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
|
ocornut
|
aa83d5d455
|
Backends: SDL2, SDL3: Only start SDL_CaptureMouse() when mouse is being dragged. (#6410, #3650)
To mitigate issues with e.g. Linux debuggers not claiming capture back.
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2025-02-26 15:34:31 +01:00 |
|
TheMode
|
dac40d0487
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Backends: SDL2, SDL3: don't call SDL_GetGlobalMouseState() when mouse position is in relative mode. (#8425, #8407)
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2025-02-24 12:26:48 +01:00 |
|
ocornut
|
eec097fe35
|
Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
|
2025-02-18 18:52:08 +01:00 |
|
ocornut
|
8a35386ba7
|
Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:40:47 +01:00 |
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ocornut
|
a431e1277e
|
Backends: SDL2, SDL3: Using SDL_OpenURL() in platform_io.Platform_OpenInShellFn handler. (#7660)
|
2025-02-10 12:09:44 +01:00 |
|
ocornut
|
4c2e7bb035
|
Backends: SDL2,SDL3: removed assert preventing using ImGui_ImplSDL2_SetGamepadMode()/ImGui_ImplSDL3_SetGamepadMode() with ImGui_ImplSDL2_GamepadMode_Manual/ImGui_ImplSDL3_GamepadMode_Manual and an empty array. (#8329)
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2025-01-20 15:24:46 +01:00 |
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ocornut
|
8b0af7fddc
|
Backends: SDL: update comments regarding API stability, regarding SDL_GPU and SDL_Renderer.
|
2025-01-20 14:30:40 +01:00 |
|
ocornut
|
6fb7d44255
|
Backends: SDL2/SDL3: Comments. (#7672, #7670)
|
2025-01-13 17:40:38 +01:00 |
|
ocornut
|
596e09770d
|
Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
|
2025-01-09 17:07:53 +01:00 |
|
ocornut
|
43fbd7ce84
|
Backends: standardized top of file comments.
|
2024-12-05 12:43:04 +01:00 |
|
ocornut
|
566558b17c
|
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
2024-12-05 12:25:02 +01:00 |
|
ocornut
|
6f287dd16d
|
(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
|
2024-11-06 17:54:59 +01:00 |
|
ocornut
|
a908d73c16
|
Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
|
2024-10-24 17:24:47 +02:00 |
|
ocornut
|
06092a9756
|
Backends: SDL2, SDL3: SDL_EVENT_MOUSE_WHEEL event doesn't require dividing by 100.0f on Emscripten. (#4019, #6096, #1463)
Ref https://github.com/libsdl-org/SDL/issues/10454#issuecomment-2434187317
|
2024-10-24 14:47:23 +02:00 |
|
ocornut
|
d885fe4dd0
|
(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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2024-10-14 15:29:24 +02:00 |
|
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2024-09-19 16:02:23 +02:00 |
|
ocornut
|
cfae5ac71b
|
Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
|
2024-09-19 14:10:00 +02:00 |
|
ocornut
|
4832027eb6
|
Examples: SDL3: Update for API changes: SDL_Init() returns 0 on failure.
|
2024-09-03 19:11:51 +02:00 |
|
Matt Guerrette
|
6a7319543c
|
Backends: SDL3: following SDL3 reverting their change, result of SDL_GetGamepads must be freed. (#7918, #7898, #7807)
|
2024-09-03 18:50:10 +02:00 |
|
ocornut
|
214977e5fd
|
IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
|
2024-08-22 20:12:23 +02:00 |
|
ocornut
|
9ff60ae31d
|
IO: (BREAKING) moved GetIO().PlatformSetImeDataFn to GetPlatformIO(.Platform_SetImeDataFn. (#7660)
|
2024-08-22 20:11:55 +02:00 |
|
ocornut
|
2d99052d1d
|
Backends: SDL2, SDL3: storing SDL_WindowID inside ImGuiViewport::PlatformHandle instead of SDL_Window*. (#7853)
This will be used to support filtering of events with multi-viewports.
|
2024-08-19 14:43:43 +02:00 |
|
ocornut
|
1b61d55079
|
Backends: SDL2, SDL3: ignore events of other SDL windows, amends + wrapping into a function as it'll be convenient for multi-viewport check. (#7853)
+ Misc typo fix.
|
2024-08-19 14:43:40 +02:00 |
|
Anonymous Maarten
|
591a18a9c4
|
Backends: SDL2, SDL3: ignore events of other SDL windows. (#7853)
|
2024-08-19 13:54:39 +02:00 |
|
ocornut
|
eb72b5a8ee
|
Backends: SDL3: Update for API changes: SDL_GetGamepads() memory ownership change. (#7807)
|
2024-07-22 10:49:22 +02:00 |
|
ocornut
|
c2d21ab04f
|
Backends: SDL3: Update for API changes: SDL_GetClipboardText() string ownership change. (#7801)
|
2024-07-18 14:02:27 +02:00 |
|
ocornut
|
9c2f6003e4
|
Backends: SDL3: fixed typo leading to PlatformHandleRaw not being set leading to SHOWNA path not working for multi-viewports.
|
2024-07-15 11:17:21 +02:00 |
|
wermi
|
df3a74389e
|
Backends: SDL3: Update for API changes: SDL_GetProperty() change to SDL_GetPointerProperty(). (#7794)
|
2024-07-15 11:16:26 +02:00 |
|
ocornut
|
fb799bba7f
|
(Breaking) IO, IME: renamed platform IME hook io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() and added explicit context.
|
2024-07-02 15:48:32 +02:00 |
|
ocornut
|
ae708e3bcd
|
Backends: SDL3: add default case to fix warnings. (#7763)
|
2024-07-02 12:12:25 +02:00 |
|
ocornut
|
a489585f84
|
Backends: SDL3: Updated comments (IME seems fixed in SDL3). Added SDL3 examples to Visual Studio solution.
|
2024-07-02 11:37:18 +02:00 |
|
ocornut
|
12f92518bc
|
Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
Also updated function signature in SDL2 backend to match and because it is expected we will use that data (as per #7672)
|
2024-07-02 11:36:13 +02:00 |
|
Max Ortner
|
ccf3ee674a
|
Backends: SDL3: update for SDL_SetTextInputRect() -> SDL_SetTextInputArea() api change. (#7760, #7754)
|
2024-07-01 12:10:00 +02:00 |
|
ocornut
|
7c2476986b
|
Backends: SDL3: Update for SDL_StartTextInput()/SDL_StopTextInput() API changes. (#7735)
|
2024-06-26 14:45:25 +02:00 |
|
ocornut
|
32f9dfc126
|
Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
|
2024-06-26 14:32:48 +02:00 |
|
Gary Geng
|
48e7e7bfe8
|
Backends: SDL3: Follow SDL3 removal of keysym field in SDL_KeyboardEvent (#7729)
|
2024-06-23 15:26:52 -07:00 |
|
ocornut
|
f8de9fec8c
|
Backends: SDL3: Update for SDL_SYSTEM_CURSOR_xxx api renames. (#7653)
|
2024-06-03 18:25:58 +02:00 |
|