ocornut
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b6614f6c7c
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Backends: SDL_GPU3: removed ImGui_ImplSDLGPU3_Texture struct extraneous indirection now that we only need to store SDL_GPUTexture*. (#8866, #8163, #7998, #7988, #8465)
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2025-08-08 15:51:17 +02:00 |
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ocornut
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9ee3d731b5
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Backends: SDL_GPU3: changed ImTextureID type from SDL_GPUTextureSamplerBinding* to SDL_GPUTexture*. Added ImGui_ImplSDLGPU3_RenderState. (#8866, #8163, #7998, #7988)
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2025-08-08 15:51:16 +02:00 |
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ocornut
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336d9212fc
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Backends: using range-for to iterate draw_data->CmdLists[].
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2025-07-11 17:41:52 +02:00 |
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ocornut
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dcf14505e2
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Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. (#8465, #8703)
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2025-06-25 15:48:56 +02:00 |
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ocornut
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df068ce11e
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Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section.
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2025-06-11 18:50:16 +02:00 |
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ocornut
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16fe666e36
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Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support.
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
# backends/imgui_impl_sdlgpu3.h
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2025-06-11 15:38:14 +02:00 |
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ocornut
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c5e2bb7cd1
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Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends.
# Conflicts:
# backends/imgui_impl_sdlgpu3.cpp
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2025-05-05 19:20:12 +02:00 |
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ocornut
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75ddd9a6cd
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Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599)
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2025-04-28 23:10:43 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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ocornut
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d17e9fc107
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Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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2025-01-22 10:37:39 +01:00 |
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ocornut
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b4a5d1dc53
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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
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21902e2f53
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Backends: SDL_GPU: fixed SDL_GPUViewport initialisation. (#8163, #7998, #7988)
Probably harmless. Amend 8bbccf7
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2025-01-13 19:51:15 +01:00 |
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ocornut
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e799849272
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Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
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Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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