ocornut
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f633a60581
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Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069)
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2025-06-18 16:46:37 +02:00 |
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ocornut
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d290e583c5
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Backends: GLFW: fixed WndProc relying on current context. (#8676, #8239, #8069)
This makes the backend closer to support multi-context.
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2025-06-18 16:39:57 +02:00 |
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ocornut
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b98e92839c
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Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking.
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2025-06-11 16:24:04 +02:00 |
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ocornut
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8269924c33
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Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers.
# Conflicts:
# backends/imgui_impl_glfw.cpp
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2025-06-11 16:13:49 +02:00 |
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ocornut
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08689c51a9
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Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName.
# Conflicts:
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
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2025-05-13 15:50:51 +02:00 |
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ocornut
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979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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ocornut
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a9e53829d2
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Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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2025-03-10 18:01:29 +01:00 |
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ocornut
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ce13f6b73e
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Backends: GLFW: Fixed clipboard handler assertion when using GLFW <= 3.2.1 compiled with asserts enabled. (#8452)
Amend 8e4010479
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2025-03-03 13:11:16 +01:00 |
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ocornut
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eec097fe35
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Added ImGuiMouseCursor_Progress mouse cursor 8a35386+ support in SDL2,SDL3,Win32,Allegro5 backends.
Amend 8a35386
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2025-02-18 18:52:08 +01:00 |
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ocornut
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8a35386ba7
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Added ImGuiMouseCursor_Wait mouse cursor (busy/wait/hourglass shape) + support in SDL2,SDL3,Win32,Allegro5 backends.
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2025-02-18 18:40:47 +01:00 |
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fdsa
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4f1d3809c3
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Fixed tabs and spaces (#8377)
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2025-02-06 19:54:43 +01:00 |
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ocornut
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2d20e13746
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Backends: GLFW: Added comment about io.AddMouseSourceEvent() not being properly called. (#8374)
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2025-02-04 20:19:57 +01:00 |
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ocornut
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43fbd7ce84
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Backends: standardized top of file comments.
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2024-12-05 12:43:04 +01:00 |
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ocornut
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566558b17c
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Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
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2024-12-05 12:25:02 +01:00 |
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ocornut
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6f287dd16d
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(Breaking) Removed pre-1.87 obsolete io.KeyMap[], io.KeysDown[], io.NavInputs[]. Remove IMGUI_DISABLE_OBSOLETE_KEYIO. (#4921)
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2024-11-06 17:54:59 +01:00 |
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ocornut
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a908d73c16
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Backends: avoid missing -Wmissing-declaration warning. (#8087, #7997)
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2024-10-24 17:24:47 +02:00 |
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ocornut
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d885fe4dd0
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(Breaking) moved ImGuiConfigFlags_NavEnableSetMousePos -> io.ConfigNavMoveSetMousePos, ImGuiConfigFlags_NavNoCaptureKeyboard -> ConfigNavCaptureKeyboard. (#2517, #2009)
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2024-10-14 15:29:24 +02:00 |
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ocornut
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cfae5ac71b
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Backends: make ImGui_ImplSDL2_KeyEventToImGuiKey(), ImGui_ImplSDL3_KeyEventToImGuiKey(), ImGui_ImplGlfw_KeyToImGuiKey(), ImGui_ImplWin32_KeyEventToImGuiKey(), ImGui_ImplAllegro5_KeyCodeToImGuiKey(), ImGui_ImplOSX_KeyCodeToImGuiKey(), non-static. (#7997)
Backends: Win32: Refactor ImGui_ImplWin32_KeyEventToImGuiKey() logic.
Ref #7672
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2024-09-19 14:10:00 +02:00 |
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Yan Pujante
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6dcb7be35f
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CI: amend build tests for emscripten (#7965)
+ Backends: GLFW: minor preemptive fix.
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2024-09-12 20:23:01 +02:00 |
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Yan Pujante
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ac2ad79812
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Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
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2024-09-12 19:50:50 +02:00 |
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Yan Pujante
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30dcdcbe73
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Backends: GLFW: Emscripten: use OpenURL() when available and using EMSCRIPTEN_USE_PORT_CONTRIB_GLFW3. Fixes popup blocked in some browsers. (#7915, #7660)
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2024-09-03 19:32:00 +02:00 |
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ocornut
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d15da2c47d
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Backends: GLFW: undo accidentally not committing use of Platform_SetClipboardTextFn as I was testing the legacy path (amend 214977e ).
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2024-08-22 20:27:50 +02:00 |
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ocornut
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214977e5fd
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IO: (BREAKING) moved io.GetClipboardTextFn, io.SetClipboardTextFn to platform_io.Platform_GetClipboardTextFn, platform_io.Platform_SetClipboardTextFn.
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2024-08-22 20:12:23 +02:00 |
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ocornut
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ba2f4a2cd5
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IO: (BREAKING) moved GetIO().PlatformOpenInShellFn to GetPlatformIO(.Platform_OpenInShellFn. (#7660)
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2024-08-22 20:11:36 +02:00 |
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ocornut
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8e40104795
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Backends: GLFW: passing null window to glfwGetClipboardString()/glfwSetClipboardString().
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2024-08-22 18:13:34 +02:00 |
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ocornut
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71ee2ce367
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Examples: GLFW: rework examples main loop to handle minimization without burning CPU or GPU by running unthrottled code. (#7844)
Backends: GLFW: added ImGui_ImplGlfw_Sleep() helper.
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2024-07-31 17:33:24 +02:00 |
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ocornut
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a8e96ae21a
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Backends: GLFW+Emscripten: Fixed build (#7647)
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2024-07-08 22:26:14 +02:00 |
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Yan Pujante
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2937339c17
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Backends: GLFW+Emscripten: Added support for GLFW3 contrib port. (#7647)
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2024-07-08 22:06:24 +02:00 |
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Yan Pujante
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6816789a6b
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Backends: GLFW+Emscripten: (Breaking) Renamed ImGui_ImplGlfw_InstallEmscriptenCanvasResizeCallback() to ImGui_ImplGlfw_InstallEmscriptenCallbacks(), added GLFWwindow* parameter. (#7647, #7600)
+ Fixed Emscripten warning when using mouse wheel on some setups.
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2024-07-08 22:02:48 +02:00 |
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ocornut
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0ebf49b4c1
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IO: amend PlatformOpenInShellFn specs to return a bool. (#7660)
Amend 8f36798
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2024-07-02 19:03:40 +02:00 |
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ocornut
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380b3559c6
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Backends: GLFW,SDL2: Added ioPlatformOpenInShellFn handler for web/Emscripten versions. (#7660)
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2024-07-02 18:06:19 +02:00 |
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ocornut
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32f9dfc126
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Viewports: Backported 'void* ImGuiViewport::PlatformHandle' from docking branch for use by backends.
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2024-06-26 14:32:48 +02:00 |
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ocornut
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5e23680454
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Backends: all backends + demo now call IMGUI_CHECKVERSION() to verify ABI compatibility between caller code and compiled version of dear imgui. (#7568)
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2024-05-13 15:07:13 +02:00 |
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ocornut
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d15574ce2a
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Backends: Win32: Removed silent return when calling ImGui_ImplWin32_WndProcHandler() with no active context! (#6275)
Better standardized similar checks in other backends.
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2024-05-07 16:53:03 +02:00 |
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Lukas Lipp
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a60387a3c2
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Backends: GLFW: Add define guards for glfw native defines. (#7536)
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2024-04-29 19:24:17 +02:00 |
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ocornut
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1509842107
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Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
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2024-01-24 15:21:46 +01:00 |
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kida22
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240ab5890b
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Backends: GLFW, Input: Use Unicode version of WndProc for get correct input for text in utf-8 code page. (#7174)
Similar to #6785, #6782, #5725, #5961 for for GLFW backend.
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2023-12-29 18:21:21 +01:00 |
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ocornut
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3cb805489b
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Backends: GLFW, Emscripten: fixes for canvas resizing, amends. (#6751)
Amend 22a7d24
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2023-12-19 16:09:44 +01:00 |
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Pello Rao
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22a7d241ff
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Backends: GLFW, Emscripten: fixes for canvas resizing. (#6751)
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2023-12-19 15:56:31 +01:00 |
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ocornut
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b0758c86d8
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Backends: Added support for extra ImGuiKey values: F13 to F24 function keys. (#6891, #4921)
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2023-10-05 20:39:49 +02:00 |
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ocornut
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357f752bed
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Docs: add more links to the top of every examples and backends files.
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2023-09-11 14:01:40 +02:00 |
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Deal
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56a7b8b724
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Backends: GLFW: Clear emscripten's MouseWheel callback before shutdown. (#6790, #6096, #4019)
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2023-09-06 11:49:23 +02:00 |
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scorpion-26
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e5977f05d8
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Backends: GLFW: revert support for GLFW_CURSOR_DISABLED, let user use ImGuiConfigFlags_NoMouse. (#5625, #6609)
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2023-07-18 11:49:43 +02:00 |
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ocornut
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33e13c85e1
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Backends: Made all backends sources files support global IMGUI_DISABLE. (#6601)
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2023-07-13 11:27:52 +02:00 |
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ocornut
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884e3fd21f
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Backends: GLFW: Accept glfwGetTime() not returning a monotonically increasing value. (#6491, #6189, #6114)
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2023-06-12 11:58:17 +02:00 |
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Gereon V
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055e71518e
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Backends: clear bits set in io.BackendFlags on backend Shutdown(). Clear BackendPlatformName. (#6334, #6335)
Amended with fix for missing clear for ImGuiBackendFlags_HasGamepad.
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2023-04-17 14:57:12 +02:00 |
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Michael Martz
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506f7e0074
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Using nullptr in locations where warning disable is not convenient. (#6313, #4537)
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2023-04-11 11:33:50 +02:00 |
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ocornut
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f070497cbd
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Backends: Win32/SDL2/SDL3/GLFW: Added support for io.AddMouseSourceEvent(). (#2334, #2702)
SDL doesn't distinguish Pen yet, but we don't need it as much as TouchScreen which will alter trickling.
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2023-04-04 20:19:01 +02:00 |
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