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8 Commits
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740c566305
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740c566305 | ||
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8dc457fda2 | ||
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0ef9610e70 | ||
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771fae623d | ||
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55cbc66508 | ||
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9f969944d5 |
@@ -51,7 +51,14 @@ Other Changes:
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disable the assumption that 1 clipper item == 1 table row, which breaks when
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e.g. using clipper with ItemsHeight=1 in order to clip in pixel units. (#8886)
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- Fixed Bullet() fixed tesselation amount which looked out of place in very large sizes.
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- DrawList: Fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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- InputText: allow passing an empty string with buf_size==0. (#8907)
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In theory the buffer size should always account for a zero-terminator, but idioms
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such as using InputTextMultiline() with ImGuiInputTextFlags_ReadOnly to display
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a text blob are facilitated by allowing this.
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- InputText: revert a change in 1.79 where pressing Down or PageDown on the last line
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of a multi-line buffer without a trailing carriage return would keep the cursor
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unmoved. We revert back to move to the end of line in this situation.
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- DrawList: fixed CloneOutput() unnecessarily taking a copy of the ImDrawListSharedData
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pointer, which could to issue when deleting the cloned list. (#8894, #1860)
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- Debug Tools: ID Stack Tool: fixed using fixed-size buffers preventing long identifiers
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from being displayed in the tool. (#8905, #4631)
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@@ -3205,10 +3205,9 @@ static void ImGuiListClipper_SeekCursorAndSetupPrevLine(ImGuiListClipper* clippe
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{
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if (table->IsInsideRow)
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ImGui::TableEndRow(table);
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if ((clipper->Flags & ImGuiListClipperFlags_NoSetTableRowCounters) == 0)
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const int row_increase = (int)((off_y / line_height) + 0.5f);
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if (row_increase > 0 && (clipper->Flags & ImGuiListClipperFlags_NoSetTableRowCounters) == 0) // If your clipper item height is != from actual table row height, consider using ImGuiListClipperFlags_NoSetTableRowCounters. See #8886.
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{
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const int row_increase = (int)((off_y / line_height) + 0.5f);
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IM_ASSERT(row_increase >= 0); // If your clipper item height is != from actual table row height, consider using ImGuiListClipperFlags_NoSetTableRowCounters. See #8886.
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table->CurrentRow += row_increase;
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table->RowBgColorCounter += row_increase;
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}
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2
imgui.h
2
imgui.h
@@ -3953,7 +3953,7 @@ struct ImFont
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImFontBaked* GetFontBaked(float font_size, float density = -1.0f); // Get or create baked data for given size
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL); // utf8
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** out_remaining = NULL);
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IMGUI_API const char* CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false);
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@@ -5464,7 +5464,7 @@ const char* ImFont::CalcWordWrapPosition(float size, const char* text, const cha
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return s;
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}
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining)
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ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** out_remaining)
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{
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if (!text_end)
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text_end = text_begin + ImStrlen(text_begin); // FIXME-OPT: Need to avoid this.
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@@ -5542,8 +5542,8 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
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if (line_width > 0 || text_size.y == 0.0f)
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text_size.y += line_height;
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if (remaining)
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*remaining = s;
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if (out_remaining != NULL)
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*out_remaining = s;
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return text_size;
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}
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@@ -603,6 +603,7 @@ struct IMGUI_API ImRect
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void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
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const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
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};
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// Helper: ImBitArray
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@@ -135,7 +135,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
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// For InputTextEx()
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static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static int InputTextCalcTextLenAndLineCount(ImGuiContext* ctx, const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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//-------------------------------------------------------------------------
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@@ -3947,20 +3947,22 @@ bool ImGui::InputTextWithHint(const char* label, const char* hint, char* buf, si
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}
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// This is only used in the path where the multiline widget is inactive.
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
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static int InputTextCalcTextLenAndLineCount(ImGuiContext*, const char* text_begin, const char** out_text_end)
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{
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int line_count = 0;
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const char* s = text_begin;
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while (true)
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{
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const char* s_eol = strchr(s, '\n');
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line_count++;
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if (s_eol == NULL)
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while (true)
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{
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s = s + ImStrlen(s);
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break;
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const char* s_eol = strchr(s, '\n');
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line_count++;
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if (s_eol == NULL)
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{
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s = s + ImStrlen(s);
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break;
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}
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s = s_eol + 1;
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}
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s = s_eol + 1;
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}
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*out_text_end = s;
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return line_count;
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@@ -4659,7 +4661,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Take a copy of the initial buffer value.
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// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
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const int buf_len = (int)ImStrlen(buf);
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IM_ASSERT(buf_len + 1 <= buf_size && "Is your input buffer properly zero-terminated?");
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IM_ASSERT(((buf_len + 1 <= buf_size) || (buf_len == 0 && buf_size == 0)) && "Is your input buffer properly zero-terminated?");
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state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
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memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
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@@ -5236,7 +5238,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
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}
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const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
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const ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
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ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
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ImVec2 text_size(0.0f, 0.0f);
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@@ -5265,7 +5267,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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// Render text. We currently only render selection when the widget is active or while scrolling.
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// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
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// FIXME: This is one of the messiest piece of the whole codebase.
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if (render_cursor || render_selection)
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{
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IM_ASSERT(state != NULL);
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@@ -5291,14 +5293,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const char* selmin_ptr = render_selection ? text_begin + ImMin(state->Stb->select_start, state->Stb->select_end) : NULL;
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// Count lines and find line number for cursor and selection ends
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// FIXME: Switch to zero-based index to reduce confusion.
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int line_count = 1;
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if (is_multiline)
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{
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for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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{
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if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
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if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
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line_count++;
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for (const char* s = text_begin; (s = (const char*)ImMemchr(s, '\n', (size_t)(text_end - s))) != NULL; s++)
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{
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if (cursor_line_no == -1 && s >= cursor_ptr) { cursor_line_no = line_count; }
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if (selmin_line_no == -1 && s >= selmin_ptr) { selmin_line_no = line_count; }
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line_count++;
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}
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}
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}
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if (cursor_line_no == -1)
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@@ -5368,9 +5373,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll;
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for (const char* p = text_selected_begin; p < text_selected_end; )
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{
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if (rect_pos.y > clip_rect.w + g.FontSize)
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if (rect_pos.y > clip_rect.Max.y + g.FontSize)
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break;
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if (rect_pos.y < clip_rect.y)
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if (rect_pos.y < clip_rect.Min.y)
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{
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p = (const char*)ImMemchr((void*)p, '\n', text_selected_end - p);
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p = p ? p + 1 : text_selected_end;
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@@ -5378,7 +5383,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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else
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{
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ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
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if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
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if (rect_size.x <= 0.0f)
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rect_size.x = IM_TRUNC(g.FontBaked->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
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ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
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rect.ClipWith(clip_rect);
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if (rect.Overlaps(clip_rect))
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@@ -5394,7 +5400,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect.AsVec4());
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}
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// Draw blinking cursor
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@@ -5425,7 +5431,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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{
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// Render text only (no selection, no cursor)
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if (is_multiline)
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text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
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text_size = ImVec2(inner_size.x, InputTextCalcTextLenAndLineCount(&g, buf_display, &buf_display_end) * g.FontSize); // We don't need width
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else if (!is_displaying_hint && g.ActiveId == id)
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buf_display_end = buf_display + state->TextLen;
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else if (!is_displaying_hint)
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@@ -5439,7 +5445,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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const ImVec2 draw_scroll = /*state ? ImVec2(state->Scroll.x, 0.0f) :*/ ImVec2(0.0f, 0.0f); // Preserve scroll when inactive?
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ImU32 col = GetColorU32(is_displaying_hint ? ImGuiCol_TextDisabled : ImGuiCol_Text);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, col, buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect.AsVec4());
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}
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}
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@@ -181,10 +181,10 @@
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//
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// To support UTF-8:
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//
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// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
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// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
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// STB_TEXTEDIT_GETPREVCHARINDEX returns index of previous character
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// STB_TEXTEDIT_GETNEXTCHARINDEX returns index of next character
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// Do NOT define STB_TEXTEDIT_KEYTOTEXT.
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// Instead, call stb_textedit_text() directly for text contents.
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// Instead, call stb_textedit_text() directly for text contents.
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//
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// Keyboard input must be encoded as a single integer value; e.g. a character code
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// and some bitflags that represent shift states. to simplify the interface, SHIFT must
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@@ -260,7 +260,7 @@
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//
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// text: (added 2025)
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// call this to directly send text input the textfield, which is required
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// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
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// for UTF-8 support, because stb_textedit_key() + STB_TEXTEDIT_KEYTOTEXT()
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// cannot infer text length.
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//
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//
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@@ -921,8 +921,8 @@ retry:
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// [DEAR IMGUI]
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// going down while being on the last line shouldn't bring us to that line end
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if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
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break;
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//if (STB_TEXTEDIT_GETCHAR(str, find.first_char + find.length - 1) != STB_TEXTEDIT_NEWLINE)
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// break;
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// now find character position down a row
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state->cursor = start;
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@@ -1100,8 +1100,12 @@ retry:
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stb_textedit_move_to_first(state);
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if (state->single_line)
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state->cursor = 0;
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else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
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state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
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else while (state->cursor > 0) {
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int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
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if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
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break;
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state->cursor = prev;
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}
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state->has_preferred_x = 0;
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break;
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@@ -1128,8 +1132,12 @@ retry:
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stb_textedit_prep_selection_at_cursor(state);
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if (state->single_line)
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state->cursor = 0;
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else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
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state->cursor = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
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else while (state->cursor > 0) {
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int prev = IMSTB_TEXTEDIT_GETPREVCHARINDEX(str, state->cursor);
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if (STB_TEXTEDIT_GETCHAR(str, prev) == STB_TEXTEDIT_NEWLINE)
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break;
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state->cursor = prev;
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}
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state->select_end = state->cursor;
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state->has_preferred_x = 0;
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break;
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Reference in New Issue
Block a user