Commit Graph

  • c98bad042d ColorEdit, RadioButton, Windows: Using adaptative tesselation for preview circles. ocornut 2023-03-21 17:38:32 +01:00
  • 9ac94ff001 ColorPicker: Fixed shading of S/V triangle in Hue Wheel mode. (#6254, #5200) PanForPancakes 2023-03-19 00:56:25 +04:00
  • ad44f5831a Merge branch 'master' into docking ocornut 2023-03-21 16:51:19 +01:00
  • d885094be3 Demo: stop relying on internal function. ocornut 2023-03-21 16:50:02 +01:00
  • e55a0ef107 IO: avoid changing context in AddKeyAnalogEvent(). Amend 7269498. (#6199, #6256, #4921, #5856) ocornut 2023-03-21 14:25:34 +01:00
  • 7269498ecc IO: actually fixed adding events from inactive context (#6199, #6256, #4921, #5856) cfillion 2023-03-18 19:12:45 -04:00
  • 5320a6ebd3 Backends: Made SDL3 backend compatible with commit 698dbd8. (#6255, #6146) Bruno Perković 2023-03-18 23:20:50 +01:00
  • cac76b2754 Slider, Drags: skip %+ and %# format flags for scanning. (#6259) David Briscoe 2023-03-20 13:51:53 -07:00
  • 5a2b1e8482 InputText: Fixed a tricky edge case, ensuring value is always written back on the frame where IsItemDeactivated() returns true (#4714) ocornut 2021-12-08 20:54:04 +01:00
  • 314e6443c9 Internals: removed ImGuiInputSource_Nav enum, ocornut 2023-03-16 20:28:05 +01:00
  • 5d4a8978bd Docs: added all older versions to Changelog. ocornut 2023-03-16 15:15:02 +01:00
  • c501c2d4cd Internals: inverted a block in InputScalar() to facilitate reading/stepping in common case. ocornut 2023-03-16 14:48:35 +01:00
  • 6b3435a2db Merge branch 'master' into docking ocornut 2023-03-16 12:01:13 +01:00
  • 91577c7f51 Backends: GLFW: Fixed key modifiers handling on secondary viewports. (#6248, #6034) Aiekick 2023-03-16 11:58:32 +01:00
  • 301c956039 Examples: Windows: Added 'misc/debuggers/imgui.natstepfilter' file to all Visual Studio projects. (#3038) ocornut 2023-03-15 17:09:03 +01:00
  • 8b6e021f35 Demo: Fixed typos. (#6247) Ambrose Bonnaire-Sergeant 2023-03-15 10:55:47 -04:00
  • ae4dad09b5 Examples: SDL3: Updated for latest WIP SDL3 branch. (#6243) ocornut 2023-03-15 15:04:07 +01:00
  • 85beda96de Backends: GLFW: Fix Emscripten erroneously enabling multi-viewport support, leading to assert. (#5683) ocornut 2023-03-15 14:51:46 +01:00
  • 0d606968d8 Backend: OpenGL3: Amend b0c18166 fix cases where glGetString(GL_VERSION) returns NULL. (#6154, #4445, #3530) ocornut 2023-03-15 12:25:34 +01:00
  • 24a44b9abe Version 1.89.5 WIP ocornut 2023-03-15 12:25:20 +01:00
  • 9e30fb0ec1 Merge branch 'master' into docking ocornut 2023-03-14 16:38:22 +01:00
  • f3f6295d53 Version 1.89.4 v1.89.4 ocornut 2023-03-14 16:08:31 +01:00
  • e39c2552ac Backends: GLFW: Avoid using glfwGetError() and glfwGetGamepadState() on Emscripten. (#6240) ocornut 2023-03-14 15:56:38 +01:00
  • cc2177de15 Debug Tools: Added io.ConfigDebugBeginReturnValueOnce / io.ConfigDebugBeginReturnValueLoop options. ocornut 2023-03-14 15:24:16 +01:00
  • 552969e33e BeginTooltip: correctly testing return value of BeginTooltipEx() even though it always return true in current code. ocornut 2023-03-14 14:28:41 +01:00
  • c426e32247 Tables: Fixed an issue where user's Y cursor movement within a hidden column would have side-effects. ocornut 2023-03-13 16:23:45 +01:00
  • 6ca1556d02 Nav: Fixed SetItemDefaultFocus() from not scrolling when item is partially visible. (#2814, #2812) domgho 2019-09-29 12:29:48 +02:00
  • 9937660b1c Merge branch 'master' into docking ocornut 2023-03-10 18:40:04 +01:00
  • bb224c8aa1 Examples: Updated all examples application to enable ImGuiConfigFlags_NavEnableKeyboard and ImGuiConfigFlags_NavEnableGamepad by default. ocornut 2023-03-10 18:35:03 +01:00
  • 2bb9e35a48 Nav: Tabbing now cycles through all items when ImGuiConfigFlags_NavEnableKeyboard is set. (#3092, #5759, #787) ocornut 2023-03-09 18:53:20 +01:00
  • e83fb468c6 Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop(). (#3092) ocornut 2023-03-09 17:31:06 +01:00
  • a322122f74 InputText: Fixed not being able to use CTRL+Tab while an InputText() using Tab for completion or textinput is active. ocornut 2023-03-09 16:21:44 +01:00
  • 3b2f617652 BeginTooltip: Added 'bool' return value to BeginTooltip() for API consistency. Updated demo. ocornut 2023-03-09 14:59:19 +01:00
  • e2cede6542 Merge branch 'master' into docking ocornut 2023-03-08 17:41:32 +01:00
  • b5f9381036 Made internal clipboard/IME handlers not rely on implicit GImGui context (#5856) ocornut 2023-03-08 16:21:25 +01:00
  • c8ad25caa6 Make classes not depend on the implicit GImGui context (#5856, #6199): ImGuiWindow, ImGuiInputTextCallbackData, ImGuiListClipper, ImGuiStackSizes Marc Delorme 2023-03-08 15:12:00 +01:00
  • 10ace228bc Make classes not depend on the implicit GImGui context (#6199, #5856, #6199): ImGuiIO Marc Delorme 2022-11-01 20:35:05 +09:00
  • 5a1e6b60a2 Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and frame time > repeat rate. (#6171) ocornut 2023-03-08 14:03:58 +01:00
  • c9a53aa74d Nav: Made Enter key submit the same type of Activation event as Space key. (#5606) ocornut 2023-03-07 18:38:05 +01:00
  • b4b79584d1 Internals: added GetStyleVarInfo(). exposed previously .cpp only ImGuiStyleVarInfo as ImGuiDataVarInfo. ocornut 2023-03-07 14:40:25 +01:00
  • 57d0fcd021 Examples: Fix Android example build for Gradle 8. (#6229) duddel 2023-03-07 07:17:56 +01:00
  • b6586bb06d TestEngine: update IMGUI_TEST_ENGINE_ITEM_ADD() hooks to support passing item in flags. ocornut 2023-03-06 18:10:04 +01:00
  • 1c29a8ed18 Debug Log: auto-disable ImGuiDebugLogFlags_EventClipper to reduce spam. ocornut 2023-03-06 18:09:37 +01:00
  • f5c5a710aa Docking: exposed DockNodeWindowMenuHandler_Default() in imgui_internal.h to facilitate reuse. ocornut 2023-03-06 17:08:09 +01:00
  • 4078abe14c Merge branch 'master' into docking ocornut 2023-03-06 17:03:55 +01:00
  • 702626dd8a Docking: storing window menu handler in a function pointer to allow customizing menu (undocumented) ocornut 2023-03-06 16:59:57 +01:00
  • 66b762577c Backends: OpenGL3: Fixed restoration of a potentially deleted OpenGL program. (#6220, #6224) Cyphall 2023-03-05 02:43:21 +01:00
  • bfce7750b1 Simpified code in GetKeyData() and used ImGuiKey_KeysData_OFFSET for consistency. Rework demo, Comments. Moved ImGuiKey_KeysData_OFFSET to internal.h (#4921, #6191) ocornut 2023-02-24 12:34:44 +01:00
  • 2496b973f9 Backends: SDL2,SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically increasing value. (#6189, #6114, #3644) Adam Kewley 2023-02-23 13:06:07 +01:00
  • e9743d85dd Drag and Drop: Clear state on EndDragDropTarget() with delivery + fixed handling of overlapping targets when smaller one is submitted before and can accept the same data type. (#6183, #5817) ocornut 2023-02-21 21:22:15 +01:00
  • 2ee77aa6be Missing closing parenthesis in debug popup log (#6177) Giuseppe Barbieri 2023-02-20 14:43:40 +01:00
  • 696a533532 TestEngine: added ImGuiItemStatusFlags_Inputable flag report to facilitate fuzzing. ocornut 2023-02-16 12:11:32 +01:00
  • 752603bc70 Fixed imgui_single_file.h for IMGUI_DEFINE_MATH_OPERATORS change. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:50:03 +01:00
  • a1b8457cb5 Moved the optional "courtesy maths operators" (#define IMGUI_DEFINE_MATH_OPERATORS) implementation from imgui_internal.h in imgui.h. (#6164, #6137, #5966, #2832) ocornut 2023-02-15 19:14:22 +01:00
  • e25e4526cd Merge branch 'master' into docking ocornut 2023-02-15 18:18:47 +01:00
  • 5d74891285 Backends: Win32: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse positions over non-client area (OS decorations) when app is not focused. (#6045, #6162) ocornut 2023-02-15 17:17:34 +01:00
  • 4f630b0449 imgui_freetype: fixed non-ASCII characters in sources. (#6166) ocornut 2023-02-15 16:43:08 +01:00
  • 204cb4d226 Version 1.89.4 WIP ocornut 2023-02-15 15:35:50 +01:00
  • 192196711a Merge branch 'master' into docking ocornut 2023-02-14 16:01:11 +01:00
  • 458a109031 Version 1.89.3 v1.89.3 ocornut 2023-02-14 15:42:32 +01:00
  • b0c1816664 Backends: OpenGL3: Fixed loader compatibility with GL_VERSION for GL 2.x (#6154, #4445, #3530) Laurens Holst 2023-02-09 21:56:04 +01:00
  • fa0852f9e5 ColorEdit, ColorPicker: Fixed hue/saturation preservation logic from interfering with the displayed value (but not stored value) of others widgets instances. (#6155) ocornut 2023-02-14 15:20:01 +01:00
  • 092b6825ac Fonts: Assert that in each GlyphRanges[] pairs first is <= second. ocornut 2023-02-14 15:00:12 +01:00
  • 345184330b Internals: Settings: amend ClearWindowSettings() for Docking. ocornut 2023-02-10 18:28:45 +01:00
  • ea4565368e Merge branch 'master' into docking ocornut 2023-02-10 17:05:06 +01:00
  • f0ac68ad35 Internal: Settings: amend 0b86513 revert to use FindWindowSettingsByID(). ocornut 2023-02-10 17:01:14 +01:00
  • 082b20e46b Internals: Settings: added ClearWindowSettings(). Extract part of CreateNewWindow() into InitOrLoadWindowSettings(). ocornut 2023-02-10 15:59:01 +01:00
  • b2ebd03b16 Internals: Settings: moved Windows setting to their sub-section. ocornut 2023-02-10 15:51:26 +01:00
  • 0b865136e3 Internals: Settings: Added FindWindowSettingsByName() (replacing old version by ID) FindWindowSettingsByWindow() + remove unnecessary FindOrCreateWindowSettings(). ocornut 2023-02-10 15:33:33 +01:00
  • 0d7d877cb5 Backends: SDL3: Update for latest. ocornut 2023-02-10 14:45:42 +01:00
  • 99c0bd65df Added SeparatorText() widget. (#1643) ocornut 2023-02-10 12:16:23 +01:00
  • 85395b76b0 CI: Update versions. ocornut 2023-02-07 20:17:18 +01:00
  • fac19e1883 Backends: SDL2:+SDL3 Implement SetPlatformImeDataFn (amends). (#6071, #1953) + fix SDL3 setting PlatformHandleRaw. (#6146) ocornut 2023-02-07 18:55:10 +01:00
  • 734c6af187 Backends: SDL2: Implement SetPlatformImeDataFn. (#6071, #1953) imkzh 2023-01-12 18:42:38 +08:00
  • 95412ad3a5 Backends: SDL3: Removed unnecessary #ifdef. ocornut 2023-02-07 17:09:51 +01:00
  • a526ff8c30 Backends: SDL3: Added multi-viewports support. (#6146) ocornut 2023-02-07 16:30:58 +01:00
  • e4233c6fb6 Merge branch 'master' into docking (doesn't include viewports-related changes for new SDL3 backend) ocornut 2023-02-07 16:23:49 +01:00
  • 13fbd99491 Backends: SDL3: update to run with SDL3. Examples: Add SDL3+Gl example. Remove some version checks. (#6146) ocornut 2023-02-07 13:49:37 +01:00
  • d9bf80f655 Backends: SDL3: copied imgui_impl_sdl2 into imgui_impl_sdl3 and ONLY replaced strings (1/2). (#6146) ocornut 2023-02-07 13:26:24 +01:00
  • e816bc6723 Merge misc changes from docking branch to reduce small drift. ocornut 2023-02-07 12:24:42 +01:00
  • 1b27ac982f Backends+Examples: SDL2: renamed imgui_impl_sdl.cpp/.h to imgui_impl_sdl2.cpp/.h. (#6146) ocornut 2023-02-07 11:54:50 +01:00
  • c807192abc Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +01:00
  • d6ea56dfd9 Tables: amend f799a29 with a better solution + fix potential overflow (#6140) ocornut 2023-02-03 22:50:43 +01:00
  • ea39841fcd Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +01:00
  • b0a936e5d4 Merge branch 'master' into docking (incl revert of examples refactor) ocornut 2023-02-03 22:38:39 +01:00
  • 97a1f761c6 Examples: (Again, but better) made SDL+GL and GLFW+GL examples build with Emscripten. (#2492, #2494, #3699, #3705) ocornut 2023-02-03 22:23:23 +01:00
  • f43c6ea6a4 Revert most of "Examples: refactor all examples with a MainLoopStep() function..." (#2492, #3699)" ocornut 2023-02-03 20:54:44 +01:00
  • f799a293c8 Tables: Solved an ID conflict issue with multiple-instances of a same table. Storing instance id for convenience. (#6140) ocornut 2023-02-03 19:20:18 +01:00
  • c75410e72c Debug: fix display order of InputText's data CurLenA/CurLenW (#6143) Giuseppe Barbieri 2023-02-03 17:55:26 +01:00
  • a085581057 Backends: GLFW: added ImGui_ImplGlfw_SetCallbacksChainForAllWindows(). (#6142) ocornut 2023-02-03 17:53:53 +01:00
  • 265b88273e Backends: Fixed pragma warning with old GCC. ocornut 2023-02-03 16:14:49 +01:00
  • d0b1aaa076 Backends: GLFW: Registering custom low-level mouse wheel handler to get more accurate scrolling impulses on Emscripten. (#4019, #6096) ocornut 2023-02-03 15:00:41 +01:00
  • 6584de4a78 Backends: SDL: Avoid calling SDL_SetCursor() when cursor has not changed. (#6113) ocornut 2023-02-02 21:28:28 +01:00
  • 5ebb6a2954 Merge branch 'master' into docking ocornut 2023-02-02 19:38:24 +01:00
  • 46efed8b70 CI: Fix Emscripten build. ocornut 2023-02-02 19:33:03 +01:00
  • 1f1861dae6 Backends: Added support for SDL 2.0.18+ preciseX/preciseY mouse wheel data for smooth scrolling + scaling for Emscripten. (#4019, #6096) ocornut 2023-02-02 18:33:04 +01:00
  • 5386ddcd05 Merge branch 'master' into docking ocornut 2023-02-02 18:31:26 +01:00
  • 624c057ae1 Backends: GLFW: revert flipping mouse-wheel axis for Emscripten. (#4019) ocornut 2023-02-02 18:09:20 +01:00
  • ce6e6da510 Examples: Made example_sdl_opengl3 and example_glfw_opengl3 build with Emscripten. Removed dedicated examples. (#2492, #2494, #3699, #3705) ocornut 2023-02-02 18:08:17 +01:00
  • 96ab68eee0 Examples: refactor all examples with a MainLoopStep() function, to facilitate use with Emscripten. (#2492, #3699) ocornut 2023-02-02 16:27:33 +01:00