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Rebased and squashed 47 commits. - ImGui WebGPU examples: removed swap-chain in favor of surfaceConfigure (8191) - New SDL2 WGPU example - Code optimization: removed the redundancies of assignment - Changes: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Same changes of GLFW example: ImGui code style - Lambdas RequestAdapter and RequestDevice callbacks declarated as signature - Validation Layer callbacks moved from lambdas to standard functions - Scrollbars inhibition - Use of new direct CreateDevice function (w/o callback), added release of all resources used (not present in original example) - If the O.S. is Linux/Unix check if Wayland is the current active session and set DAWN_USE_WAYLAND=ON option (otherwise is always OFF) - example_glfw_wgpu: removed all workarounds - example_sdl2_wgpu: same style and functionality as GLFW example - sdl2wgpu tool to acquire surfaceDescriptor via SDL_syswm and to pass to wgpuInstanceCreateSurface to create WGPU Surface - css style to avoid the scrollbar - added `chek_surface_texture_status` function to check the `WGPUSurfaceTexture .status` and recreate the `Surface` in case of "not optimal" (bad) status. - Changed comment reference to `emwgpudawn` an EMSCRIPTEN WGPU binding maintained by Google - Adaptation to the last Google DAWN commit (1411699ba) Adaptation to the last EMSCRIPTEN 4.0.10, using new "--use-port=emdawnwebgpu" compiler/linker flag - Support for EMSCRIPTEN >= 4.0.10 (using "--use-port=emdawnwebgpu") and NEW support for WGPU-Native - Finalized the support of WGPU-Native for MacOS and minimal code adjustment - WebGPU examples - DAWN / WGPU native and EMSCRIPTEN - for GLFW/SDL2/SDL3 frameworks - "index.html" no more necessary (now the common one is used), "sdl2wgpu.cpp" It has been moved and renamed (sdl2_wgpu.c), "sdl2wgpu.h" no more necessary - added procedure for using CMake - added procedure for using CMake - Updated example_sdl3_wgpu build procedure for EMSCRIPTEN - WGPU+GLFW: Helper to create a WebGPU surface for Native application. Used only with WGPU-Native SDK: DAWN-Native already has a built-in function - WGPU+SDL2: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WGPU+SDL3: helper to create a WebGPU surface (exclusively!) for Native/Desktop applications and available only together with WebGPU/WGPU backend - WebGPU Helper functions and differentiation between the 4 compilation methods (via defines): Google DAWN (Native/Emscripten) / WGPU (Native/EMscripten) - example_glfw_wgpu: ImGui_ImplGLFW_CreateWGPUSurface_Helper (new helper function in imgui_impl_glfw backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl2_wgpu: ImGui_ImplSDL2_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl2 backend), check status and error callback functions in imgui_impl_wgpu backend - example_sdl3_wgpu: ImGui_ImplSDL3_CreateWGPUSurface_Helper (new helper function in imgui_impl_sdl3 backend), check status and error callback functions in imgui_impl_wgpu backend - Functions ImGui_ImplXXXX_CreateWGPUSurface_Helper were inserted into imgui_impl_xxxx (xxxx = GLFW / SDL2 / SDL3), and initialization has been integrated into every example: no more necessary, removed
59 lines
3.6 KiB
Markdown
59 lines
3.6 KiB
Markdown
## How to Build
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### Using CMake
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#### Building for desktop (WebGPU-native) with Google Dawn:
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1. `git clone https://github.com/google/dawn dawn`
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2. `cmake -B build -DIMGUI_DAWN_DIR=dawn`
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3. `cmake --build build`
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The resulting binary will be found at one of the following locations:
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* build/Debug/example_sdl2_wgpu[.exe]
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* build/example_sdl2_wgpu[.exe]
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#### Building for desktop (WebGPU-Native) with WGPU:
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1. download WGPU-Native autogenerated binary modules for your platform/compiler from: https://github.com/gfx-rs/wgpu-native/releases
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2. unzip the downloaded file in `your_preferred_folder`
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3. move into `your_preferred_folder` (e.g. typing: `cd your_preferred_folder`)
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4. `cmake -B build -DIMGUI_WGPU_DIR=your_preferred_folder` ("full path" or "relative" starting from current directory)
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5. `cmake --build build`
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The resulting binary will be found at one of the following locations:
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* build/Debug/example_sdl2_wgpu[.exe]
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* build/example_sdl2_wgpu[.exe]
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#### Building for Emscripten:
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1. Install Emscripten SDK following the instructions: https://emscripten.org/docs/getting_started/downloads.html
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2. Install Ninja build system
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3. `emcmake cmake -G Ninja -B build`
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4. `cmake --build build`
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To run:
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- `emrun build/index.html`
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or
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- `python -m http.server` then open WGPU browser with url: `http://localhost:8000/build`
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### Using makefile
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- You need to install Emscripten from https://emscripten.org/docs/getting_started/downloads.html, and have the environment variables set, as described in https://emscripten.org/docs/getting_started/downloads.html#installation-instructions
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- Depending on your configuration, in Windows you may need to run `emsdk/emsdk_env.bat` in your console to access the Emscripten command-line tools.
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- You may also refer to our [Continuous Integration setup](https://github.com/ocornut/imgui/tree/master/.github/workflows) for Emscripten setup.
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- Then build using `make -f Makefile.emscripten` while in the `example_glfw_wgpu/` directory.
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- Requires recent Emscripten as WGPU is still a work-in-progress API.
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## How to Run
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To run on a local machine:
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- Make sure your browse supports WGPU and it is enabled. WGPU is still WIP not enabled by default in most browser.
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- `make serve` will use Python3 to spawn a local webserver, you can then browse http://localhost:8000 to access your build.
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- Otherwise, generally you will need a local webserver:
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- Quoting [https://emscripten.org/docs/getting_started](https://emscripten.org/docs/getting_started/Tutorial.html#generating-html):<br>
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_"Unfortunately several browsers (including Chrome, Safari, and Internet Explorer) do not support file:// [XHR](https://emscripten.org/docs/site/glossary.html#term-xhr) requests, and can’t load extra files needed by the HTML (like a .wasm file, or packaged file data as mentioned lower down). For these browsers you’ll need to serve the files using a [local webserver](https://emscripten.org/docs/getting_started/FAQ.html#faq-local-webserver) and then open http://localhost:8000/hello.html."_
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- Emscripten SDK has a handy `emrun` command: `emrun web/example_glfw_wgpu.html --browser firefox` which will spawn a temporary local webserver (in Firefox). See https://emscripten.org/docs/compiling/Running-html-files-with-emrun.html for details.
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- You may use Python 3 builtin webserver: `python -m http.server -d web` (this is what `make serve` uses).
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- You may use Python 2 builtin webserver: `cd web && python -m SimpleHTTPServer`.
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- If you are accessing the files over a network, certain browsers, such as Firefox, will restrict Gamepad API access to secure contexts only (e.g. https only).
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