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			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| # iOS example
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| 
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| ----
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| ## Introduction
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| 
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| This example is the default XCode "OpenGL" example code, modified to support ImGui and [Synergy](http://synergy-project.org/). 
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| 
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| Synergy (remote keyboard/mouse) is not required, but it's pretty hard to use ImGui without it. Synergy includes a "uSynergy" library that allows embedding a synergy client, this is what is used here. ImGui supports "TouchPadding", and this is enabled when Synergy is not active.
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| 
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| ## How to Use
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| ----
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| 
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| 0. In Synergy, go to Preferences, and uncheck "Use SSL encryption"
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| 0. Run the example app.
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| 0. Tap the "servername" button in the corner
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| 0. Enter the name or the IP of your synergy host
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| 0. If you had previously connected to a server, you may need to kill and re-start the app.
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| 
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| ----
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| ## Notes and TODOs
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| 
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| Things that would be nice but I didn't get around to doing:
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| 
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| * iOS software keyboard not supported for text inputs
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| * iOS hardware (bluetooth) keyboards not supported
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| * Graceful disconnect/reconnect from uSynergy.
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| * Copy/Paste not well-supported
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| 
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| ----
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| ## C++ on iOS
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| ImGui is a c++ library. If you want to include it directly, rename your Obj-C file to have the ".mm" extension. 
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| 
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| Alternatively, you can wrap your debug code in a C interface, this is what I am demonstrating here with the "debug_hud.h" interface. Either approach works, use whatever you prefer.
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| 
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| In my case, most of my game code is already in C++ so it's not really an issue and I can use ImGui directly.
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