build: various cmake fixes (#21902)

* build: various cmake refactors and simplifications

- Add STATUS keyword to message to ensure messages are shown in the
  correct order.
- Remove DEPS_CXX_COMPILER as we don't rely on C++ for any of our
  dependencies.
- Simplify how msgpack and luv configure options are constructed.
- Rely on the default installation for luv instead of manually passing
  configure, build and install commands.
- Simplify return code conditional.

* build: remove CMAKE_OSX_ARCHITECTURES_ALT_SEP workaround

CMAKE_OSX_ARCHITECTURES_ALT_SEP was defined as a workaround to prevent
the shell from interpreting `;`, which CMake uses as a list separator.
However, the same thing can be achieved by instead passing
CMAKE_OSX_ARCHITECTURES as a cache variable instead, which is a more
idiomatic way of achieving the same thing.

* build: define CMAKE_BUILD_TYPE before adding it to BUILD_TYPE_STRING

The problem with the current setup is that CMAKE_BUILD_TYPE is defined
after BUILD_TYPE_STRING. BUILD_TYPE_STRING will then be empty on the
first run, meaning that dependencies are built without a build type.
However, since CMAKE_BUILD_TYPE is a cache variable its value will
persist in subsequent runs. On the second run BUILD_TYPE_STRING will
have the correct value, but it's a different value from the ones the
dependencies were built with. This will force some dependencies to be
built again.

Fixes https://github.com/neovim/neovim/issues/21672.
This commit is contained in:
dundargoc
2023-01-20 23:48:46 +01:00
committed by GitHub
parent c41214c7d4
commit 4c5c6ca800
4 changed files with 27 additions and 56 deletions

View File

@@ -12,13 +12,13 @@ list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" "${PROJECT_SOURCE_DI
include(CheckCCompilerFlag)
include(Util)
set_default_buildtype()
get_property(isMultiConfig GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(NOT isMultiConfig)
set(BUILD_TYPE_STRING -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE})
endif()
set_default_buildtype()
set(DEFAULT_MAKE_CFLAGS CFLAGS+=-g)
check_c_compiler_flag(-Og HAS_OG_FLAG)
@@ -107,27 +107,16 @@ endif()
set(DEPS_C_COMPILER "${CMAKE_C_COMPILER}")
if(CMAKE_CXX_COMPILER)
set(DEPS_CXX_COMPILER "${CMAKE_CXX_COMPILER}")
endif()
if(CMAKE_OSX_SYSROOT)
set(DEPS_C_COMPILER "${DEPS_C_COMPILER} -isysroot${CMAKE_OSX_SYSROOT}")
if(DEPS_CXX_COMPILER)
set(DEPS_CXX_COMPILER "${DEPS_CXX_COMPILER} -isysroot${CMAKE_OSX_SYSROOT}")
endif()
endif()
if(CMAKE_OSX_ARCHITECTURES)
string(REPLACE ";" "|" CMAKE_OSX_ARCHITECTURES_ALT_SEP "${CMAKE_OSX_ARCHITECTURES}")
# The LuaJIT build does not like being passed multiple `-arch` flags
# so we handle a universal build the old-fashioned way.
set(LUAJIT_C_COMPILER "${DEPS_C_COMPILER}")
foreach(ARCH IN LISTS CMAKE_OSX_ARCHITECTURES)
set(DEPS_C_COMPILER "${DEPS_C_COMPILER} -arch ${ARCH}")
if(DEPS_CXX_COMPILER)
set(DEPS_CXX_COMPILER "${DEPS_CXX_COMPILER} -arch ${ARCH}")
endif()
endforeach()
endif()
@@ -140,7 +129,7 @@ if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
OUTPUT_STRIP_TRAILING_WHITESPACE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "${MACOS_VERSION}")
endif()
message("-- Using deployment target ${CMAKE_OSX_DEPLOYMENT_TARGET}")
message(STATUS "Using deployment target ${CMAKE_OSX_DEPLOYMENT_TARGET}")
endif()
include(ExternalProject)

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@@ -1,13 +1,12 @@
set(LUV_SRC_DIR ${DEPS_BUILD_DIR}/src/luv)
set(LUV_INCLUDE_FLAGS
"-I${DEPS_INSTALL_DIR}/include -I${DEPS_INSTALL_DIR}/include/luajit-2.1")
set(LUV_CONFIGURE_COMMAND_COMMON
${CMAKE_COMMAND} ${LUV_SRC_DIR}
set(LUV_CMAKE_ARGS
-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
${BUILD_TYPE_STRING}
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES_ALT_SEP}
-DLUA_BUILD_TYPE=System
-DLUA_COMPAT53_DIR=${DEPS_BUILD_DIR}/src/lua-compat-5.3
-DWITH_SHARED_LIBUV=ON
@@ -16,42 +15,33 @@ set(LUV_CONFIGURE_COMMAND_COMMON
-DBUILD_MODULE=OFF)
if(USE_BUNDLED_LUAJIT)
list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=LuaJit)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
elseif(USE_BUNDLED_LUA)
list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=Lua)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
else()
find_package(LuaJit)
if(LUAJIT_FOUND)
list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=LuaJit)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=LuaJit)
else()
list(APPEND LUV_CONFIGURE_COMMAND_COMMON -DWITH_LUA_ENGINE=Lua)
list(APPEND LUV_CMAKE_ARGS -DWITH_LUA_ENGINE=Lua)
endif()
endif()
if(USE_BUNDLED_LIBUV)
set(LUV_CONFIGURE_COMMAND_COMMON
${LUV_CONFIGURE_COMMAND_COMMON}
list(APPEND LUV_CMAKE_ARGS
-DCMAKE_PREFIX_PATH=${DEPS_INSTALL_DIR}
-DLIBUV_LIBRARIES=uv_a)
endif()
if(MSVC)
set(LUV_CONFIGURE_COMMAND
${LUV_CONFIGURE_COMMAND_COMMON}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}"
# Make sure we use the same generator, otherwise we may
# accidentally end up using different MSVC runtimes
-DCMAKE_GENERATOR=${CMAKE_GENERATOR})
list(APPEND LUV_CMAKE_ARGS
"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS}")
else()
set(LUV_CONFIGURE_COMMAND
${LUV_CONFIGURE_COMMAND_COMMON}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
list(APPEND LUV_CMAKE_ARGS
"-DCMAKE_C_FLAGS:STRING=${LUV_INCLUDE_FLAGS} -fPIC")
if(CMAKE_GENERATOR MATCHES "Unix Makefiles" AND
(CMAKE_SYSTEM_NAME MATCHES ".*BSD" OR CMAKE_SYSTEM_NAME MATCHES "DragonFly"))
set(LUV_CONFIGURE_COMMAND ${LUV_CONFIGURE_COMMAND} -DCMAKE_MAKE_PROGRAM=gmake)
list(APPEND LUV_CMAKE_ARGS -DCMAKE_MAKE_PROGRAM=gmake)
endif()
endif()
@@ -77,10 +67,9 @@ ExternalProject_Add(luv-static
DOWNLOAD_NO_PROGRESS TRUE
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/luv
SOURCE_DIR ${DEPS_BUILD_DIR}/src/luv
CONFIGURE_COMMAND "${LUV_CONFIGURE_COMMAND}"
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config $<CONFIG>
INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install --config $<CONFIG>
LIST_SEPARATOR |)
CMAKE_ARGS ${LUV_CMAKE_ARGS}
CMAKE_CACHE_ARGS
-DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES})
list(APPEND THIRD_PARTY_DEPS luv-static)
if(USE_BUNDLED_LUAJIT)

View File

@@ -3,21 +3,13 @@ set(MSGPACK_CMAKE_ARGS
-DMSGPACK_BUILD_EXAMPLES=OFF
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_OSX_ARCHITECTURES=${CMAKE_OSX_ARCHITECTURES_ALT_SEP}
"-DCMAKE_C_FLAGS:STRING=-fPIC"
-DCMAKE_GENERATOR=${CMAKE_GENERATOR})
if(MSVC)
set(MSGPACK_CMAKE_ARGS
-DMSGPACK_BUILD_TESTS=OFF
-DMSGPACK_BUILD_EXAMPLES=OFF
-DCMAKE_INSTALL_PREFIX=${DEPS_INSTALL_DIR}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_GENERATOR_PLATFORM=${CMAKE_GENERATOR_PLATFORM}
${BUILD_TYPE_STRING}
# Make sure we use the same generator, otherwise we may
# accidentally end up using different MSVC runtimes
-DCMAKE_GENERATOR=${CMAKE_GENERATOR})
${BUILD_TYPE_STRING})
if(NOT MSVC)
list(APPEND MSGPACK_CMAKE_ARGS
"-DCMAKE_C_FLAGS:STRING=-fPIC")
endif()
if(USE_EXISTING_SRC_DIR)
@@ -29,6 +21,7 @@ ExternalProject_Add(msgpack
DOWNLOAD_NO_PROGRESS TRUE
DOWNLOAD_DIR ${DEPS_DOWNLOAD_DIR}/msgpack
CMAKE_ARGS "${MSGPACK_CMAKE_ARGS}"
LIST_SEPARATOR |)
CMAKE_CACHE_ARGS
-DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES})
list(APPEND THIRD_PARTY_DEPS msgpack)

View File

@@ -7,7 +7,7 @@ execute_process(
OUTPUT_STRIP_TRAILING_WHITESPACE
RESULT_VARIABLE RES)
if(RES AND NOT RES EQUAL 0)
if(RES)
message(STATUS "Using NVIM_VERSION: ${NVIM_VERSION}")
file(WRITE "${OUTPUT}" "")
return()