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backport: opts.scope in vim.ui.input (#39906)
feat(ui): vim.ui.input(opts.scope) #39570 Problem: There is no way for a `vim.ui.input` caller to indicate for which scope the input is. As in "This input is for something at cursor scope". This information can be useful for `vim.ui.input` implementation to tweak its behavior and presentation: - Show different floating window depending on the scope. For example: - Near cursor for "cursor" scope. - At line start for "line" scope. - In window corner for "buffer" and "window" scopes. - In whole editor corner for "tabpage", "editor", "project" scopes. - Navigate through history only for inputs with the same scope. Solution: Document new `opts.scope` for `vim.ui.input`. Use it in the codebase.
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@@ -5109,7 +5109,8 @@ vim.ui.input({opts}, {on_confirm}) *vim.ui.input()*
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work until `on_confirm`.
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Example: >lua
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vim.ui.input({ prompt = 'Enter value for shiftwidth: ' }, function(input)
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local opts = { prompt = 'Enter value for shiftwidth: ', scope = 'buffer' }
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vim.ui.input(opts, function(input)
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vim.o.shiftwidth = tonumber(input)
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end)
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<
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@@ -5124,6 +5125,14 @@ vim.ui.input({opts}, {on_confirm}) *vim.ui.input()*
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• {highlight}? (`function`) Function that will be used
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for highlighting user inputs.
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• {prompt}? (`string`) Text of the prompt
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• {scope}?
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(`'cursor'|'line'|'buffer'|'window'|'tabpage'|'editor'|'project'`)
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Input scope, as in "This input is for something at
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cursor/line/etc scope". Can be used by `vim.ui.input`
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implementations to tweak behavior and presentation.
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For example, the input may adjust the floating window
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position: near the cursor if `cursor`, in window
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corner if `buffer` or `window`, etc.
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• {on_confirm} (`fun(input?: string)`) Called once the user confirms or
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abort the input. `input` is what the user typed (it
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might be an empty string if nothing was entered), or
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@@ -313,6 +313,7 @@ LUA
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• Added `__eq` metamethod to |vim.VersionRange|. 2 distinct but representing
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the same range instances now compare equal.
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• |vim.pos| can now convert between positions and buffer offsets.
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• |vim.ui.input()| now allows setting input scope.
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OPTIONS
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@@ -281,7 +281,7 @@ function M.get(lang)
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info.lang,
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info.encoding
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)
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vim.ui.input({ prompt = prompt }, function(input)
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vim.ui.input({ prompt = prompt, scope = 'editor' }, function(input)
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-- properly clear the message window
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vim.api.nvim_echo({ { ' ' } }, false, { kind = 'empty' })
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if not input or input:lower() ~= 'y' then
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@@ -815,6 +815,7 @@ function M.rename(new_name, opts)
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local prompt_opts = {
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prompt = 'New Name: ',
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scope = 'cursor',
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}
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if result.placeholder then
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prompt_opts.default = result.placeholder
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@@ -845,6 +846,7 @@ function M.rename(new_name, opts)
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local prompt_opts = {
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prompt = 'New Name: ',
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default = cword,
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scope = 'cursor',
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}
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vim.ui.input(prompt_opts, function(input)
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if not input or #input == 0 then
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@@ -96,6 +96,12 @@ end
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---Function that will be used for highlighting
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---user inputs.
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---@field highlight? function
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---
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---Input scope, as in "This input is for something at cursor/line/etc scope".
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---Can be used by `vim.ui.input` implementations to tweak behavior and presentation.
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---For example, the input may adjust the floating window position: near the cursor if
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---`cursor`, in window corner if `buffer` or `window`, etc.
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---@field scope? 'cursor'|'line'|'buffer'|'window'|'tabpage'|'editor'|'project'
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--- Prompts the user for input, allowing arbitrary (potentially asynchronous) work until
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--- `on_confirm`.
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@@ -103,7 +109,8 @@ end
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--- Example:
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---
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--- ```lua
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--- vim.ui.input({ prompt = 'Enter value for shiftwidth: ' }, function(input)
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--- local opts = { prompt = 'Enter value for shiftwidth: ', scope = 'buffer' }
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--- vim.ui.input(opts, function(input)
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--- vim.o.shiftwidth = tonumber(input)
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--- end)
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--- ```
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