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docs: misc #39817
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@@ -1166,9 +1166,10 @@ TabLeave Just before leaving a |tabpage|.
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After WinLeave.
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*TabMoved*
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TabMoved After a |tabpage| is moved.
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See |:tabmove|. <amatch> expands to the
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affected |tabpage-number| before the move.
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TabMoved After a |tabpage| is moved (by |:tabmove| or
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mouse drag). <amatch> expands to the old
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|tabpage-number| before the move.
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The |event-data| has these keys (type: `vim.event.tabmoved.data`)
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- tabnr_old: |tabpage-number| before the move.
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- tabnr_new: |tabpage-number| after the move.
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@@ -1467,7 +1467,7 @@ A jump table for the options with a short description can be found at |Q_op|.
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*'cmdheight'* *'ch'*
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'cmdheight' 'ch' number (default 1)
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global or local to tab page
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global or local to tabpage
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Number of screen lines to use for the command-line. Helps avoiding
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|hit-enter| prompts.
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The value of this option is stored with the tabpage, so that each
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@@ -37,10 +37,10 @@ Each tabpage has an unique identifier which will not change, even after
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rearranging tabs. |nvim_get_current_tabpage()| returns the tab-id and
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|nvim_list_tabpages()| lists tab-ids in the order they're displayed.
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*tabpage-number*
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Tabpages are also numbered from left to right starting at 1: this is the tab
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"number" returned by |tabpagenr()|, not the tab-id. The tab number may change
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when tabs are opened, closed, or rearranged. |nvim_tabpage_get_number()|
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converts a tab-id to a tab number.
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Tabpages are numbered from left to right starting at 1: this tab "number" is
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returned by |tabpagenr()|. Unlike the tab-id, the tab number may change when
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tabs are opened, closed, or rearranged. |nvim_tabpage_get_number()| converts
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a tab-id to a tab number.
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==============================================================================
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@@ -82,10 +82,10 @@ Each window has a unique identifier called the window ID, which is permanent
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during the Nvim session. The |win_getid()| and |win_id2tabwin()| functions
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convert between the window/tab "number" and the identifier.
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*window-number*
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Windows are also numbered according to their arrangement in a tabpage; this
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window "number" is given by |winnr()| and may change whenever windows are
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opened or closed. The window number is only valid in one specific tab, whereas
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the window ID is valid globally, across tabs. For most functions that take
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Windows are numbered according to their arrangement in a tabpage; this window
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"number" is given by |winnr()| and may change whenever windows are opened or
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closed. The window number is only valid in one specific tab, whereas the
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window ID is valid globally, across tabs. For most functions that take
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a window ID or a window number, the window number only applies to the current
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tab, while the window ID can refer to a window in any tab.
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@@ -719,7 +719,7 @@ local function option_scope_doc(o)
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global = 'global',
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buf = 'local to buffer',
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win = 'local to window',
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tab = 'local to tab page',
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tab = 'local to tabpage',
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}
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local r --- @type string
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@@ -4081,7 +4081,7 @@ void set_option_direct_for(OptIndex opt_idx, OptVal value, int opt_flags, scid_T
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curbuf = save_curbuf;
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}
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/// Set the value of an option.
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/// Sets the value of an (non-tty) option.
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///
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/// @param opt_idx Index in options[] table. Must not be kOptInvalid.
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/// @param[in] value Option value. If NIL_OPTVAL, the option value is cleared.
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@@ -5,7 +5,6 @@ local Screen = require('test.functional.ui.screen')
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local clear = n.clear
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local command = n.command
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local exec_lua = n.exec_lua
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local insert = n.insert
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local poke_eventloop = n.poke_eventloop
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local api = n.api
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local eval = n.eval
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@@ -17,7 +16,7 @@ describe('TabMoved', function()
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clear()
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end)
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it('sets <amatch> and event-data fields', function()
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it('sets <amatch>, event-data', function()
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-- start on tabpage 1, create 2 more so tabpage 3 is "current tab"
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command('tabnew')
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command('tabnew')
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@@ -35,23 +34,20 @@ describe('TabMoved', function()
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poke_eventloop()
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local events = exec_lua('return _G.tm_events')
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eq('3', events[1].match)
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eq(3, events[1].data.tabnr_old)
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eq(1, events[1].data.tabnr_new)
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eq({ tabnr_new = 1, tabnr_old = 3 }, events[1].data)
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command('tabnext 2')
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command('tabmove $')
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poke_eventloop()
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events = exec_lua('return _G.tm_events')
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eq('2', events[2].match)
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eq(2, events[2].data.tabnr_old)
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eq(3, events[2].data.tabnr_new)
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eq({ tabnr_new = 3, tabnr_old = 2 }, events[2].data)
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command('tabmove -1')
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poke_eventloop()
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events = exec_lua('return _G.tm_events')
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eq('3', events[3].match)
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eq(3, events[3].data.tabnr_old)
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eq(2, events[3].data.tabnr_new)
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eq({ tabnr_new = 2, tabnr_old = 3 }, events[3].data)
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end)
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it('does not trigger when a tab is moved to same position', function()
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@@ -75,7 +71,7 @@ describe('TabMoved', function()
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eq(0, eval('g:test'))
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end)
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it('responds correctly to mouse interactions on the tabline', function()
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it('handles mouse interactions on the tabline', function()
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local function setup()
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Screen.new(25, 5)
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command('set mouse=a')
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@@ -96,7 +92,7 @@ describe('TabMoved', function()
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api.nvim_input_mouse('left', 'press', '', 0, 0, 5)
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api.nvim_input_mouse('left', 'release', '', 0, 0, 5)
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poke_eventloop()
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eq(0, #exec_lua('return _G.tm_events'))
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eq({}, exec_lua('return _G.tm_events'))
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clear()
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-- dragging tab 1 to the right should trigger the event.
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@@ -108,7 +104,6 @@ describe('TabMoved', function()
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poke_eventloop()
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local events = exec_lua('return _G.tm_events')
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eq(1, #events)
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eq(1, events[1].data.tabnr_old)
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eq(2, events[1].data.tabnr_new)
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eq({ tabnr_new = 2, tabnr_old = 1 }, events[1].data)
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end)
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end)
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