mirror of
https://github.com/neovim/neovim.git
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162 lines
4.0 KiB
C
162 lines
4.0 KiB
C
// This is an open source non-commercial project. Dear PVS-Studio, please check
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// it. PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
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#include <assert.h>
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#include "nvim/lib/kvec.h"
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#include "nvim/ascii.h"
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#include "nvim/log.h"
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#include "nvim/state.h"
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#include "nvim/vim.h"
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#include "nvim/main.h"
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#include "nvim/getchar.h"
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#include "nvim/option_defs.h"
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#include "nvim/ui.h"
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#include "nvim/os/input.h"
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#include "nvim/ex_docmd.h"
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#include "nvim/edit.h"
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#ifdef INCLUDE_GENERATED_DECLARATIONS
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# include "state.c.generated.h"
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#endif
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void state_enter(VimState *s)
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{
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for (;;) {
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int check_result = s->check ? s->check(s) : 1;
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if (!check_result) {
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break; // Terminate this state.
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} else if (check_result == -1) {
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continue; // check() again.
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}
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// Execute this state.
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int key;
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getkey:
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if (char_avail() || using_script() || input_available()) {
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// Don't block for events if there's a character already available for
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// processing. Characters can come from mappings, scripts and other
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// sources, so this scenario is very common.
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key = safe_vgetc();
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} else if (!multiqueue_empty(main_loop.events)) {
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// Event was made available after the last multiqueue_process_events call
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key = K_EVENT;
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} else {
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input_enable_events();
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// Flush screen updates before blocking
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ui_flush();
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// Call `os_inchar` directly to block for events or user input without
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// consuming anything from `input_buffer`(os/input.c) or calling the
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// mapping engine.
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(void)os_inchar(NULL, 0, -1, 0);
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input_disable_events();
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// If an event was put into the queue, we send K_EVENT directly.
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key = !multiqueue_empty(main_loop.events)
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? K_EVENT
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: safe_vgetc();
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}
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if (key == K_EVENT) {
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may_sync_undo();
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}
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int execute_result = s->execute(s, key);
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if (!execute_result) {
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break;
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} else if (execute_result == -1) {
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goto getkey;
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}
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}
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}
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/// Return true if in the current mode we need to use virtual.
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bool virtual_active(void)
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{
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// While an operator is being executed we return "virtual_op", because
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// VIsual_active has already been reset, thus we can't check for "block"
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// being used.
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if (virtual_op != kNone) {
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return virtual_op;
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}
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return ve_flags == VE_ALL
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|| ((ve_flags & VE_BLOCK) && VIsual_active && VIsual_mode == Ctrl_V)
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|| ((ve_flags & VE_INSERT) && (State & INSERT));
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}
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/// VISUAL, SELECTMODE and OP_PENDING State are never set, they are equal to
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/// NORMAL State with a condition. This function returns the real State.
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int get_real_state(void)
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{
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if (State & NORMAL) {
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if (VIsual_active) {
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if (VIsual_select) {
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return SELECTMODE;
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}
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return VISUAL;
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} else if (finish_op) {
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return OP_PENDING;
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}
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}
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return State;
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}
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/// @returns[allocated] mode string
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char *get_mode(void)
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{
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char *buf = xcalloc(3, sizeof(char));
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if (VIsual_active) {
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if (VIsual_select) {
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buf[0] = (char)(VIsual_mode + 's' - 'v');
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} else {
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buf[0] = (char)VIsual_mode;
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}
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} else if (State == HITRETURN || State == ASKMORE || State == SETWSIZE
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|| State == CONFIRM) {
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buf[0] = 'r';
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if (State == ASKMORE) {
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buf[1] = 'm';
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} else if (State == CONFIRM) {
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buf[1] = '?';
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}
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} else if (State == EXTERNCMD) {
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buf[0] = '!';
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} else if (State & INSERT) {
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if (State & VREPLACE_FLAG) {
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buf[0] = 'R';
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buf[1] = 'v';
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} else {
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if (State & REPLACE_FLAG) {
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buf[0] = 'R';
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} else {
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buf[0] = 'i';
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}
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if (ins_compl_active()) {
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buf[1] = 'c';
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} else if (ctrl_x_mode == 1) {
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buf[1] = 'x';
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}
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}
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} else if ((State & CMDLINE) || exmode_active) {
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buf[0] = 'c';
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if (exmode_active == EXMODE_VIM) {
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buf[1] = 'v';
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} else if (exmode_active == EXMODE_NORMAL) {
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buf[1] = 'e';
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}
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} else if (State & TERM_FOCUS) {
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buf[0] = 't';
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} else {
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buf[0] = 'n';
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if (finish_op) {
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buf[1] = 'o';
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}
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}
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return buf;
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}
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