mirror of
https://github.com/raysan5/raylib.git
synced 2026-04-14 11:35:53 +00:00
Updated Notepad++ scripts and autocomplete
This commit is contained in:
Binary file not shown.
Binary file not shown.
@@ -191,7 +191,7 @@
|
||||
<Overload retVal="const char" descr="Get clipboard text content"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetClipboardImage" func="yes">
|
||||
<Overload retVal="Image" descr="Get clipboard image"></Overload>
|
||||
<Overload retVal="Image" descr="Get clipboard image content"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="EnableEventWaiting" func="yes">
|
||||
<Overload retVal="void" descr="Enable waiting for events on EndDrawing(), no automatic event polling"></Overload>
|
||||
@@ -360,7 +360,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetShaderValueTexture" func="yes">
|
||||
<Overload retVal="void" descr="Set shader uniform value for texture (sampler2d)">
|
||||
<Overload retVal="void" descr="Set shader uniform value and bind the texture (sampler2d)">
|
||||
<Param name="Shader shader" />
|
||||
<Param name="int locIndex" />
|
||||
<Param name="Texture2D texture" />
|
||||
@@ -498,8 +498,12 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<!-- NOTE: Following functions implemented in module [utils] -->
|
||||
<!-------------------------------------------------------------------- -->
|
||||
<!-- Logging system -->
|
||||
<KeyWord name="SetTraceLogLevel" func="yes">
|
||||
<Overload retVal="void" descr="Set the current threshold (minimum) log level">
|
||||
<Param name="int logLevel" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TraceLog" func="yes">
|
||||
<Overload retVal="void" descr="Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)">
|
||||
<Param name="int logLevel" />
|
||||
@@ -507,11 +511,13 @@
|
||||
<Param name="..." />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetTraceLogLevel" func="yes">
|
||||
<Overload retVal="void" descr="Set the current threshold (minimum) log level">
|
||||
<Param name="int logLevel" />
|
||||
<KeyWord name="SetTraceLogCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom trace log">
|
||||
<Param name="TraceLogCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<!-- Memory management, using internal allocators -->
|
||||
<KeyWord name="MemAlloc" func="yes">
|
||||
<Overload retVal="void" descr="Internal memory allocator">
|
||||
<Param name="unsigned int size" />
|
||||
@@ -524,35 +530,7 @@
|
||||
<Overload retVal="void" descr="Internal memory free"></Overload>
|
||||
</KeyWord>
|
||||
|
||||
<!-- Set custom callbacks -->
|
||||
<!-- WARNING: Callbacks setup is intended for advanced users -->
|
||||
<KeyWord name="SetTraceLogCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom trace log">
|
||||
<Param name="TraceLogCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetLoadFileDataCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file binary data loader">
|
||||
<Param name="LoadFileDataCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetSaveFileDataCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file binary data saver">
|
||||
<Param name="SaveFileDataCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetLoadFileTextCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file text data loader">
|
||||
<Param name="LoadFileTextCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetSaveFileTextCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file text data saver">
|
||||
<Param name="SaveFileTextCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<!-- Files management functions -->
|
||||
<!-- File system management functions -->
|
||||
<KeyWord name="char *LoadFileData" func="yes">
|
||||
<Overload retVal="unsigned" descr="Load file data as byte array (read)">
|
||||
<Param name="const char *fileName" />
|
||||
@@ -588,12 +566,69 @@
|
||||
<KeyWord name="SaveFileText" func="yes">
|
||||
<Overload retVal="bool" descr="Save text data to file (write), string must be '\0' terminated, returns true on success">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="char *text" />
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<!-------------------------------------------------------------------- -->
|
||||
|
||||
<!-- File system functions -->
|
||||
<!-- File access custom callbacks -->
|
||||
<!-- WARNING: Callbacks setup is intended for advanced users -->
|
||||
<KeyWord name="SetLoadFileDataCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file binary data loader">
|
||||
<Param name="LoadFileDataCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetSaveFileDataCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file binary data saver">
|
||||
<Param name="SaveFileDataCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetLoadFileTextCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file text data loader">
|
||||
<Param name="LoadFileTextCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetSaveFileTextCallback" func="yes">
|
||||
<Overload retVal="void" descr="Set custom file text data saver">
|
||||
<Param name="SaveFileTextCallback callback" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<KeyWord name="FileRename" func="yes">
|
||||
<Overload retVal="int" descr="Rename file (if exists)">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="const char *fileRename" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileRemove" func="yes">
|
||||
<Overload retVal="int" descr="Remove file (if exists)">
|
||||
<Param name="const char *fileName" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileCopy" func="yes">
|
||||
<Overload retVal="int" descr="Copy file from one path to another, dstPath created if it doesn't exist">
|
||||
<Param name="const char *srcPath" />
|
||||
<Param name="const char *dstPath" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileMove" func="yes">
|
||||
<Overload retVal="int" descr="Move file from one directory to another, dstPath created if it doesn't exist">
|
||||
<Param name="const char *srcPath" />
|
||||
<Param name="const char *dstPath" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileTextReplace" func="yes">
|
||||
<Overload retVal="int" descr="Replace text in an existing file">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="const char *search" />
|
||||
<Param name="const char *replacement" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileTextFindIndex" func="yes">
|
||||
<Overload retVal="int" descr="Find text in existing file">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="const char *search" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="FileExists" func="yes">
|
||||
<Overload retVal="bool" descr="Check if file exists">
|
||||
<Param name="const char *fileName" />
|
||||
@@ -605,7 +640,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="IsFileExtension" func="yes">
|
||||
<Overload retVal="bool" descr="Check file extension (including point: .png, .wav)">
|
||||
<Overload retVal="bool" descr="Check file extension (recommended include point: .png, .wav)">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="const char *ext" />
|
||||
</Overload>
|
||||
@@ -615,6 +650,11 @@
|
||||
<Param name="const char *fileName" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetFileModTime" func="yes">
|
||||
<Overload retVal="long" descr="Get file modification time (last write time)">
|
||||
<Param name="const char *fileName" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetFileExtension" func="yes">
|
||||
<Overload retVal="const char" descr="Get pointer to extension for a filename string (includes dot: '.png')">
|
||||
<Param name="const char *fileName" />
|
||||
@@ -653,7 +693,7 @@
|
||||
</KeyWord>
|
||||
<KeyWord name="ChangeDirectory" func="yes">
|
||||
<Overload retVal="bool" descr="Change working directory, return true on success">
|
||||
<Param name="const char *dir" />
|
||||
<Param name="const char *dirPath" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="IsPathFile" func="yes">
|
||||
@@ -667,12 +707,12 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="LoadDirectoryFiles" func="yes">
|
||||
<Overload retVal="FilePathList" descr="Load directory filepaths">
|
||||
<Overload retVal="FilePathList" descr="Load directory filepaths, files and directories, no subdirs scan">
|
||||
<Param name="const char *dirPath" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="LoadDirectoryFilesEx" func="yes">
|
||||
<Overload retVal="FilePathList" descr="Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result">
|
||||
<Overload retVal="FilePathList" descr="Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"">
|
||||
<Param name="const char *basePath" />
|
||||
<Param name="const char *filter" />
|
||||
<Param name="bool scanSubdirs" />
|
||||
@@ -694,9 +734,16 @@
|
||||
<Param name="FilePathList files" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetFileModTime" func="yes">
|
||||
<Overload retVal="long" descr="Get file modification time (last write time)">
|
||||
<Param name="const char *fileName" />
|
||||
<KeyWord name="int GetDirectoryFileCount" func="yes">
|
||||
<Overload retVal="unsigned" descr="Get the file count in a directory">
|
||||
<Param name="const char *dirPath" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="int GetDirectoryFileCountEx" func="yes">
|
||||
<Overload retVal="unsigned" descr="Get the file count in a directory with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result">
|
||||
<Param name="const char *basePath" />
|
||||
<Param name="const char *filter" />
|
||||
<Param name="bool scanSubdirs" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
@@ -716,15 +763,15 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="EncodeDataBase64" func="yes">
|
||||
<Overload retVal="char" descr="Encode data to Base64 string, memory must be MemFree()">
|
||||
<Overload retVal="char" descr="Encode data to Base64 string (includes NULL terminator), memory must be MemFree()">
|
||||
<Param name="const unsigned char" />
|
||||
<Param name="int dataSize" />
|
||||
<Param name="int *outputSize" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="char *DecodeDataBase64" func="yes">
|
||||
<Overload retVal="unsigned" descr="Decode Base64 string data, memory must be MemFree()">
|
||||
<Param name="const unsigned char" />
|
||||
<Overload retVal="unsigned" descr="Decode Base64 string (expected NULL terminated), memory must be MemFree()">
|
||||
<Param name="const char *text" />
|
||||
<Param name="int *outputSize" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
@@ -746,7 +793,12 @@
|
||||
<Param name="int dataSize" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<KeyWord name="int *ComputeSHA256" func="yes">
|
||||
<Overload retVal="unsigned" descr="Compute SHA256 hash code, returns static int[8] (32 bytes)">
|
||||
<Param name="unsigned char *data" />
|
||||
<Param name="int dataSize" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<!-- Automation events functionality -->
|
||||
<KeyWord name="LoadAutomationEventList" func="yes">
|
||||
@@ -823,6 +875,11 @@
|
||||
<KeyWord name="GetCharPressed" func="yes">
|
||||
<Overload retVal="int" descr="Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetKeyName" func="yes">
|
||||
<Overload retVal="const char" descr="Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)">
|
||||
<Param name="int key" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetExitKey" func="yes">
|
||||
<Overload retVal="void" descr="Set a custom key to exit program (default is ESC)">
|
||||
<Param name="int key" />
|
||||
@@ -868,12 +925,12 @@
|
||||
<Overload retVal="int" descr="Get the last gamepad button pressed"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetGamepadAxisCount" func="yes">
|
||||
<Overload retVal="int" descr="Get gamepad axis count for a gamepad">
|
||||
<Overload retVal="int" descr="Get axis count for a gamepad">
|
||||
<Param name="int gamepad" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetGamepadAxisMovement" func="yes">
|
||||
<Overload retVal="float" descr="Get axis movement value for a gamepad axis">
|
||||
<Overload retVal="float" descr="Get movement value for a gamepad axis">
|
||||
<Param name="int gamepad" />
|
||||
<Param name="int axis" />
|
||||
</Overload>
|
||||
@@ -1098,6 +1155,15 @@
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawLineDashed" func="yes">
|
||||
<Overload retVal="void" descr="Draw a dashed line">
|
||||
<Param name="Vector2 startPos" />
|
||||
<Param name="Vector2 endPos" />
|
||||
<Param name="int dashSize" />
|
||||
<Param name="int spaceSize" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircle" func="yes">
|
||||
<Overload retVal="void" descr="Draw a color-filled circle">
|
||||
<Param name="int centerX" />
|
||||
@@ -1106,6 +1172,21 @@
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleV" func="yes">
|
||||
<Overload retVal="void" descr="Draw a color-filled circle (Vector version)">
|
||||
<Param name="Vector2 center" />
|
||||
<Param name="float radius" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleGradient" func="yes">
|
||||
<Overload retVal="void" descr="Draw a gradient-filled circle">
|
||||
<Param name="Vector2 center" />
|
||||
<Param name="float radius" />
|
||||
<Param name="Color inner" />
|
||||
<Param name="Color outer" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleSector" func="yes">
|
||||
<Overload retVal="void" descr="Draw a piece of a circle">
|
||||
<Param name="Vector2 center" />
|
||||
@@ -1126,22 +1207,6 @@
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleGradient" func="yes">
|
||||
<Overload retVal="void" descr="Draw a gradient-filled circle">
|
||||
<Param name="int centerX" />
|
||||
<Param name="int centerY" />
|
||||
<Param name="float radius" />
|
||||
<Param name="Color inner" />
|
||||
<Param name="Color outer" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleV" func="yes">
|
||||
<Overload retVal="void" descr="Draw a color-filled circle (Vector version)">
|
||||
<Param name="Vector2 center" />
|
||||
<Param name="float radius" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawCircleLines" func="yes">
|
||||
<Overload retVal="void" descr="Draw circle outline">
|
||||
<Param name="int centerX" />
|
||||
@@ -1166,6 +1231,14 @@
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawEllipseV" func="yes">
|
||||
<Overload retVal="void" descr="Draw ellipse (Vector version)">
|
||||
<Param name="Vector2 center" />
|
||||
<Param name="float radiusH" />
|
||||
<Param name="float radiusV" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawEllipseLines" func="yes">
|
||||
<Overload retVal="void" descr="Draw ellipse outline">
|
||||
<Param name="int centerX" />
|
||||
@@ -1175,6 +1248,14 @@
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawEllipseLinesV" func="yes">
|
||||
<Overload retVal="void" descr="Draw ellipse outline (Vector version)">
|
||||
<Param name="Vector2 center" />
|
||||
<Param name="float radiusH" />
|
||||
<Param name="float radiusV" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawRing" func="yes">
|
||||
<Overload retVal="void" descr="Draw ring">
|
||||
<Param name="Vector2 center" />
|
||||
@@ -1252,8 +1333,8 @@
|
||||
<Param name="Rectangle rec" />
|
||||
<Param name="Color topLeft" />
|
||||
<Param name="Color bottomLeft" />
|
||||
<Param name="Color topRight" />
|
||||
<Param name="Color bottomRight" />
|
||||
<Param name="Color topRight" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="DrawRectangleLines" func="yes">
|
||||
@@ -1637,7 +1718,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="char *ExportImageToMemory" func="yes">
|
||||
<Overload retVal="unsigned" descr="Export image to memory buffer">
|
||||
<Overload retVal="unsigned" descr="Export image to memory buffer, memory must be MemFree()">
|
||||
<Param name="Image image" />
|
||||
<Param name="const char *fileType" />
|
||||
<Param name="int *fileSize" />
|
||||
@@ -2099,7 +2180,7 @@
|
||||
<KeyWord name="ImageDrawTriangleFan" func="yes">
|
||||
<Overload retVal="void" descr="Draw a triangle fan defined by points within an image (first vertex is the center)">
|
||||
<Param name="Image *dst" />
|
||||
<Param name="Vector2 *points" />
|
||||
<Param name="const Vector2 *points" />
|
||||
<Param name="int pointCount" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
@@ -2107,7 +2188,7 @@
|
||||
<KeyWord name="ImageDrawTriangleStrip" func="yes">
|
||||
<Overload retVal="void" descr="Draw a triangle strip defined by points within an image">
|
||||
<Param name="Image *dst" />
|
||||
<Param name="Vector2 *points" />
|
||||
<Param name="const Vector2 *points" />
|
||||
<Param name="int pointCount" />
|
||||
<Param name="Color color" />
|
||||
</Overload>
|
||||
@@ -2188,13 +2269,13 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UpdateTexture" func="yes">
|
||||
<Overload retVal="void" descr="Update GPU texture with new data">
|
||||
<Overload retVal="void" descr="Update GPU texture with new data (pixels should be able to fill texture)">
|
||||
<Param name="Texture2D texture" />
|
||||
<Param name="const void *pixels" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UpdateTextureRec" func="yes">
|
||||
<Overload retVal="void" descr="Update GPU texture rectangle with new data">
|
||||
<Overload retVal="void" descr="Update GPU texture rectangle with new data (pixels and rec should fit in texture)">
|
||||
<Param name="Texture2D texture" />
|
||||
<Param name="Rectangle rec" />
|
||||
<Param name="const void *pixels" />
|
||||
@@ -2388,7 +2469,7 @@
|
||||
<Overload retVal="Font" descr="Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height">
|
||||
<Param name="const char *fileName" />
|
||||
<Param name="int fontSize" />
|
||||
<Param name="int *codepoints" />
|
||||
<Param name="const int *codepoints" />
|
||||
<Param name="int codepointCount" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
@@ -2405,7 +2486,7 @@
|
||||
<Param name="const unsigned char" />
|
||||
<Param name="int dataSize" />
|
||||
<Param name="int fontSize" />
|
||||
<Param name="int *codepoints" />
|
||||
<Param name="const int *codepoints" />
|
||||
<Param name="int codepointCount" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
@@ -2419,9 +2500,10 @@
|
||||
<Param name="const unsigned char" />
|
||||
<Param name="int dataSize" />
|
||||
<Param name="int fontSize" />
|
||||
<Param name="int *codepoints" />
|
||||
<Param name="const int *codepoints" />
|
||||
<Param name="int codepointCount" />
|
||||
<Param name="int type" />
|
||||
<Param name="int *glyphCount" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GenImageFontAtlas" func="yes">
|
||||
@@ -2531,6 +2613,15 @@
|
||||
<Param name="float spacing" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="MeasureTextCodepoints" func="yes">
|
||||
<Overload retVal="Vector2" descr="Measure string size for an existing array of codepoints for Font">
|
||||
<Param name="Font font" />
|
||||
<Param name="const int *codepoints" />
|
||||
<Param name="int length" />
|
||||
<Param name="float fontSize" />
|
||||
<Param name="float spacing" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetGlyphIndex" func="yes">
|
||||
<Overload retVal="int" descr="Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found">
|
||||
<Param name="Font font" />
|
||||
@@ -2604,7 +2695,20 @@
|
||||
</KeyWord>
|
||||
|
||||
<!-- Text strings management functions (no UTF-8 strings, only byte chars) -->
|
||||
<!-- NOTE: Some strings allocate memory internally for returned strings, just be careful! -->
|
||||
<!-- WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use -->
|
||||
<!-- WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree() -->
|
||||
<KeyWord name="LoadTextLines" func="yes">
|
||||
<Overload retVal="char" descr="Load text as separate lines ('\n')">
|
||||
<Param name="const char *text" />
|
||||
<Param name="int *count" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UnloadTextLines" func="yes">
|
||||
<Overload retVal="void" descr="Unload text lines">
|
||||
<Param name="char **text" />
|
||||
<Param name="int lineCount" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextCopy" func="yes">
|
||||
<Overload retVal="int" descr="Copy one string to another, returns bytes copied">
|
||||
<Param name="char *dst" />
|
||||
@@ -2635,80 +2739,121 @@
|
||||
<Param name="int length" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextReplace" func="yes">
|
||||
<Overload retVal="char" descr="Replace text string (WARNING: memory must be freed!)">
|
||||
<KeyWord name="TextRemoveSpaces" func="yes">
|
||||
<Overload retVal="const char" descr="Remove text spaces, concat words">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *replace" />
|
||||
<Param name="const char *by" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="GetTextBetween" func="yes">
|
||||
<Overload retVal="char" descr="Get text between two strings">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *begin" />
|
||||
<Param name="const char *end" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextReplace" func="yes">
|
||||
<Overload retVal="char" descr="Replace text string with new string">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *search" />
|
||||
<Param name="const char *replacement" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextReplaceAlloc" func="yes">
|
||||
<Overload retVal="char" descr="Replace text string with new string, memory must be MemFree()">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *search" />
|
||||
<Param name="const char *replacement" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextReplaceBetween" func="yes">
|
||||
<Overload retVal="char" descr="Replace text between two specific strings">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *begin" />
|
||||
<Param name="const char *end" />
|
||||
<Param name="const char *replacement" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextReplaceBetweenAlloc" func="yes">
|
||||
<Overload retVal="char" descr="Replace text between two specific strings, memory must be MemFree()">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *begin" />
|
||||
<Param name="const char *end" />
|
||||
<Param name="const char *replacement" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextInsert" func="yes">
|
||||
<Overload retVal="char" descr="Insert text in a position (WARNING: memory must be freed!)">
|
||||
<Overload retVal="char" descr="Insert text in a defined byte position">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *insert" />
|
||||
<Param name="int position" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextInsertAlloc" func="yes">
|
||||
<Overload retVal="char" descr="Insert text in a defined byte position, memory must be MemFree()">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *insert" />
|
||||
<Param name="int position" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextJoin" func="yes">
|
||||
<Overload retVal="const char" descr="Join text strings with delimiter">
|
||||
<Param name="const char **textList" />
|
||||
<Overload retVal="char" descr="Join text strings with delimiter">
|
||||
<Param name="char **textList" />
|
||||
<Param name="int count" />
|
||||
<Param name="const char *delimiter" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextSplit" func="yes">
|
||||
<Overload retVal="const char" descr="Split text into multiple strings">
|
||||
<Overload retVal="char" descr="Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings">
|
||||
<Param name="const char *text" />
|
||||
<Param name="char delimiter" />
|
||||
<Param name="int *count" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextAppend" func="yes">
|
||||
<Overload retVal="void" descr="Append text at specific position and move cursor!">
|
||||
<Overload retVal="void" descr="Append text at specific position and move cursor">
|
||||
<Param name="char *text" />
|
||||
<Param name="const char *append" />
|
||||
<Param name="int *position" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextFindIndex" func="yes">
|
||||
<Overload retVal="int" descr="Find first text occurrence within a string">
|
||||
<Overload retVal="int" descr="Find first text occurrence within a string, -1 if not found">
|
||||
<Param name="const char *text" />
|
||||
<Param name="const char *find" />
|
||||
<Param name="const char *search" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToUpper" func="yes">
|
||||
<Overload retVal="const char" descr="Get upper case version of provided string">
|
||||
<Overload retVal="char" descr="Get upper case version of provided string">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToLower" func="yes">
|
||||
<Overload retVal="const char" descr="Get lower case version of provided string">
|
||||
<Overload retVal="char" descr="Get lower case version of provided string">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToPascal" func="yes">
|
||||
<Overload retVal="const char" descr="Get Pascal case notation version of provided string">
|
||||
<Overload retVal="char" descr="Get Pascal case notation version of provided string">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToSnake" func="yes">
|
||||
<Overload retVal="const char" descr="Get Snake case notation version of provided string">
|
||||
<Overload retVal="char" descr="Get Snake case notation version of provided string">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToCamel" func="yes">
|
||||
<Overload retVal="const char" descr="Get Camel case notation version of provided string">
|
||||
<Overload retVal="char" descr="Get Camel case notation version of provided string">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
<KeyWord name="TextToInteger" func="yes">
|
||||
<Overload retVal="int" descr="Get integer value from text (negative values not supported)">
|
||||
<Overload retVal="int" descr="Get integer value from text">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="TextToFloat" func="yes">
|
||||
<Overload retVal="float" descr="Get float value from text (negative values not supported)">
|
||||
<Overload retVal="float" descr="Get float value from text">
|
||||
<Param name="const char *text" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
@@ -2995,7 +3140,7 @@
|
||||
<Param name="Vector2 size" />
|
||||
<Param name="Vector2 origin" />
|
||||
<Param name="float rotation" />
|
||||
<Param name="<EFBFBD><EFBFBD>_)% " />
|
||||
<Param name="Color tint" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
@@ -3180,22 +3325,20 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UpdateModelAnimation" func="yes">
|
||||
<Overload retVal="void" descr="Update model animation pose (CPU)">
|
||||
<Overload retVal="void" descr="Update model animation pose (vertex buffers and bone matrices)">
|
||||
<Param name="Model model" />
|
||||
<Param name="ModelAnimation anim" />
|
||||
<Param name="int frame" />
|
||||
<Param name="float frame" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UpdateModelAnimationBones" func="yes">
|
||||
<Overload retVal="void" descr="Update model animation mesh bone matrices (GPU skinning)">
|
||||
<KeyWord name="UpdateModelAnimationEx" func="yes">
|
||||
<Overload retVal="void" descr="Update model animation pose, blending two animations">
|
||||
<Param name="Model model" />
|
||||
<Param name="ModelAnimation anim" />
|
||||
<Param name="int frame" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UnloadModelAnimation" func="yes">
|
||||
<Overload retVal="void" descr="Unload animation data">
|
||||
<Param name="ModelAnimation anim" />
|
||||
<Param name="ModelAnimation animA" />
|
||||
<Param name="float frameA" />
|
||||
<Param name="ModelAnimation animB" />
|
||||
<Param name="float frameB" />
|
||||
<Param name="float blend" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UnloadModelAnimations" func="yes">
|
||||
@@ -3333,7 +3476,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="UpdateSound" func="yes">
|
||||
<Overload retVal="void" descr="Update sound buffer with new data">
|
||||
<Overload retVal="void" descr="Update sound buffer with new data (default data format: 32 bit float, stereo)">
|
||||
<Param name="Sound sound" />
|
||||
<Param name="const void *data" />
|
||||
<Param name="int sampleCount" />
|
||||
@@ -3406,7 +3549,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetSoundPan" func="yes">
|
||||
<Overload retVal="void" descr="Set pan for a sound (0.5 is center)">
|
||||
<Overload retVal="void" descr="Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)">
|
||||
<Param name="Sound sound" />
|
||||
<Param name="float pan" />
|
||||
</Overload>
|
||||
@@ -3514,7 +3657,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetMusicPan" func="yes">
|
||||
<Overload retVal="void" descr="Set pan for a music (0.5 is center)">
|
||||
<Overload retVal="void" descr="Set pan for a music (-1.0 left, 0.0 center, 1.0 right)">
|
||||
<Param name="Music music" />
|
||||
<Param name="float pan" />
|
||||
</Overload>
|
||||
@@ -3598,7 +3741,7 @@
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetAudioStreamPan" func="yes">
|
||||
<Overload retVal="void" descr="Set pan for audio stream (0.5 is centered)">
|
||||
<Overload retVal="void" descr="Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered)">
|
||||
<Param name="AudioStream stream" />
|
||||
<Param name="float pan" />
|
||||
</Overload>
|
||||
@@ -3638,5 +3781,3 @@
|
||||
<Param name="AudioCallback processor" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@ RLAPI Vector2 GetWindowScaleDPI(void); // Get window
|
||||
RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
|
||||
RLAPI void SetClipboardText(const char *text); // Set clipboard text content
|
||||
RLAPI const char *GetClipboardText(void); // Get clipboard text content
|
||||
RLAPI Image GetClipboardImage(void); // Get clipboard image
|
||||
RLAPI Image GetClipboardImage(void); // Get clipboard image content
|
||||
RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
|
||||
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
|
||||
|
||||
@@ -91,10 +91,10 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Lo
|
||||
RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
|
||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
|
||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
||||
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
|
||||
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
|
||||
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
|
||||
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
|
||||
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d)
|
||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||
|
||||
// Screen-space-related functions
|
||||
@@ -109,99 +109,106 @@ RLAPI Matrix GetCameraMatrix(Camera camera); // Get c
|
||||
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
|
||||
|
||||
// Timing-related functions
|
||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
|
||||
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
|
||||
RLAPI int GetFPS(void); // Get current FPS
|
||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||
RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
|
||||
RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
|
||||
RLAPI int GetFPS(void); // Get current FPS
|
||||
|
||||
// Custom frame control functions
|
||||
// NOTE: Those functions are intended for advanced users that want full control over the frame processing
|
||||
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
|
||||
// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
|
||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||
RLAPI void PollInputEvents(void); // Register all input events
|
||||
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
|
||||
RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
|
||||
RLAPI void PollInputEvents(void); // Register all input events
|
||||
RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
|
||||
|
||||
// Random values generation functions
|
||||
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
|
||||
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
|
||||
RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
|
||||
RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
|
||||
RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
|
||||
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
|
||||
RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
|
||||
|
||||
// Misc. functions
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
||||
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
|
||||
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
|
||||
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
|
||||
|
||||
// NOTE: Following functions implemented in module [utils]
|
||||
//------------------------------------------------------------------
|
||||
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
||||
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
||||
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
|
||||
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
||||
RLAPI void MemFree(void *ptr); // Internal memory free
|
||||
// Logging system
|
||||
RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
|
||||
RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
|
||||
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
||||
|
||||
// Set custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advanced users
|
||||
RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
|
||||
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
|
||||
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
|
||||
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
||||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
||||
// Memory management, using internal allocators
|
||||
RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
|
||||
RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
|
||||
RLAPI void MemFree(void *ptr); // Internal memory free
|
||||
|
||||
// Files management functions
|
||||
// File system management functions
|
||||
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
|
||||
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
||||
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
|
||||
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
|
||||
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
|
||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
||||
RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||
//------------------------------------------------------------------
|
||||
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
|
||||
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
|
||||
RLAPI bool SaveFileText(const char *fileName, const char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
|
||||
|
||||
// File system functions
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
|
||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
||||
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
|
||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
|
||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
||||
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
||||
// File access custom callbacks
|
||||
// WARNING: Callbacks setup is intended for advanced users
|
||||
RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
|
||||
RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
|
||||
RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
|
||||
RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
|
||||
|
||||
RLAPI int FileRename(const char *fileName, const char *fileRename); // Rename file (if exists)
|
||||
RLAPI int FileRemove(const char *fileName); // Remove file (if exists)
|
||||
RLAPI int FileCopy(const char *srcPath, const char *dstPath); // Copy file from one path to another, dstPath created if it doesn't exist
|
||||
RLAPI int FileMove(const char *srcPath, const char *dstPath); // Move file from one directory to another, dstPath created if it doesn't exist
|
||||
RLAPI int FileTextReplace(const char *fileName, const char *search, const char *replacement); // Replace text in an existing file
|
||||
RLAPI int FileTextFindIndex(const char *fileName, const char *search); // Find text in existing file
|
||||
RLAPI bool FileExists(const char *fileName); // Check if file exists
|
||||
RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (recommended include point: .png, .wav)
|
||||
RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
|
||||
RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
|
||||
RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
|
||||
RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
|
||||
RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
|
||||
RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
|
||||
RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
|
||||
RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
|
||||
RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
|
||||
RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
|
||||
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
|
||||
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
|
||||
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
|
||||
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: "*.*", "FILES*", "DIRS*"
|
||||
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
|
||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
|
||||
RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
|
||||
RLAPI unsigned int GetDirectoryFileCount(const char *dirPath); // Get the file count in a directory
|
||||
RLAPI unsigned int GetDirectoryFileCountEx(const char *basePath, const char *filter, bool scanSubdirs); // Get the file count in a directory with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
|
||||
|
||||
// Compression/Encoding functionality
|
||||
RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
|
||||
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
|
||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
|
||||
RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
|
||||
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
|
||||
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||
|
||||
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
|
||||
RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
|
||||
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
|
||||
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
|
||||
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
|
||||
RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
|
||||
|
||||
// Automation events functionality
|
||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
|
||||
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
||||
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
||||
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
|
||||
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
||||
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
||||
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
||||
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
|
||||
RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
|
||||
RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
|
||||
RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
|
||||
RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
|
||||
RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
|
||||
RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
|
||||
RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
@@ -215,20 +222,20 @@ RLAPI bool IsKeyReleased(int key); // Check if a key
|
||||
RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
|
||||
RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
|
||||
RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
|
||||
RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string 'q' for KEY_A on an AZERTY keyboard)
|
||||
RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
|
||||
RLAPI const char *GetKeyName(int key); // Get name of a QWERTY key on the current keyboard layout (eg returns string "q" for KEY_A on an AZERTY keyboard)
|
||||
|
||||
// Input-related functions: gamepads
|
||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
|
||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
|
||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||
RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
|
||||
RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
|
||||
RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
|
||||
RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
|
||||
RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
|
||||
RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
|
||||
RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
|
||||
RLAPI int GetGamepadAxisCount(int gamepad); // Get axis count for a gamepad
|
||||
RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get movement value for a gamepad axis
|
||||
RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
|
||||
RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
|
||||
|
||||
// Input-related functions: mouse
|
||||
@@ -257,19 +264,19 @@ RLAPI int GetTouchPointCount(void); // Get number of t
|
||||
//------------------------------------------------------------------------------------
|
||||
// Gestures and Touch Handling Functions (Module: rgestures)
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
|
||||
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
|
||||
RLAPI int GetGestureDetected(void); // Get latest detected gesture
|
||||
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
|
||||
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
|
||||
RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
|
||||
RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
|
||||
RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Camera System Functions (Module: rcamera)
|
||||
//------------------------------------------------------------------------------------
|
||||
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
||||
RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
|
||||
RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
@@ -278,9 +285,9 @@ RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, f
|
||||
// Set texture and rectangle to be used on shapes drawing
|
||||
// NOTE: It can be useful when using basic shapes and one single font,
|
||||
// defining a font char white rectangle would allow drawing everything in a single draw call
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
||||
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
|
||||
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
||||
RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
|
||||
RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
|
||||
RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
|
||||
|
||||
// Basic shapes drawing functions
|
||||
RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
|
||||
@@ -290,24 +297,27 @@ RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color);
|
||||
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
|
||||
RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
|
||||
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
|
||||
RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
|
||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
|
||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||
RLAPI void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle
|
||||
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
|
||||
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
|
||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
|
||||
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
|
||||
RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse (Vector version)
|
||||
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
|
||||
RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
|
||||
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
|
||||
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
||||
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
|
||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||
RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
|
||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
|
||||
RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
|
||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
|
||||
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
|
||||
@@ -322,11 +332,11 @@ RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation
|
||||
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
|
||||
|
||||
// Splines drawing functions
|
||||
RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
||||
RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
|
||||
RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
|
||||
RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
||||
RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
||||
RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
|
||||
RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
|
||||
RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
|
||||
RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
|
||||
RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
|
||||
RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
|
||||
RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
|
||||
RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
|
||||
@@ -369,7 +379,7 @@ RLAPI Image LoadImageFromScreen(void);
|
||||
RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
|
||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
|
||||
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
|
||||
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer, memory must be MemFree()
|
||||
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
|
||||
|
||||
// Image generation functions
|
||||
@@ -399,7 +409,7 @@ RLAPI void ImageAlphaPremultiply(Image *image);
|
||||
RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
|
||||
RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
|
||||
RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
|
||||
RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
RLAPI void ImageResizeNN(Image *image, int newWidth, int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
|
||||
RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
|
||||
RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
|
||||
RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
|
||||
@@ -440,8 +450,8 @@ RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color c
|
||||
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
||||
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
||||
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
||||
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||
@@ -456,8 +466,8 @@ RLAPI bool IsTextureValid(Texture2D texture);
|
||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||
RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
|
||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
|
||||
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data (pixels should be able to fill texture)
|
||||
RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data (pixels and rec should fit in texture)
|
||||
|
||||
// Texture configuration functions
|
||||
RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
|
||||
@@ -498,11 +508,11 @@ RLAPI int GetPixelDataSize(int width, int height, int format); // G
|
||||
// Font loading/unloading functions
|
||||
RLAPI Font GetFontDefault(void); // Get the default Font
|
||||
RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||
RLAPI Font LoadFontEx(const char *fileName, int fontSize, const int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
|
||||
RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
|
||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
|
||||
RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
|
||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
|
||||
RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, const int *codepoints, int codepointCount, int type, int *glyphCount); // Load font data for further use
|
||||
RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
|
||||
RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
|
||||
RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
|
||||
@@ -520,42 +530,51 @@ RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCou
|
||||
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
|
||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
|
||||
RLAPI Vector2 MeasureTextCodepoints(Font font, const int *codepoints, int length, float fontSize, float spacing); // Measure string size for an existing array of codepoints for Font
|
||||
RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
|
||||
RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
|
||||
RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
|
||||
|
||||
// Text codepoints management functions (unicode characters)
|
||||
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
||||
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
|
||||
RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
|
||||
RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
|
||||
RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
|
||||
RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
|
||||
RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
|
||||
RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
|
||||
|
||||
// Text strings management functions (no UTF-8 strings, only byte chars)
|
||||
// NOTE: Some strings allocate memory internally for returned strings, just be careful!
|
||||
// WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use
|
||||
// WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree()
|
||||
RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n')
|
||||
RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines
|
||||
RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
|
||||
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
|
||||
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
|
||||
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
|
||||
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
|
||||
RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
|
||||
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
|
||||
RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
|
||||
RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
|
||||
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
|
||||
RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
|
||||
RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
|
||||
RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
|
||||
RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
|
||||
RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string
|
||||
RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string
|
||||
|
||||
RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
|
||||
RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)
|
||||
RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words
|
||||
RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings
|
||||
RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string with new string
|
||||
RLAPI char *TextReplaceAlloc(const char *text, const char *search, const char *replacement); // Replace text string with new string, memory must be MemFree()
|
||||
RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings
|
||||
RLAPI char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings, memory must be MemFree()
|
||||
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a defined byte position
|
||||
RLAPI char *TextInsertAlloc(const char *text, const char *insert, int position); // Insert text in a defined byte position, memory must be MemFree()
|
||||
RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter
|
||||
RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings
|
||||
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor
|
||||
RLAPI int TextFindIndex(const char *text, const char *search); // Find first text occurrence within a string, -1 if not found
|
||||
RLAPI char *TextToUpper(const char *text); // Get upper case version of provided string
|
||||
RLAPI char *TextToLower(const char *text); // Get lower case version of provided string
|
||||
RLAPI char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
|
||||
RLAPI char *TextToSnake(const char *text); // Get Snake case notation version of provided string
|
||||
RLAPI char *TextToCamel(const char *text); // Get Camel case notation version of provided string
|
||||
RLAPI int TextToInteger(const char *text); // Get integer value from text
|
||||
RLAPI float TextToFloat(const char *text); // Get float value from text
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Basic 3d Shapes Drawing Functions (Module: models)
|
||||
@@ -601,7 +620,7 @@ RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, floa
|
||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
|
||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
|
||||
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
|
||||
|
||||
@@ -639,21 +658,20 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId);
|
||||
|
||||
// Model animations loading/unloading functions
|
||||
RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
|
||||
RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
|
||||
RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
|
||||
RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, float frame); // Update model animation pose (vertex buffers and bone matrices)
|
||||
RLAPI void UpdateModelAnimationEx(Model model, ModelAnimation animA, float frameA, ModelAnimation animB, float frameB, float blend); // Update model animation pose, blending two animations
|
||||
RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
|
||||
RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
|
||||
|
||||
// Collision detection functions
|
||||
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
|
||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
|
||||
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
|
||||
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
|
||||
RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
|
||||
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||
RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
|
||||
RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
|
||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
|
||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
|
||||
RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
|
||||
RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
|
||||
RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
|
||||
RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||
RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Audio Loading and Playing Functions (Module: audio)
|
||||
@@ -675,7 +693,7 @@ RLAPI Sound LoadSound(const char *fileName); // Load so
|
||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
|
||||
RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
|
||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
|
||||
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
|
||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
|
||||
@@ -690,7 +708,7 @@ RLAPI void ResumeSound(Sound sound); // Resume
|
||||
RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
|
||||
RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
|
||||
RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
|
||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
|
||||
RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (-1.0 left, 0.0 center, 1.0 right)
|
||||
RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
|
||||
RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
|
||||
RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
|
||||
@@ -711,7 +729,7 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
|
||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
|
||||
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
|
||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||
|
||||
@@ -728,7 +746,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
|
||||
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
|
||||
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
|
||||
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
|
||||
@@ -737,4 +755,3 @@ RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processo
|
||||
|
||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
|
||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||
|
||||
|
||||
Reference in New Issue
Block a user