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@@ -10,7 +10,7 @@
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* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
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* initialized on rlglInit() to accumulate vertex data
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*
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* When an internal state change is required all the stored vertex data is renderer in batch,
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* When an internal state change is required all the stored vertex data is rendered in batch,
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* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
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*
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* Some resources are also loaded for convenience, here the complete list:
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