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ADDED: IsPathDirectory(), for convenience and more readability at user code
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@@ -1160,7 +1160,8 @@ RLAPI const char *GetWorkingDirectory(void); // Get curre
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RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
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RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
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RLAPI int ChangeDirectory(const char *dirPath); // Change working directory, returns 0 on success
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RLAPI bool IsPathFile(const char *path); // Check if given path is a file or a directory
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RLAPI bool IsPathFile(const char *path); // Check if given path points to a file
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RLAPI bool IsPathDirectory(const char *path); // Check if given path points to a directory
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RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
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RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
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RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: '*.*','FILES*','DIRS*'
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20
src/rcore.c
20
src/rcore.c
@@ -2825,10 +2825,24 @@ int ChangeDirectory(const char *dirPath)
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// Check if given path point to a file
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bool IsPathFile(const char *path)
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{
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struct stat result = { 0 };
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stat(path, &result);
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bool result = false;
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return S_ISREG(result.st_mode);
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struct stat info = { 0 };
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stat(path, &info);
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if (S_ISREG(info.st_mode)) result = true;
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return result;
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}
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// Check if given path point to a directory
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bool IsPathDirectory(const char *path)
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{
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bool result = false;
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if (!IsPathFile(path)) result = true;
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return result;
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}
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// Check if fileName is valid for the platform/OS
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