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REVIEWED: DrawTexturePro()
to avoid negative dest rec #4316
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@@ -4565,6 +4565,9 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
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if (source.width < 0) { flipX = true; source.width *= -1; }
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if (source.height < 0) source.y -= source.height;
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if (dest.width < 0) dest.width *= -1;
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if (dest.height < 0) dest.height *= -1;
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Vector2 topLeft = { 0 };
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Vector2 topRight = { 0 };
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