REVIEWED: rlsw module and related files

This commit is contained in:
Ray
2025-09-29 18:05:07 +02:00
parent beabb1300d
commit 0e57a572b4
4 changed files with 1640 additions and 1944 deletions

3512
src/external/rlsw.h vendored

File diff suppressed because it is too large Load Diff

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@@ -1233,7 +1233,7 @@ void SwapScreenBuffer(void)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// NOTE: We use a preprocessor condition here because `rlCopyFramebuffer` is only declared for software rendering
SDL_Surface* surface = SDL_GetWindowSurface(platform.window);
SDL_Surface *surface = SDL_GetWindowSurface(platform.window);
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels);
SDL_UpdateWindowSurface(platform.window);
#else

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@@ -818,14 +818,14 @@ void SwapScreenBuffer(void)
platform.prevBO = bo;
#else
// Software rendering buffer swap
if ((-1 == platform.fd) || !platform.connector || (platform.modeIndex < 0))
if ((platform.fd == -1) || !platform.connector || (platform.modeIndex < 0))
{
TRACELOG(LOG_ERROR, "DISPLAY: DRM initialization failed to swap");
return;
}
// Get the software rendered color buffer
int bufferWidth, bufferHeight;
int bufferWidth = 0, bufferHeight = 0;
void *colorBuffer = swGetColorBuffer(&bufferWidth, &bufferHeight);
if (!colorBuffer)
{
@@ -849,7 +849,7 @@ void SwapScreenBuffer(void)
#endif
// Create a dumb buffer for software rendering
struct drm_mode_create_dumb creq = {0};
struct drm_mode_create_dumb creq = { 0 };
creq.width = width;
creq.height = height;
creq.bpp = bpp;
@@ -863,28 +863,25 @@ void SwapScreenBuffer(void)
// Create framebuffer with the correct format
uint32_t fb = 0;
result = drmModeAddFB(platform.fd,
width, height,
depth, bpp, creq.pitch,
creq.handle, &fb);
result = drmModeAddFB(platform.fd, width, height, depth, bpp, creq.pitch, creq.handle, &fb);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: drmModeAddFB() failed with result: %d (%s)", result, strerror(errno));
struct drm_mode_destroy_dumb dreq = {0};
struct drm_mode_destroy_dumb dreq = { 0 };
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
}
// Map the dumb buffer to copy our software rendered buffer
struct drm_mode_map_dumb mreq = {0};
struct drm_mode_map_dumb mreq = { 0 };
mreq.handle = creq.handle;
result = drmIoctl(platform.fd, DRM_IOCTL_MODE_MAP_DUMB, &mreq);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to map dumb buffer: %s", strerror(errno));
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
struct drm_mode_destroy_dumb dreq = { 0 };
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
@@ -896,7 +893,7 @@ void SwapScreenBuffer(void)
{
TRACELOG(LOG_ERROR, "DISPLAY: Failed to mmap dumb buffer: %s", strerror(errno));
drmModeRmFB(platform.fd, fb);
struct drm_mode_destroy_dumb dreq = {0};
struct drm_mode_destroy_dumb dreq = { 0 };
dreq.handle = creq.handle;
drmIoctl(platform.fd, DRM_IOCTL_MODE_DESTROY_DUMB, &dreq);
return;
@@ -919,10 +916,7 @@ void SwapScreenBuffer(void)
// Find a CRTC compatible with the connector
uint32_t crtcId = 0;
if (platform.crtc)
{
crtcId = platform.crtc->crtc_id;
}
if (platform.crtc) crtcId = platform.crtc->crtc_id;
else
{
// Find a CRTC that's compatible with this connector
@@ -939,10 +933,7 @@ void SwapScreenBuffer(void)
// Check which CRTCs are compatible with this connector
drmModeEncoder *encoder = NULL;
if (platform.connector->encoder_id)
{
encoder = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
}
if (platform.connector->encoder_id) encoder = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
if (encoder && encoder->crtc_id)
{
@@ -962,6 +953,7 @@ void SwapScreenBuffer(void)
platform.crtc = crtc;
break;
}
if (crtc) drmModeFreeCrtc(crtc);
}
}
@@ -981,9 +973,7 @@ void SwapScreenBuffer(void)
}
// Set CRTC with better error handling
result = drmModeSetCrtc(platform.fd, crtcId, fb, 0, 0,
&platform.connector->connector_id, 1,
mode);
result = drmModeSetCrtc(platform.fd, crtcId, fb, 0, 0, &platform.connector->connector_id, 1, mode);
if (result != 0)
{
TRACELOG(LOG_ERROR, "DISPLAY: drmModeSetCrtc() failed with result: %d (%s)", result, strerror(errno));
@@ -1001,10 +991,7 @@ void SwapScreenBuffer(void)
if (platform.prevFB)
{
result = drmModeRmFB(platform.fd, platform.prevFB);
if (result != 0)
{
TRACELOG(LOG_WARNING, "DISPLAY: drmModeRmFB() failed with result: %d", result);
}
if (result != 0) TRACELOG(LOG_WARNING, "DISPLAY: drmModeRmFB() failed with result: %d", result);
}
platform.prevFB = fb;
@@ -1249,7 +1236,7 @@ int InitPlatform(void)
// In certain cases the status of the conneciton is reported as UKNOWN, but it is still connected
// This might be a hardware or software limitation like on Raspberry Pi Zero with composite output
// WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0)//(con->encoder_id))
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0))
{
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
// For hardware rendering, we need an encoder_id
@@ -1259,10 +1246,7 @@ int InitPlatform(void)
platform.connector = con;
break;
}
else
{
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected but no encoder", i);
}
else TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i connected but no encoder", i);
#else
// For software rendering, we can accept even without encoder_id
TRACELOG(LOG_TRACE, "DISPLAY: DRM connector %i suitable for software rendering", i);

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@@ -776,8 +776,8 @@ RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attac
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
RLAPI void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels);
RLAPI void rlResizeFramebuffer(int width, int height);
RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer
#endif
// Shaders management
@@ -846,7 +846,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#define RLSW_IMPL
#define RLSW_IMPLEMENTATION
#define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
#define SW_FREE(ptr) RL_FREE(ptr)
@@ -2357,9 +2357,10 @@ void rlglInit(int width, int height)
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
if (!swInit(width, height))
int result = swInit(width, height); // Initialize software renderer backend
if (result == 0)
{
TRACELOG(RL_LOG_ERROR, "RLGL: Software renderer initialization failed!");
TRACELOG(RL_LOG_ERROR, "RLSW: Software renderer initialization failed!");
exit(-1);
}
#endif
@@ -2385,14 +2386,14 @@ void rlglClose(void)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
rlUnloadRenderBatch(RLGL.defaultBatch);
rlUnloadShaderDefault(); // Unload default shader
rlUnloadShaderDefault(); // Unload default shader
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
swClose();
swClose(); // Unload sofware renderer resources
#endif
}
@@ -2703,6 +2704,7 @@ void *rlGetProcAddress(const char *procName)
int rlGetVersion(void)
{
int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11)
@@ -3747,13 +3749,15 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
}
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void* pixels)
{
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
swCopyFramebuffer(x, y, w, h, glFormat, glType, pixels);
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
}
// Resize internal framebuffer
void rlResizeFramebuffer(int width, int height)
{
swResizeFramebuffer(width, height);