REVIEWED: rlsw module and related files

This commit is contained in:
Ray
2025-09-29 18:05:07 +02:00
parent beabb1300d
commit 0e57a572b4
4 changed files with 1640 additions and 1944 deletions

View File

@@ -776,8 +776,8 @@ RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attac
RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete
RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
RLAPI void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels);
RLAPI void rlResizeFramebuffer(int width, int height);
RLAPI void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels); // Copy framebuffer pixel data to internal buffer
RLAPI void rlResizeFramebuffer(int width, int height); // Resize internal framebuffer
#endif
// Shaders management
@@ -846,7 +846,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#define RLSW_IMPL
#define RLSW_IMPLEMENTATION
#define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_REALLOC(ptr, newSz) RL_REALLOC(ptr, newSz)
#define SW_FREE(ptr) RL_FREE(ptr)
@@ -2357,9 +2357,10 @@ void rlglInit(int width, int height)
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
if (!swInit(width, height))
int result = swInit(width, height); // Initialize software renderer backend
if (result == 0)
{
TRACELOG(RL_LOG_ERROR, "RLGL: Software renderer initialization failed!");
TRACELOG(RL_LOG_ERROR, "RLSW: Software renderer initialization failed!");
exit(-1);
}
#endif
@@ -2385,14 +2386,14 @@ void rlglClose(void)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
rlUnloadRenderBatch(RLGL.defaultBatch);
rlUnloadShaderDefault(); // Unload default shader
rlUnloadShaderDefault(); // Unload default shader
glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
swClose();
swClose(); // Unload sofware renderer resources
#endif
}
@@ -2703,6 +2704,7 @@ void *rlGetProcAddress(const char *procName)
int rlGetVersion(void)
{
int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11)
@@ -3747,13 +3749,15 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
}
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
void rlCopyFramebuffer(int x, int y, int w, int h, int format, void* pixels)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void* pixels)
{
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType);
swCopyFramebuffer(x, y, w, h, glFormat, glType, pixels);
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swCopyFramebuffer(x, y, width, height, glFormat, glType, pixels);
}
// Resize internal framebuffer
void rlResizeFramebuffer(int width, int height)
{
swResizeFramebuffer(width, height);