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Update rlgl_standalone.c
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@@ -52,7 +52,7 @@
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#include "rlgl.h" // OpenGL abstraction layer to OpenGL 1.1, 3.3+ or ES2
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#define RAYMATH_STATIC_INLINE
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#include "raymath.h" // Vector3, Quaternion and Matrix functionality
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#include "raymath.h" // Vector2, Vector3, Quaternion and Matrix functionality
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#if defined(__EMSCRIPTEN__)
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#define GLFW_INCLUDE_ES2
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