REVIEWED: Software renderer flag, renamed to GRAPHICS_API_OPENGL_SOFTWARE

Dropped the `11` relative to OpenGL 1.1 because latest `rlsw 1.5` also includes support for FBOs and could potentially implemented other higher level features in the feature, discerning from OpenGL 1.1 limitations
This commit is contained in:
Ray
2026-03-17 18:33:15 +01:00
parent 6ddf9a1885
commit 18756bb79d
8 changed files with 50 additions and 50 deletions

View File

@@ -60,7 +60,7 @@
#include "SDL.h"
#endif
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_ES2)
// It seems it does not need to be included to work
//#include "SDL_opengles2.h"
@@ -1259,7 +1259,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// NOTE: Using a preprocessor condition here because rlCopyFramebuffer() is only declared for software rendering
SDL_Surface *surface = SDL_GetWindowSurface(platform.window);
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, surface->pixels);
@@ -1981,7 +1981,7 @@ int InitPlatform(void)
// NOTE: Some OpenGL context attributes must be set before window creation
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{
// Add the flag telling the window to use an OpenGL context
flags |= SDL_WINDOW_OPENGL;
@@ -2044,12 +2044,12 @@ int InitPlatform(void)
#endif
// Init OpenGL context
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{
platform.glContext = SDL_GL_CreateContext(platform.window);
}
if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_11_SOFTWARE) || (platform.glContext != NULL)))
if ((platform.window != NULL) && ((rlGetVersion() == RL_OPENGL_SOFTWARE) || (platform.glContext != NULL)))
{
CORE.Window.ready = true;

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@@ -71,7 +71,7 @@
#include <malloc.h> // Required for alloca()
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#include <GL/gl.h>
#endif
@@ -1218,7 +1218,7 @@ void SwapScreenBuffer(void)
{
if (!platform.hdc) abort();
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@@ -1603,7 +1603,7 @@ int InitPlatform(void)
// NOTE: Windows GDI object that represents a drawing surface
platform.hdc = GetDC(platform.hwnd);
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{
// Initialize software framebuffer
BITMAPINFO bmi = { 0 };
@@ -1649,11 +1649,11 @@ int InitPlatform(void)
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{
TRACELOG(LOG_INFO, "GL: OpenGL device information:");
TRACELOG(LOG_INFO, " > Vendor: %s", "raylib");
TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL 1.1 Software Renderer");
TRACELOG(LOG_INFO, " > Renderer: %s", "rlsw - OpenGL Software Renderer");
TRACELOG(LOG_INFO, " > Version: %s", "1.0");
TRACELOG(LOG_INFO, " > GLSL: %s", "NOT SUPPORTED");
}
@@ -1719,7 +1719,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
case WM_DESTROY:
{
// Clean up for window destruction
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{
if (platform.hdcmem)
{
@@ -1935,7 +1935,7 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
} break;
case WM_PAINT:
{
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE) // Using software renderer
if (rlGetVersion() == RL_OPENGL_SOFTWARE) // Using software renderer
{
PAINTSTRUCT ps = { 0 };
HDC hdc = BeginPaint(hwnd, &ps);

View File

@@ -65,7 +65,7 @@
#include <xf86drm.h> // Direct Rendering Manager user-level library interface
#include <xf86drmMode.h> // Direct Rendering Manager mode setting (KMS) interface
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
#include <gbm.h> // Generic Buffer Management (native platform for EGL on DRM)
#include "EGL/egl.h" // Native platform windowing system interface
#include "EGL/eglext.h" // EGL extensions
@@ -111,7 +111,7 @@ typedef struct {
int modeIndex; // Index of the used mode of connector->modes
uint32_t prevFB; // Previous DRM framebufer (during frame swapping)
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
struct gbm_device *gbmDevice; // GBM device
struct gbm_surface *gbmSurface; // GBM surface
struct gbm_bo *prevBO; // Previous GBM buffer object (during frame swapping)
@@ -796,7 +796,7 @@ void SwapScreenBuffer()
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Hardware rendering buffer swap with EGL
eglSwapBuffers(platform.device, platform.surface);
@@ -1140,7 +1140,7 @@ int InitPlatform(void)
platform.crtc = NULL;
platform.prevFB = 0;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
platform.gbmDevice = NULL;
platform.gbmSurface = NULL;
platform.prevBO = NULL;
@@ -1224,7 +1224,7 @@ int InitPlatform(void)
// WARNING: Accept CONNECTED, UNKNOWN and even those without encoder_id connectors for software mode
if (((con->connection == DRM_MODE_CONNECTED) || (con->connection == DRM_MODE_UNKNOWNCONNECTION)) && (con->count_modes > 0))
{
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// For hardware rendering, an encoder_id is needed
if (con->encoder_id)
{
@@ -1256,7 +1256,7 @@ int InitPlatform(void)
return -1;
}
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
drmModeEncoder *enc = drmModeGetEncoder(platform.fd, platform.connector->encoder_id);
if (!enc)
{
@@ -1367,7 +1367,7 @@ int InitPlatform(void)
drmModeFreeResources(res);
res = NULL;
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Hardware rendering initialization with EGL
platform.gbmDevice = gbm_create_device(platform.fd);
if (!platform.gbmDevice)
@@ -1657,7 +1657,7 @@ void ClosePlatform(void)
platform.prevFB = 0;
}
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
if (platform.prevBO)
{
gbm_surface_release_buffer(platform.gbmSurface, platform.prevBO);
@@ -1697,7 +1697,7 @@ void ClosePlatform(void)
platform.fd = -1;
}
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Close surface, context and display
if (platform.device != EGL_NO_DISPLAY)
{

View File

@@ -486,9 +486,9 @@ void PollInputEvents(void)
int InitPlatform(void)
{
// Memory framebuffer can only work with software renderer
if (rlGetVersion() != RL_OPENGL_11_SOFTWARE)
if (rlGetVersion() != RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_11_SOFTWARE)");
TRACELOG(LOG_WARNING, "DISPLAY: Memory platform requires software renderer (GRAPHICS_API_OPENGL_SOFTWARE)");
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphics device");
return -1;
}

View File

@@ -77,7 +77,7 @@ typedef struct {
char canvasId[64]; // Keep current canvas id where wasm app is running
// NOTE: Useful when trying to run multiple wasms in different canvases in same webpage
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format)
#endif
} PlatformData;
@@ -949,7 +949,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@@ -1306,7 +1306,7 @@ int InitPlatform(void)
// Init fullscreen toggle required var:
platform.ourFullscreen = false;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Avoid creating a WebGL canvas, avoid calling glfwCreateWindow()
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);
EM_ASM({

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@@ -927,7 +927,7 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Update framebuffer
rlCopyFramebuffer(0, 0, CORE.Window.render.width, CORE.Window.render.height, PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, platform.pixels);
@@ -1188,7 +1188,7 @@ int InitPlatform(void)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) attribs.antialias = EM_TRUE;
// Check selection OpenGL version
if (rlGetVersion() == RL_OPENGL_11_SOFTWARE)
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
// Avoid creating a WebGL canvas, create 2d canvas for software rendering
emscripten_set_canvas_element_size(platform.canvasId, CORE.Window.screen.width, CORE.Window.screen.height);

View File

@@ -21,7 +21,7 @@
* Internal buffer (and resources) must be manually unloaded calling rlglClose()
*
* CONFIGURATION:
* #define GRAPHICS_API_OPENGL_11_SOFTWARE
* #define GRAPHICS_API_OPENGL_SOFTWARE
* #define GRAPHICS_API_OPENGL_11
* #define GRAPHICS_API_OPENGL_21
* #define GRAPHICS_API_OPENGL_33
@@ -145,7 +145,7 @@
#endif
// Security check in case no GRAPHICS_API_OPENGL_* defined
#if !defined(GRAPHICS_API_OPENGL_11_SOFTWARE) && \
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE) && \
!defined(GRAPHICS_API_OPENGL_11) && \
!defined(GRAPHICS_API_OPENGL_21) && \
!defined(GRAPHICS_API_OPENGL_33) && \
@@ -156,7 +156,7 @@
#endif
// Security check in case multiple GRAPHICS_API_OPENGL_* defined
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_21)
#undef GRAPHICS_API_OPENGL_21
#endif
@@ -172,7 +172,7 @@
#endif
// Software implementation uses OpenGL 1.1 functionality
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define GRAPHICS_API_OPENGL_11
#endif
@@ -423,7 +423,7 @@ typedef struct rlRenderBatch {
// OpenGL version
typedef enum {
RL_OPENGL_11_SOFTWARE = 0, // Software rendering
RL_OPENGL_SOFTWARE = 0, // Software rendering
RL_OPENGL_11, // OpenGL 1.1
RL_OPENGL_21, // OpenGL 2.1 (GLSL 120)
RL_OPENGL_33, // OpenGL 3.3 (GLSL 330)
@@ -835,7 +835,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#endif
#if defined(GRAPHICS_API_OPENGL_11)
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define RLSW_IMPLEMENTATION
#define SW_MALLOC(sz) RL_MALLOC(sz)
#define SW_CALLOC(n,sz) RL_CALLOC(n, sz)
@@ -1858,7 +1858,7 @@ void rlDisableShader(void)
// Enable rendering to texture (fbo)
void rlEnableFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
#endif
}
@@ -1867,7 +1867,7 @@ void rlEnableFramebuffer(unsigned int id)
unsigned int rlGetActiveFramebuffer(void)
{
GLint fboId = 0;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId);
#endif
return fboId;
@@ -1876,7 +1876,7 @@ unsigned int rlGetActiveFramebuffer(void)
// Disable rendering to texture
void rlDisableFramebuffer(void)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}
@@ -1892,7 +1892,7 @@ void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX
// Bind framebuffer object (fbo)
void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(target, framebuffer);
#endif
}
@@ -2325,7 +2325,7 @@ void rlglInit(int width, int height)
RLGL.State.currentMatrix = &RLGL.State.modelview;
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Initialize software renderer backend
int result = swInit(width, height);
if (result == 0)
@@ -2387,7 +2387,7 @@ void rlglClose(void)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId);
#endif
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swClose(); // Unload sofware renderer resources
#endif
isGpuReady = false;
@@ -2702,8 +2702,8 @@ int rlGetVersion(void)
{
int glVersion = 0;
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
glVersion = RL_OPENGL_11_SOFTWARE;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
glVersion = RL_OPENGL_SOFTWARE;
#elif defined(GRAPHICS_API_OPENGL_11)
glVersion = RL_OPENGL_11;
#endif
@@ -3472,7 +3472,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer)
TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16);
}
#elif defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#elif defined(GRAPHICS_API_OPENGL_SOFTWARE)
// NOTE: Renderbuffers are the same type of object as textures in rlsw
// WARNING: Ensure that the depth format is the one specified at rlsw compilation
glGenRenderbuffers(1, &id);
@@ -3776,7 +3776,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
// Copy framebuffer pixel data to internal buffer
void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pixels)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int glInternalFormat, glFormat, glType;
rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); // Get OpenGL texture format
swReadPixels(x, y, width, height, glFormat, glType, pixels);
@@ -3786,7 +3786,7 @@ void rlCopyFramebuffer(int x, int y, int width, int height, int format, void *pi
// Resize internal framebuffer
void rlResizeFramebuffer(int width, int height)
{
#if defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swResize(width, height);
#endif
}
@@ -3837,7 +3837,7 @@ unsigned int rlLoadFramebuffer(void)
unsigned int fboId = 0;
if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return fboId; }
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glGenFramebuffers(1, &fboId); // Create the framebuffer object
glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer
#endif
@@ -3849,7 +3849,7 @@ unsigned int rlLoadFramebuffer(void)
// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture
void rlFramebufferAttach(unsigned int id, unsigned int texId, int attachType, int texType, int mipLevel)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
switch (attachType)
@@ -3889,7 +3889,7 @@ bool rlFramebufferComplete(unsigned int id)
{
bool result = false;
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
glBindFramebuffer(GL_FRAMEBUFFER, id);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
@@ -3920,7 +3920,7 @@ bool rlFramebufferComplete(unsigned int id)
// NOTE: All attached textures/cubemaps/renderbuffers are also deleted
void rlUnloadFramebuffer(unsigned int id)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE))
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_SOFTWARE))
// Query depth attachment to automatically delete texture/renderbuffer
int depthType = 0;
glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type

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@@ -1430,7 +1430,7 @@ void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int
// Draw a 3d mesh with material and transform
void DrawMesh(Mesh mesh, Material material, Matrix transform)
{
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_11_SOFTWARE)
#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_SOFTWARE)
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076