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Fix crash on CloseAudioDevice: uninit device before mutex (#6039)
On Android (AAudio) the callback thread could still run when the mutex was destroyed, causing a SIGABRT (pthread_mutex_lock on a destroyed mutex). Uninit the device first so its callback thread stops before ma_mutex_uninit.
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@@ -533,8 +533,9 @@ void CloseAudioDevice(void)
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{
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if (AUDIO.System.isReady)
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{
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ma_mutex_uninit(&AUDIO.System.lock);
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// Stop the device first (joins the callback thread) before destroying the mutex it locks
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ma_device_uninit(&AUDIO.System.device);
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ma_mutex_uninit(&AUDIO.System.lock);
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ma_context_uninit(&AUDIO.System.context);
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AUDIO.System.isReady = false;
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