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Fix SetMousePosition() for SDL (#3580)
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@@ -941,6 +941,8 @@ int SetGamepadMappings(const char *mappings)
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// Set mouse position XY
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void SetMousePosition(int x, int y)
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{
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SDL_WarpMouseInWindow(platform.window, x, y);
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
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CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
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}
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