mirror of
https://github.com/raysan5/raylib.git
synced 2026-05-13 17:04:31 +00:00
Merge branch 'master' of https://github.com/raysan5/raylib
This commit is contained in:
@@ -105,7 +105,8 @@ Some people ported raylib to other languages in the form of bindings or wrappers
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| [raylib-jai](https://github.com/ahmedqarmout2/raylib-jai) | **5.5** | [Jai](https://github.com/BSVino/JaiPrimer/blob/master/JaiPrimer.md) | MIT |
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| [fnl-raylib](https://github.com/0riginaln0/fnl-raylib) | **5.5** | [Fennel](https://fennel-lang.org/) | MIT |
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| [Rayua](https://github.com/uiua-lang/rayua) | **5.5** | [Uiua](https://www.uiua.org/) | **???** |
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| [Target](https://github.com/FinnDemonCat/Target/tree/main/libs/raylib) | **5.5** | [Dart](https://dart.dev/) | Apache-2.0 license |
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| [Target](https://github.com/FinnDemonCat/Target/tree/main/libs/raylib) | **5.5** | [Dart](https://dart.dev/) | Apache-2.0 license |
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| [gclang-raylib](https://github.com/gnuchanos/gcLang_Compiler/tree/main/windows_version/raylib_version)| **6.0** | [gclang](https://github.com/gnuchanos/gcLang_Compiler) | AGPL-3.0 |
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### Utility Wrapers
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@@ -6,7 +6,7 @@ if(EMSCRIPTEN)
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# When configuring web builds with "emcmake cmake -B build -S .", set PLATFORM to Web by default
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SET(PLATFORM Web CACHE STRING "Platform to build for.")
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endif()
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enum_option(PLATFORM "Desktop;Web;WebRGFW;Android;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
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enum_option(PLATFORM "Desktop;Win32;Web;WebRGFW;Android;Raspberry Pi;DRM;SDL;RGFW;Memory" "Platform to build for.")
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enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0;Software" "Force a specific OpenGL Version?")
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@@ -91,6 +91,21 @@ if (${PLATFORM} STREQUAL "Desktop")
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endif ()
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endif ()
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elseif (${PLATFORM} STREQUAL "Win32")
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if ((NOT WIN32) AND (NOT CMAKE_C_COMPILER MATCHES "mingw|mingw32|mingw64"))
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message(FATAL_ERROR "Win32 platform requires Windows or a cross compiler.")
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endif ()
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set(PLATFORM_CPP "PLATFORM_DESKTOP_WIN32")
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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if (${OPENGL_VERSION} MATCHES "Software")
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set(GRAPHICS "GRAPHICS_API_OPENGL_SOFTWARE")
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endif ()
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find_package(OpenGL QUIET)
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set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm)
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elseif (${PLATFORM} STREQUAL "Web")
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set(PLATFORM_CPP "PLATFORM_WEB")
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if(NOT GRAPHICS)
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@@ -20,6 +20,8 @@
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# - Linux (X11 desktop mode)
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# - macOS/OSX (x64, arm64 (not tested))
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# - Others (not tested)
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# > PLATFORM_DESKTOP_WIN32 (native Win32):
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# - Windows (Win32, Win64)
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# > PLATFORM_WEB_RGFW:
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# - HTML5 (WebAssembly)
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# > PLATFORM_WEB:
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@@ -794,6 +796,23 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
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rm -f *.o
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_WIN32)
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ifeq ($(PLATFORM_OS),WINDOWS)
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del *.o *.exe /s
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endif
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ifeq ($(PLATFORM_OS),BSD)
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find . -type f -perm -ugo+x -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM_OS),LINUX)
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find . -type f -executable -delete
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rm -fv *.o
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endif
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ifeq ($(PLATFORM_OS),OSX)
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find . -type f -perm +ugo+x -delete
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rm -f *.o
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endif
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endif
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ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
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find . -type f -executable -delete
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rm -fv *.o
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4
src/external/jar_mod.h
vendored
4
src/external/jar_mod.h
vendored
@@ -1538,10 +1538,10 @@ mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename)
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modctx->modfile = (muchar *) JARMOD_MALLOC(fsize);
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modctx->modfilesize = fsize;
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memset(modctx->modfile, 0, fsize);
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fread(modctx->modfile, fsize, 1, f);
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if(fread(modctx->modfile, fsize, 1, f) != 1) fsize = 0;
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fclose(f);
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if(!jar_mod_load(modctx, (void *)modctx->modfile, fsize)) fsize = 0;
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if(fsize && !jar_mod_load(modctx, (void *)modctx->modfile, fsize)) fsize = 0;
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} else fsize = 0;
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}
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return fsize;
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@@ -1273,27 +1273,28 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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int32_t keycode = AKeyEvent_getKeyCode(event);
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//int32_t AKeyEvent_getMetaState(event);
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// Handle gamepad button presses and releases
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// NOTE: Skip gamepad handling if this is a keyboard event, as some devices
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// report both AINPUT_SOURCE_KEYBOARD and AINPUT_SOURCE_GAMEPAD flags
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if ((FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
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FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD)) &&
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!FLAG_IS_SET(source, AINPUT_SOURCE_KEYBOARD))
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// Handle gamepad button presses and releases. AOSP stamps the
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// KEYBOARD source bit on every key event from a gamepad, so
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// discriminate on the keycode rather than gating on source bits.
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if (FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
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FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD))
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{
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// Assuming a single gamepad, "detected" on its input event
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CORE.Input.Gamepad.ready[0] = true;
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GamepadButton button = AndroidTranslateGamepadButton(keycode);
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if (button == GAMEPAD_BUTTON_UNKNOWN) return 1;
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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if (button != GAMEPAD_BUTTON_UNKNOWN)
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{
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CORE.Input.Gamepad.currentButtonState[0][button] = 1;
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}
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else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
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// Assuming a single gamepad, "detected" on its input event
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CORE.Input.Gamepad.ready[0] = true;
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return 1; // Handled gamepad button
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if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
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{
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CORE.Input.Gamepad.currentButtonState[0][button] = 1;
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}
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else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
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return 1; // Handled gamepad button
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}
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// Unknown keycode: fall through to the keyboard handler below.
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}
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KeyboardKey key = ((keycode > 0) && (keycode < KEYCODE_MAP_SIZE))? mapKeycode[keycode] : KEY_NULL;
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@@ -1048,6 +1048,7 @@ void UnloadSoundAlias(Sound alias)
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{
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UntrackAudioBuffer(alias.stream.buffer);
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ma_data_converter_uninit(&alias.stream.buffer->converter, NULL);
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RL_FREE(alias.stream.buffer->converterResidual);
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RL_FREE(alias.stream.buffer);
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}
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}
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