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[examples] Added core_clipboard_text
(#5231)
* added clipboard example * added image check * added note about windows * added indent
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examples/core/core_clipboard_text.c
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208
examples/core/core_clipboard_text.c
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/*******************************************************************************************
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*
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* raylib [core] example - clipboard text
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 5.6-dev
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*
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* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2025-2025 Robin (@RobinsAviary)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdio.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - clipboard text");
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const char* clipboardText = NULL;
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// List of text the user can switch through and copy
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const char* copyableText[] = {"raylib is fun", "hello, clipboard!", "potato chips"};
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unsigned int textIndex = 0;
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const char* popupText = NULL;
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// Initialize timers
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// The amount of time the pop-up text is on screen, before fading
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const float maxTime = 3.0f;
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float textTimer = 0.0f;
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// The length of time text is offset
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const float animMaxTime = 0.1f;
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float pasteAnim = 0.0f;
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float copyAnim = 0.0f;
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int copyAnimMult = 1;
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float textAnim = 0.0f;
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float textAlpha = 0.0f;
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// Offset amount for animations
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const int offsetAmount = -4;
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Check if the user has pressed the copy/paste key combinations
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bool pastePressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V));
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bool copyPressed = (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_C));
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// Update animation timers
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if (textTimer > 0) textTimer -= GetFrameTime();
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if (pasteAnim > 0) pasteAnim -= GetFrameTime();
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if (copyAnim > 0) copyAnim -= GetFrameTime();
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if (textAnim > 0) textAnim -= GetFrameTime();
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// React to the user pressing paste
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if (pastePressed)
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{
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// Most operating systems hide this information until the user presses Ctrl-V on the window.
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// Check to see if the clipboard contains an image
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// This function does nothing outside of Windows, as it directly calls the Windows API
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Image image = GetClipboardImage();
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if (IsImageValid(image))
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{
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// Unload the image
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UnloadImage(image);
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// Update visuals
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popupText = "clipboard contains image";
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}
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else
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{
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// Get text from the user's clipboard
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clipboardText = GetClipboardText();
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// Update visuals
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popupText = "text pasted";
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pasteAnim = animMaxTime;
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}
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// Reset animation values
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textTimer = maxTime;
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textAnim = animMaxTime;
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textAlpha = 1;
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}
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// React to the user pressing copy
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if (copyPressed)
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{
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// Set the text on the user's clipboard
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SetClipboardText(copyableText[textIndex]);
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// Reset values
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textTimer = maxTime;
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textAnim = animMaxTime;
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copyAnim = animMaxTime;
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copyAnimMult = 1;
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textAlpha = 1;
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// Update the text that pops up at the bottom of the screen
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popupText = "text copied";
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}
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// Switch to the next item in the list when the user presses up
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if (IsKeyPressed(KEY_UP))
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{
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// Reset animation
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copyAnim = animMaxTime;
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copyAnimMult = 1;
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textIndex += 1;
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if (textIndex >= sizeof(copyableText) / sizeof(const char*)) // Length of array
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{
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// Loop back to the other end
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textIndex = 0;
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}
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}
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// Switch to the previous item in the list when the user presses down
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if (IsKeyPressed(KEY_DOWN))
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{
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// Reset animation
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copyAnim = animMaxTime;
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copyAnimMult = -1;
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if (textIndex == 0)
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{
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// Loop back to the other end
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textIndex = (sizeof(copyableText) / sizeof(const char*)) - 1; // Length of array minus one
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}
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else
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{
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textIndex -= 1;
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}
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw the user's pasted text, if there is any yet
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if (clipboardText)
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{
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// Offset animation
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int offset = 0;
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if (pasteAnim > 0) offset = offsetAmount;
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// Draw the pasted text
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DrawText("pasted clipboard:", 10, 10 + offset, 20, DARKGREEN);
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DrawText(clipboardText, 10, 30 + offset, 20, DARKGRAY);
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}
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// Offset animation
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int textOffset = 0;
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if (copyAnim > 0) textOffset = offsetAmount;
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// Draw copyable text and controls
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DrawText(copyableText[textIndex], 10, 330 + (textOffset * copyAnimMult), 20, MAROON);
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DrawText("up/down to change string, ctrl-c to copy, ctrl-v to paste", 10, 355, 20, DARKGRAY);
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// Alpha / Offset animation
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if (textAlpha > 0)
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{
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// Offset animation
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int offset = 0;
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if (textAnim > 0) offset = offsetAmount;
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// Draw pop up text
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DrawText(popupText, 10, 425 + offset, 20, ColorAlpha(DARKGREEN, textAlpha));
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// Fade-out animation
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if (textTimer < 0)
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{
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textAlpha -= GetFrameTime();
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}
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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BIN
examples/core/core_clipboard_text.png
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BIN
examples/core/core_clipboard_text.png
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