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Update standard_lighting.c
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@@ -113,7 +113,7 @@ int main()
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material.maps[MAP_DIFFUSE].color = WHITE;
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material.maps[MAP_SPECULAR].color = WHITE;
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model.material = material; // Apply material to model
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model.materials[0] = material; // Apply material to model
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Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
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spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};
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