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Update raylib_api.* by CI
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@@ -753,7 +753,7 @@
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{
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"type": "float",
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"name": "fovy",
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"description": "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic"
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"description": "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic"
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},
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{
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"type": "int",
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@@ -753,7 +753,7 @@ return {
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{
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type = "float",
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name = "fovy",
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description = "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic"
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description = "Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic"
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},
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{
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type = "int",
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@@ -394,7 +394,7 @@ Struct 13: Camera3D (5 fields)
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Field[1]: Vector3 position // Camera position
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Field[2]: Vector3 target // Camera target it looks-at
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Field[3]: Vector3 up // Camera up vector (rotation over its axis)
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Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
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Field[4]: float fovy // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic
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Field[5]: int projection // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
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Struct 14: Camera2D (4 fields)
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Name: Camera2D
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@@ -151,7 +151,7 @@
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<Field type="Vector3" name="position" desc="Camera position" />
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<Field type="Vector3" name="target" desc="Camera target it looks-at" />
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<Field type="Vector3" name="up" desc="Camera up vector (rotation over its axis)" />
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<Field type="float" name="fovy" desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic" />
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<Field type="float" name="fovy" desc="Camera field-of-view aperture in Y (degrees) in perspective, used as near plane height in world units in orthographic" />
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<Field type="int" name="projection" desc="Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC" />
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</Struct>
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<Struct name="Camera2D" fieldCount="4" desc="Camera2D, defines position/orientation in 2d space">
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