REXM: UPDATED: Examples source code header info, aligned with name

This commit is contained in:
Ray
2025-09-07 12:01:51 +02:00
parent 4020885c35
commit 25f4e544d1
68 changed files with 138 additions and 138 deletions

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - mixed audio processing * raylib [audio] example - mixed processor
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed audio processing"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - mixed processor");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - module playing (streaming) * raylib [audio] example - module playing
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -37,7 +37,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X SetConfigFlags(FLAG_MSAA_4X_HINT); // NOTE: Try to enable MSAA 4X
InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - music streaming * raylib [audio] example - music stream
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - music streaming"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - music stream");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - raw audio streaming * raylib [audio] example - raw stream
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -62,7 +62,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw stream");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - sound loading and playing * raylib [audio] example - sound loading
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading");
InitAudioDevice(); // Initialize audio device InitAudioDevice(); // Initialize audio device

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [audio] example - 3d sound positioning * raylib [audio] example - sound positioning
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025 Le Juez Victor (@Bigfoot71) * Copyright (c) 2025-0 Le Juez Victor (@Bigfoot71)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -34,7 +34,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - 3d sound positioning"); InitWindow(screenWidth, screenHeight, "raylib [audio] example - sound positioning");
InitAudioDevice(); InitAudioDevice();

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - 3d first-person camera controller * raylib [core] example - 3d camera fps
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Agnis Aldins (@nezvers) * Copyright (c) 2025 Agnis Aldins (@nezvers)
* *
********************************************************************************************/ ********************************************************************************************/
@@ -80,7 +80,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d first-person camera controller"); InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera fps");
// Initialize camera variables // Initialize camera variables
// NOTE: UpdateCameraFPS() takes care of the rest // NOTE: UpdateCameraFPS() takes care of the rest

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - gamepad input * raylib [core] example - input gamepad
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -38,7 +38,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - input gamepad");
Texture2D texPs3Pad = LoadTexture("resources/ps3.png"); Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
Texture2D texXboxPad = LoadTexture("resources/xbox.png"); Texture2D texXboxPad = LoadTexture("resources/xbox.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - keyboard input * raylib [core] example - input keys
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - input keys");
Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 }; Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - mouse input * raylib [core] example - input mouse
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input"); InitWindow(screenWidth, screenHeight, "raylib [core] example - input mouse");
Vector2 ballPosition = { -100.0f, -100.0f }; Vector2 ballPosition = { -100.0f, -100.0f };
Color ballColor = DARKBLUE; Color ballColor = DARKBLUE;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - generate random sequence * raylib [core] example - random sequence
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -45,7 +45,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random sequence"); InitWindow(screenWidth, screenHeight, "raylib [core] example - random sequence");
int rectCount = 20; int rectCount = 20;
float rectSize = (float)screenWidth/rectCount; float rectSize = (float)screenWidth/rectCount;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - generate random values * raylib [core] example - random values
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values"); InitWindow(screenWidth, screenHeight, "raylib [core] example - random values");
// SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)" // SetRandomSeed(0xaabbccff); // Set a custom random seed if desired, by default: "time(NULL)"

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - smooth pixel-perfect camera * raylib [core] example - smooth pixelperfect
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -35,7 +35,7 @@ int main(void)
const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth; const float virtualRatio = (float)screenWidth/(float)virtualScreenWidth;
InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixel-perfect camera"); InitWindow(screenWidth, screenHeight, "raylib [core] example - smooth pixelperfect");
Camera2D worldSpaceCamera = { 0 }; // Game world camera Camera2D worldSpaceCamera = { 0 }; // Game world camera
worldSpaceCamera.zoom = 1.0f; worldSpaceCamera.zoom = 1.0f;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - storage save/load values * raylib [core] example - storage values
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -41,7 +41,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values"); InitWindow(screenWidth, screenHeight, "raylib [core] example - storage values");
int score = 0; int score = 0;
int hiscore = 0; int hiscore = 0;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - window scale letterbox * raylib [core] example - window letterbox
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -32,7 +32,7 @@ int main(void)
// Enable config flags for resizable window and vertical synchro // Enable config flags for resizable window and vertical synchro
SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT); SetConfigFlags(FLAG_WINDOW_RESIZABLE | FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [core] example - window scale letterbox"); InitWindow(screenWidth, screenHeight, "raylib [core] example - window letterbox");
SetWindowMinSize(320, 240); SetWindowMinSize(320, 240);
int gameScreenWidth = 640; int gameScreenWidth = 640;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [core] example - core world screen * raylib [core] example - world screen
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - core world screen"); InitWindow(screenWidth, screenHeight, "raylib [core] example - world screen");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -41,7 +41,7 @@ core;core_custom_frame_control;★★★★;4.0;4.0;2021;2025;"Ramon Santamaria"
core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev core;core_smooth_pixelperfect;★★★☆;3.7;4.0;2021;2025;"Giancamillo Alessandroni";@NotManyIdeasDev
core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east core;core_random_sequence;★☆☆☆;5.0;5.0;2023;2025;"Dalton Overmyer";@REDl3east
core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5 core;core_automation_events;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
core;core_high_dpi;★★☆☆;5.0;5.5;2025;0;"Jonathan Marler";@marler8997 core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5 shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5 shapes;shapes_colors_palette;★★☆☆;1.0;2.5;2014;2025;"Ramon Santamaria";@raysan5
@@ -98,7 +98,7 @@ text;text_input_box;★★☆☆;1.7;3.5;2017;2025;"Ramon Santamaria";@raysan5
text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5 text;text_writing_anim;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor text;text_rectangle_bounds;★★★★;2.5;4.0;2018;2025;"Vlad Adrian";@demizdor
text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor text;text_unicode_emojis;★★★★;2.5;4.0;2019;2025;"Vlad Adrian";@demizdor
text;text_unicode_ranges;★★★★;5.5;5.6;2025;0;"Vlad Adrian";@demizdor text;text_unicode_ranges;★★★★;5.5;5.6;2025;2025;"Vlad Adrian";@demizdor
text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor text;text_3d_drawing;★★★★;3.5;4.0;2021;2025;"Vlad Adrian";@demizdor
text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5 text;text_codepoints_loading;★★★☆;4.2;4.2;2022;2025;"Ramon Santamaria";@raysan5
models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant models;models_animation;★★☆☆;2.5;3.5;2019;2025;"Culacant";@culacant
@@ -160,7 +160,7 @@ audio;audio_sound_loading;★☆☆☆;1.1;3.5;2014;2025;"Ramon Santamaria";@ray
audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan audio;audio_mixed_processor;★★★★;4.2;4.2;2023;2025;"hkc";@hatkidchan
audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5 audio;audio_stream_effects;★★★★;4.2;5.0;2022;2025;"Ramon Santamaria";@raysan5
audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501 audio;audio_sound_multi;★★☆☆;5.0;5.0;2023;2025;"Jeffery Myers";@JeffM2501
audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;0;"Le Juez Victor";@Bigfoot71 audio;audio_sound_positioning;★★☆☆;5.5;5.5;2025;2025;"Le Juez Victor";@Bigfoot71
others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5 others;rlgl_standalone;★★★★;1.6;4.0;2014;2025;"Ramon Santamaria";@raysan5
others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41 others;rlgl_compute_shader;★★★★;4.0;4.0;2021;2025;"Teddy Astie";@tsnake41
others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx others;easings_testbed;★★★☆;2.5;3.0;2019;2025;"Juan Miguel López";@flashback-fx

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - model animation * raylib [models] example - animation
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation"); InitWindow(screenWidth, screenHeight, "raylib [models] example - animation");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - billboard render * raylib [models] example - billboard rendering
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -26,7 +26,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard render"); InitWindow(screenWidth, screenHeight, "raylib [models] example - billboard rendering");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - cubicmap loading and drawing * raylib [models] example - cubicmap
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap loading and drawing"); InitWindow(screenWidth, screenHeight, "raylib [models] example - cubicmap");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - heightmap terrain * raylib [models] example - heightmap
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap terrain"); InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap");
// Define our custom camera to look into our 3d world // Define our custom camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - models loading * raylib [models] example - loading
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -38,7 +38,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - loading gltf animations * raylib [models] example - loading gltf
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -32,7 +32,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf animations"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading gltf");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - models loading m3d * raylib [models] example - loading m3d
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -31,7 +31,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [models] example - models loading m3d"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading m3d");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - magicavoxel loading * raylib [models] example - loading vox
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -47,7 +47,7 @@ int main(void)
"resources/models/vox/fez.vox" "resources/models/vox/fez.vox"
}; };
InitWindow(screenWidth, screenHeight, "raylib [models] example - magicavoxel loading"); InitWindow(screenWidth, screenHeight, "raylib [models] example - loading vox");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [models] example - plane rotations (yaw, pitch, roll) * raylib [models] example - yaw pitch roll
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -30,7 +30,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
//SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); //SetConfigFlags(FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
InitWindow(screenWidth, screenHeight, "raylib [models] example - plane rotations (yaw, pitch, roll)"); InitWindow(screenWidth, screenHeight, "raylib [models] example - yaw pitch roll");
Camera camera = { 0 }; Camera camera = { 0 };
camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective camera.position = (Vector3){ 0.0f, 50.0f, -120.0f };// Camera position perspective

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@@ -1,10 +1,10 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [math] example - vector angle * raylib [others] example - vector angle
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
* Example originally created with raylib 1.0, last time updated with raylib 4.6 * Example originally created with raylib 1.0, last time updated with raylib 5.0
* *
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
@@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle"); InitWindow(screenWidth, screenHeight, "raylib [others] example - vector angle");
Vector2 v0 = { screenWidth/2, screenHeight/2 }; Vector2 v0 = { screenWidth/2, screenHeight/2 };
Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f }); Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - custom uniform variable * raylib [shaders] example - custom uniform
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -40,7 +40,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - sieve of Eratosthenes * raylib [shaders] example - eratosthenes
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -45,7 +45,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - sieve of Eratosthenes"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - eratosthenes");
RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight);

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - fog * raylib [shaders] example - fog rendering
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -44,7 +44,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - fog rendering");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - write depth buffer * raylib [shaders] example - hybrid render
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hybrid render");
// This Shader calculates pixel depth and color using raymarch // This Shader calculates pixel depth and color using raymarch
Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION)); Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION));

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - julia sets * raylib [shaders] example - julia set
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -53,7 +53,7 @@ int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia sets"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - julia set");
// Load julia set shader // Load julia set shader
// NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader // NOTE: Defining 0 (NULL) for vertex shader forces usage of internal default vertex shader

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - multi sample2D * raylib [shaders] example - multi sample2d
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -38,7 +38,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2D"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - multi sample2d");
Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 }); Image imRed = GenImageColor(800, 450, (Color){ 255, 0, 0, 255 });
Texture texRed = LoadTextureFromImage(imRed); Texture texRed = LoadTextureFromImage(imRed);

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@@ -14,7 +14,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5) * Copyright (c) 2025 Jeremy Montgomery (@Sir_Irk) and Ramon Santamaria (@raysan5)
* *
********************************************************************************************/ ********************************************************************************************/

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - color palette switch * raylib [shaders] example - palette switch
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -86,7 +86,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color palette switch"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - palette switch");
// Load shader to be used on some parts drawing // Load shader to be used on some parts drawing
// NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version // NOTE 1: Using GLSL 330 shader version, on OpenGL ES 2.0 use GLSL 100 shader version

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - postprocessing shader * raylib [shaders] example - postprocessing
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -77,7 +77,7 @@ int main(void)
SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available) SetConfigFlags(FLAG_MSAA_4X_HINT); // Enable Multi Sampling Anti Aliasing 4x (if available)
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing shader"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - postprocessing");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - raymarching shapes * raylib [shaders] example - raymarching
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -35,7 +35,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching");
Camera camera = { 0 }; Camera camera = { 0 };
camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position camera.position = (Vector3){ 2.5f, 2.5f, 3.0f }; // Camera position

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@@ -11,7 +11,7 @@
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software * BSD-like license that allows static linking with closed source software
* *
* Copyright (c) 2025-2025 Anstro Pleuton (@anstropleuton) * Copyright (c) 2025 Anstro Pleuton (@anstropleuton)
* *
********************************************************************************************/ ********************************************************************************************/

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - shapes and texture shaders * raylib [shaders] example - shapes textures
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -38,7 +38,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes and texture shaders"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shapes textures");
Texture2D fudesumi = LoadTexture("resources/fudesumi.png"); Texture2D fudesumi = LoadTexture("resources/fudesumi.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - simple shader mask * raylib [shaders] example - simple mask
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -41,7 +41,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple shader mask"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - simple mask");
// Define the camera to look into our 3d world // Define the camera to look into our 3d world
Camera camera = { 0 }; Camera camera = { 0 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - shader spotlight * raylib [shaders] example - spotlight
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -81,7 +81,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - shader spotlight"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - spotlight");
HideCursor(); HideCursor();
Texture texRay = LoadTexture("resources/raysan.png"); Texture texRay = LoadTexture("resources/raysan.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - texture drawing * raylib [shaders] example - texture rendering
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture drawing"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - texture rendering");
Image imBlank = GenImageColor(1024, 1024, BLANK); Image imBlank = GenImageColor(1024, 1024, BLANK);
Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader Texture2D texture = LoadTextureFromImage(imBlank); // Load blank texture to fill on shader

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shaders] example - write depth buffer * raylib [shaders] example - write depth
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -44,7 +44,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth buffer"); InitWindow(screenWidth, screenHeight, "raylib [shaders] example - write depth");
// The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;` // The shader inverts the depth buffer by writing into it by `gl_FragDepth = 1 - gl_FragCoord.z;`
Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION)); Shader shader = LoadShader(0, TextFormat("resources/shaders/glsl%i/write_depth.fs", GLSL_VERSION));

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - basic shapes drawing * raylib [shapes] example - basic shapes
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes");
float rotation = 0.0f; float rotation = 0.0f;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - cubic-bezier lines * raylib [shapes] example - lines bezier
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -26,7 +26,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT); SetConfigFlags(FLAG_MSAA_4X_HINT);
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines bezier");
Vector2 startPoint = { 30, 30 }; Vector2 startPoint = { 30, 30 };
Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 }; Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - raylib logo using shapes * raylib [shapes] example - logo raylib
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - raylib logo animation * raylib [shapes] example - logo raylib anim
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo animation"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - logo raylib anim");
int logoPositionX = screenWidth/2 - 128; int logoPositionX = screenWidth/2 - 128;
int logoPositionY = screenHeight/2 - 128; int logoPositionY = screenHeight/2 - 128;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - rectangle avanced * raylib [shapes] example - rectangle advanced
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -37,7 +37,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle avanced"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle advanced");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - rectangle scaling mouse * raylib [shapes] example - rectangle scaling
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling");
Rectangle rec = { 100, 100, 200, 80 }; Rectangle rec = { 100, 100, 200, 80 };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [shapes] example - draw ring * raylib [shapes] example - ring drawing
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -30,7 +30,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw ring"); InitWindow(screenWidth, screenHeight, "raylib [shapes] example - ring drawing");
Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f }; Vector2 center = {(GetScreenWidth() - 300)/2.0f, GetScreenHeight()/2.0f };

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - 3d text drawing * raylib [text] example - 3d drawing
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -87,7 +87,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT); SetConfigFlags(FLAG_MSAA_4X_HINT|FLAG_VSYNC_HINT);
InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d text drawing"); InitWindow(screenWidth, screenHeight, "raylib [text] example - 3d drawing");
bool spin = true; // Spin the camera? bool spin = true; // Spin the camera?
bool multicolor = false; // Multicolor mode bool multicolor = false; // Multicolor mode

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - font texture filters * raylib [text] example - font filters
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font texture filters"); InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters");
const char msg[50] = "Loaded Font"; const char msg[50] = "Loaded Font";

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - font SDF loading * raylib [text] example - font sdf
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -33,7 +33,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - font SDF loading"); InitWindow(screenWidth, screenHeight, "raylib [text] example - font sdf");
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - sprite font loading * raylib [text] example - font spritefont
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -35,7 +35,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); InitWindow(screenWidth, screenHeight, "raylib [text] example - font spritefont");
const char msg1[50] = "THIS IS A custom SPRITE FONT..."; const char msg1[50] = "THIS IS A custom SPRITE FONT...";
const char msg2[50] = "...and this is ANOTHER CUSTOM font..."; const char msg2[50] = "...and this is ANOTHER CUSTOM font...";

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - text formatting * raylib [text] example - format text
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); InitWindow(screenWidth, screenHeight, "raylib [text] example - format text");
int score = 100020; int score = 100020;
int hiscore = 200450; int hiscore = 200450;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [text] example - text writing animation * raylib [text] example - writing anim
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - text writing animation"); InitWindow(screenWidth, screenHeight, "raylib [text] example - writing anim");
const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)"; const char message[128] = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - gif playing * raylib [textures] example - gif player
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -28,7 +28,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif playing"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - gif player");
int animFrames = 0; int animFrames = 0;

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - procedural images generation * raylib [textures] example - image generation
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - image generation");
Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE); Image verticalGradient = GenImageGradientLinear(screenWidth, screenHeight, 0, RED, BLUE);
Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE); Image horizontalGradient = GenImageGradientLinear(screenWidth, screenHeight, 90, RED, BLUE);

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - image convolution * raylib [textures] example - image kernel
* *
* Example complexity rating: [★★★★] 4/4 * Example complexity rating: [★★★★] 4/4
* *
@@ -34,7 +34,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image convolution"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - image kernel");
Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM) Image image = LoadImage("resources/cat.png"); // Loaded in CPU memory (RAM)

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - image rotation * raylib [textures] example - image rotate
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotation"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - image rotate");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image45 = LoadImage("resources/raylib_logo.png"); Image image45 = LoadImage("resources/raylib_logo.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - image text drawing * raylib [textures] example - image text
* *
* Example complexity rating: [★★☆☆] 2/4 * Example complexity rating: [★★☆☆] 2/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text");
Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM) Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - texture loading and drawing * raylib [textures] example - logo raylib
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - logo raylib");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading Texture2D texture = LoadTexture("resources/raylib_logo.png"); // Texture loading

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - N-patch drawing * raylib [textures] example - npatch drawing
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - N-patch drawing"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - npatch drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png"); Texture2D nPatchTexture = LoadTexture("resources/ninepatch_button.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - textured polygon * raylib [textures] example - polygon drawing
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -35,7 +35,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - polygon drawing");
// Define texture coordinates to map our texture to poly // Define texture coordinates to map our texture to poly
Vector2 texcoords[MAX_POINTS] = { Vector2 texcoords[MAX_POINTS] = {

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - texture from raw data * raylib [textures] example - raw data
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -29,7 +29,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture from raw data"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - raw data");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - texture source and destination rectangles * raylib [textures] example - srcrec dstrec
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -25,7 +25,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture source and destination rectangles"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - srcrec dstrec");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - textures tiled drawing * raylib [textures] example - tiled drawing
* *
* Example complexity rating: [★★★☆] 3/4 * Example complexity rating: [★★★☆] 3/4
* *
@@ -36,7 +36,7 @@ int main(void)
const int screenHeight = 450; const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - tiled drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png"); Texture texPattern = LoadTexture("resources/patterns.png");

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@@ -1,6 +1,6 @@
/******************************************************************************************* /*******************************************************************************************
* *
* raylib [textures] example - texture to image * raylib [textures] example - to image
* *
* Example complexity rating: [★☆☆☆] 1/4 * Example complexity rating: [★☆☆☆] 1/4
* *
@@ -27,7 +27,7 @@ int main(void)
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image"); InitWindow(screenWidth, screenHeight, "raylib [textures] example - to image");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)