REVIEWED: example: textures_clipboard_image

This commit is contained in:
Ray
2026-03-02 12:42:55 +01:00
parent 8596c940ae
commit 2c5e7f8db6

View File

@@ -4,26 +4,25 @@
*
* Example complexity rating: [★☆☆☆] 1/4
*
* Example originally created with raylib 5.5, last time updated with raylib 5.6
* Example originally created with raylib 6.0, last time updated with raylib 6.0
*
* Example contributed by Maicon Santana (@maiconpintoabreu) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2026-2026 Maicon Santana (@maiconpintoabreu)
* Copyright (c) 2026 Maicon Santana (@maiconpintoabreu)
*
********************************************************************************************/
#define RCORE_PLATFORM_RGFW
#include "raylib.h"
#define MAX_IAMGE_COLLECTION_AMOUNT 1000
#define MAX_TEXTURE_COLLECTION 20
typedef struct ImageCollection {
typedef struct TextureCollection {
Texture2D texture;
Vector2 position;
} ImageCollection;
} TextureCollection;
//------------------------------------------------------------------------------------
// Program main entry point
@@ -37,7 +36,7 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [textures] example - clipboard_image");
ImageCollection collection[MAX_IAMGE_COLLECTION_AMOUNT] = {0};
TextureCollection collection[MAX_TEXTURE_COLLECTION] = { 0 };
int currentCollectionIndex = 0;
SetTargetFPS(60);
@@ -48,26 +47,19 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update variables / Implement example logic at this point
//----------------------------------------------------------------------------------
if(IsKeyPressed(KEY_R))
if (IsKeyPressed(KEY_R)) // Reset image collection
{
// Unload textures to avoid memory leaks
for (int i = 0; i < MAX_TEXTURE_COLLECTION; i++) UnloadTexture(collection[i].texture);
currentCollectionIndex = 0;
// Unload Texture to avoid Memory leak
for (int i=0;i<MAX_IAMGE_COLLECTION_AMOUNT;i++)
{
if (IsTextureValid(collection[i].texture))
{
UnloadTexture(collection[i].texture);
}
}
}
if (currentCollectionIndex < MAX_IAMGE_COLLECTION_AMOUNT && IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V))
if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_V) &&
(currentCollectionIndex < MAX_TEXTURE_COLLECTION))
{
Image image = GetClipboardImage();
if (IsImageValid(image))
{
collection[currentCollectionIndex].texture = LoadTextureFromImage(image);
@@ -75,28 +67,25 @@ int main(void)
currentCollectionIndex++;
UnloadImage(image);
}
else
{
TraceLog(LOG_INFO, "Nothing to paste here");
}
else TraceLog(LOG_INFO, "IMAGE: Could not retrieve image from clipboard");
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
for (int i=0;i<currentCollectionIndex;i++)
for (int i = 0; i < currentCollectionIndex; i++)
{
if (IsTextureValid(collection[i].texture))
{
DrawTexturePro(
collection[i].texture,
DrawTexturePro(collection[i].texture,
(Rectangle){0,0,collection[i].texture.width, collection[i].texture.height},
(Rectangle){collection[i].position.x,collection[i].position.y,collection[i].texture.width, collection[i].texture.height},
(Vector2){collection[i].texture.width*0.5f, collection[i].texture.height*0.5f},
0.0f,
WHITE);
0.0f, WHITE);
}
}
@@ -109,13 +98,9 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i=0;i<MAX_IAMGE_COLLECTION_AMOUNT;i++)
for (int i = 0; i < MAX_TEXTURE_COLLECTION;i ++)
{
if (IsTextureValid(collection[i].texture))
{
UnloadTexture(collection[i].texture);
}
UnloadTexture(collection[i].texture);
}
CloseWindow(); // Close window and OpenGL context