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typo fix (#4656)
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@@ -63,7 +63,7 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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// If anyone moves this frame, how far will they move based on the time since the last frame
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// this moves thigns at 10 world units per second, regardless of the actual FPS
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// this moves things at 10 world units per second, regardless of the actual FPS
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float offsetThisFrame = 10.0f*GetFrameTime();
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// Move Player1 forward and backwards (no turning)
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@@ -171,4 +171,4 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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}
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}
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