mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-26 12:27:01 +00:00
[examples] Added shapes_lines_drawing (#5283)
* Added shapes_lines_drawing Example * store result of clamp * conventions * fixed more brackets * buffer comments
This commit is contained in:
146
examples/shapes/shapes_lines_drawing.c
Normal file
146
examples/shapes/shapes_lines_drawing.c
Normal file
@@ -0,0 +1,146 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - lines drawing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Robin (@RobinsAviary) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "raymath.h"
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - lines drawing");
|
||||
|
||||
// Hint text that shows before you click the screen
|
||||
bool startText = true;
|
||||
|
||||
// The mouse's position on the previous frame
|
||||
Vector2 mousePositionPrevious = GetMousePosition();
|
||||
|
||||
// The canvas to draw lines on
|
||||
RenderTexture canvas = LoadRenderTexture(screenWidth, screenHeight);
|
||||
|
||||
// The background color of the canvas
|
||||
const Color backgroundColor = RAYWHITE;
|
||||
|
||||
// The line's thickness
|
||||
float lineThickness = 8.0f;
|
||||
// The lines hue (in HSV, from 0-360)
|
||||
float lineHue = 0.0f;
|
||||
|
||||
// Clear the canvas to the background color
|
||||
BeginTextureMode(canvas);
|
||||
ClearBackground(backgroundColor);
|
||||
EndTextureMode();
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// Disable the hint text once the user clicks
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT) && startText)
|
||||
{
|
||||
startText = false;
|
||||
}
|
||||
|
||||
// Clear the canvas when the user middle-clicks
|
||||
if (IsMouseButtonPressed(MOUSE_BUTTON_MIDDLE))
|
||||
{
|
||||
BeginTextureMode(canvas);
|
||||
ClearBackground(backgroundColor);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
// Store whether the left and right buttons are down
|
||||
bool leftButtonDown = IsMouseButtonDown(MOUSE_BUTTON_LEFT);
|
||||
bool rightButtonDown = IsMouseButtonDown(MOUSE_BUTTON_RIGHT);
|
||||
|
||||
if (leftButtonDown || rightButtonDown)
|
||||
{
|
||||
// The color for the line
|
||||
Color drawColor;
|
||||
|
||||
if (leftButtonDown)
|
||||
{
|
||||
// Increase the hue value by the distance our cursor has moved since the last frame (divided by 3)
|
||||
lineHue += Vector2Distance(mousePositionPrevious, GetMousePosition())/3.0f;
|
||||
|
||||
// While the hue is >=360, subtract it to bring it down into the range 0-360
|
||||
// This is more visually accurate than resetting to zero
|
||||
while (lineHue >= 360.0f)
|
||||
{
|
||||
lineHue -= 360.0f;
|
||||
}
|
||||
|
||||
// Create the final color
|
||||
drawColor = ColorFromHSV(lineHue, 1.0f, 1.0f);
|
||||
}
|
||||
else if (rightButtonDown)
|
||||
{
|
||||
// Use the background color as an "eraser"
|
||||
drawColor = backgroundColor;
|
||||
}
|
||||
|
||||
// Draw the line onto the canvas
|
||||
BeginTextureMode(canvas);
|
||||
// Circles act as "caps", smoothing corners
|
||||
DrawCircleV(mousePositionPrevious, lineThickness/2.0f, drawColor);
|
||||
DrawCircleV(GetMousePosition(), lineThickness/2.0f, drawColor);
|
||||
DrawLineEx(mousePositionPrevious, GetMousePosition(), lineThickness, drawColor);
|
||||
EndTextureMode();
|
||||
}
|
||||
|
||||
// Update line thickness based on mousewheel
|
||||
lineThickness += GetMouseWheelMove();
|
||||
lineThickness = Clamp(lineThickness, 1.0, 500.0f);
|
||||
|
||||
// Update mouse's previous position
|
||||
mousePositionPrevious = GetMousePosition();
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
// Draw the render texture to the screen, flipped vertically to make it appear top-side up
|
||||
DrawTextureRec(canvas.texture, (Rectangle){ 0.0f, 0.0f, (float)canvas.texture.width,(float)-canvas.texture.height }, Vector2Zero(), WHITE);
|
||||
|
||||
// Draw the preview circle
|
||||
if (!leftButtonDown) DrawCircleLinesV(GetMousePosition(), lineThickness/2.0f, (Color){ 127, 127, 127, 127 });
|
||||
|
||||
// Draw the hint text
|
||||
if (startText) DrawText("try clicking and dragging!", 275, 215, 20, LIGHTGRAY);
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Unload the canvas render texture
|
||||
UnloadRenderTexture(canvas);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/shapes/shapes_lines_drawing.png
Normal file
BIN
examples/shapes/shapes_lines_drawing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 34 KiB |
Reference in New Issue
Block a user