mirror of
https://github.com/raysan5/raylib.git
synced 2025-10-09 03:16:27 +00:00
REVIEWED: Window state flags -WIP-
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
This commit is contained in:
220
src/core.c
220
src/core.c
@@ -919,7 +919,7 @@ bool WindowShouldClose(void)
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if (CORE.Window.ready)
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{
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// While window minimized, stop loop execution
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while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents();
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while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
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CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle);
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@@ -1076,42 +1076,6 @@ void ToggleFullscreen(void)
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#endif
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}
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// Set window state: hidden (only PLATFORM_DESKTOP)
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void HideWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwHideWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
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#endif
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}
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// Set window state: visible (only PLATFORM_DESKTOP)
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void UnhideWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwShowWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
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#endif
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}
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// Set window state: decorated (only PLATFORM_DESKTOP)
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void DecorateWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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#endif
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}
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// Set window state: undecorated (only PLATFORM_DESKTOP)
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void UndecorateWindow(void)
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{
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#if defined(PLATFORM_DESKTOP)
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
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#endif
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}
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// Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
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void MaximizeWindow(void)
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{
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@@ -1153,8 +1117,18 @@ void SetWindowState(unsigned int flags)
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// Check previous state and requested state to apply required changes
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// NOTE: In most cases the functions already change the flags internally
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// State change: FLAG_VSYNC_HINT
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if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
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{
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glfwSwapInterval(1);
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CORE.Window.flags |= FLAG_VSYNC_HINT;
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}
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// State change: FLAG_FULLSCREEN_MODE
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen();
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE))
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{
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ToggleFullscreen(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_RESIZABLE
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if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
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@@ -1164,22 +1138,32 @@ void SetWindowState(unsigned int flags)
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}
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// State change: FLAG_WINDOW_UNDECORATED
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if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow();
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// State change: FLAG_WINDOW_TRANSPARENT
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if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
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if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED))
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{
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization");
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE);
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CORE.Window.flags |= FLAG_WINDOW_UNDECORATED;
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}
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// State change: FLAG_WINDOW_HIDDEN
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if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow();
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if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
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{
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glfwHideWindow(CORE.Window.handle);
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CORE.Window.flags |= FLAG_WINDOW_HIDDEN;
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}
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// State change: FLAG_WINDOW_MINIMIZED
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if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow();
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if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
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{
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//GLFW_ICONIFIED
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MinimizeWindow(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_MAXIMIZED
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if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow();
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if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
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{
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//GLFW_MAXIMIZED
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MaximizeWindow(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_UNFOCUSED
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if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
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@@ -1195,32 +1179,135 @@ void SetWindowState(unsigned int flags)
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CORE.Window.flags |= FLAG_WINDOW_TOPMOST;
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}
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// State change: FLAG_WINDOW_ALWAYS_RUN
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if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
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{
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CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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}
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// The following states can not be changed after window creation
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// State change: FLAG_WINDOW_TRANSPARENT
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if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
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}
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// State change: FLAG_WINDOW_HIGHDPI
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if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization");
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}
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// State change: FLAG_WINDOW_ALWAYS_RUN
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if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN;
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// State change: FLAG_VSYNC_HINT
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if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0))
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{
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glfwSwapInterval(1);
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CORE.Window.flags |= FLAG_VSYNC_HINT;
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
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}
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// State change: FLAG_MSAA_4X_HINT
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if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization");
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TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
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}
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// State change: FLAG_INTERLACED_HINT
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if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
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{
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization");
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization");
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}
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}
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// Clear window configuration state flags
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void ClearWindowState(unsigned int flags)
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{
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// Check previous state and requested state to apply required changes
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// NOTE: In most cases the functions already change the flags internally
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// State change: FLAG_VSYNC_HINT
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if (((CORE.Window.flags & FLAG_VSYNC_HINT) > 0) && ((flags & FLAG_VSYNC_HINT) > 0))
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{
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glfwSwapInterval(0);
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CORE.Window.flags ^= ~FLAG_VSYNC_HINT;
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}
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// State change: FLAG_FULLSCREEN_MODE
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if (((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) && ((flags & FLAG_FULLSCREEN_MODE) > 0))
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{
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ToggleFullscreen(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_RESIZABLE
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if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))
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{
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_FALSE);
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CORE.Window.flags &= ~FLAG_WINDOW_RESIZABLE;
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}
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// State change: FLAG_WINDOW_UNDECORATED
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if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) && ((flags & FLAG_WINDOW_UNDECORATED) > 0))
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{
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE);
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CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED;
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}
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// State change: FLAG_WINDOW_HIDDEN
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if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) && ((flags & FLAG_WINDOW_HIDDEN) > 0))
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{
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glfwShowWindow(CORE.Window.handle);
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CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN;
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}
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// State change: FLAG_WINDOW_MINIMIZED
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if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) && ((flags & FLAG_WINDOW_MINIMIZED) > 0))
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{
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RestoreWindow(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_MAXIMIZED
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if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0))
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{
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RestoreWindow(); // NOTE: Window state flag updated inside function
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}
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// State change: FLAG_WINDOW_UNFOCUSED
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if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))
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{
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_TRUE);
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CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;
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}
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// State change: FLAG_WINDOW_TOPMOST
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if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) && ((flags & FLAG_WINDOW_TOPMOST) > 0))
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{
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glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_FALSE);
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CORE.Window.flags &= ~FLAG_WINDOW_TOPMOST;
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}
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// State change: FLAG_WINDOW_ALWAYS_RUN
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if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) > 0) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0))
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{
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CORE.Window.flags &= ~FLAG_WINDOW_ALWAYS_RUN;
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}
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// The following states can not be changed after window creation
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// State change: FLAG_WINDOW_TRANSPARENT
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if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by configured before window initialization");
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}
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// State change: FLAG_WINDOW_HIGHDPI
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if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) && ((flags & FLAG_WINDOW_HIGHDPI) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by configured before window initialization");
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}
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// State change: FLAG_MSAA_4X_HINT
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if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
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{
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TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by configured before window initialization");
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}
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// State change: FLAG_INTERLACED_HINT
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if (((CORE.Window.flags & FLAG_INTERLACED_HINT) > 0) && ((flags & FLAG_INTERLACED_HINT) > 0))
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{
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by configured before window initialization");
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}
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}
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@@ -3012,17 +3099,17 @@ static bool InitGraphicsDevice(int width, int height)
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// Check window creation flags
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if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true;
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE); // Visible window
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else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE); // Window initially hidden
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // Border and buttons on Window
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else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE); // Decorated window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE); // Resizable window
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else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE); // Avoid window being resizable
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE);
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else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE);
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if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);
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else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE);
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else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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@@ -3176,7 +3263,7 @@ static bool InitGraphicsDevice(int width, int height)
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TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
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TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
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}
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glfwSetWindowSizeCallback(CORE.Window.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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glfwSetCursorEnterCallback(CORE.Window.handle, CursorEnterCallback);
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glfwSetKeyCallback(CORE.Window.handle, KeyCallback);
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@@ -3822,6 +3909,9 @@ static bool InitGraphicsDevice(int width, int height)
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_UWP)
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CORE.Window.ready = true;
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#endif
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if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0) MinimizeWindow();
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return true;
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}
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|
21
src/raylib.h
21
src/raylib.h
@@ -154,8 +154,6 @@
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// Temporal hack to avoid breaking old codebases using
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// deprecated raylib implementation of these functions
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#define FormatText TextFormat
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#define SubText TextSubtext
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#define ShowWindow UnhideWindow
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#define LoadText LoadFileText
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#define GetExtension GetFileExtension
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//#define Fade(c, a) ColorAlpha(c, a)
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@@ -466,18 +464,18 @@ typedef struct VrDeviceInfo {
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// NOTE: Every bit registers one state (use it with bit masks)
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// By default all flags are set to 0
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typedef enum {
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
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FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
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FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
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FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
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FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
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FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
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FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
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FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
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FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
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FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
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FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
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FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
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} ConfigFlag;
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@@ -899,15 +897,12 @@ RLAPI bool IsWindowMaximized(void); // Check if wi
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RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP)
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RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
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RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
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RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
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RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
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RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP)
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RLAPI void HideWindow(void); // Set window state: hidden (only PLATFORM_DESKTOP)
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RLAPI void UnhideWindow(void); // Set window state: visible (only PLATFORM_DESKTOP)
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RLAPI void DecorateWindow(void); // Set window state: decorated (only PLATFORM_DESKTOP)
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RLAPI void UndecorateWindow(void); // Set window state: undecorated (only PLATFORM_DESKTOP)
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RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP)
|
||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP)
|
||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
@@ -1499,12 +1494,6 @@ RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set vol
|
||||
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
|
||||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Network (Module: network)
|
||||
//------------------------------------------------------------------------------------
|
||||
|
||||
// IN PROGRESS: Check rnet.h for reference
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
||||
|
Reference in New Issue
Block a user