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	REDESIGNED: Window state config #1367 -WIP-
Some flags not working properly yet...
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								examples/core/core_window_flags.c
									
									
									
									
									
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								examples/core/core_window_flags.c
									
									
									
									
									
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							| @@ -0,0 +1,122 @@ | ||||
| /******************************************************************************************* | ||||
| * | ||||
| *   raylib [core] example - window flags | ||||
| * | ||||
| *   This example has been created using raylib 3.5 (www.raylib.com) | ||||
| *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||||
| * | ||||
| *   Copyright (c) 2020 Ramon Santamaria (@raysan5) | ||||
| * | ||||
| ********************************************************************************************/ | ||||
|  | ||||
| #include "raylib.h" | ||||
|  | ||||
| int main(void) | ||||
| { | ||||
|     // Initialization | ||||
|     //--------------------------------------------------------- | ||||
|     const int screenWidth = 800; | ||||
|     const int screenHeight = 450; | ||||
|      | ||||
|     // Possible window flags | ||||
|     /* | ||||
|     FLAG_FULLSCREEN_MODE    -> not working | ||||
|     FLAG_WINDOW_RESIZABLE   | ||||
|     FLAG_WINDOW_UNDECORATED | ||||
|     FLAG_WINDOW_TRANSPARENT | ||||
|     FLAG_WINDOW_HIDDEN      | ||||
|     FLAG_WINDOW_MINIMIZED   -> not working | ||||
|     FLAG_WINDOW_MAXIMIZED   -> not working | ||||
|     FLAG_WINDOW_UNFOCUSED   | ||||
|     FLAG_WINDOW_TOPMOST     | ||||
|     FLAG_WINDOW_HIGHDPI     -> errors after minimize-resize, fb size is recalculated | ||||
|     FLAG_WINDOW_ALWAYS_RUN  -> not working | ||||
|     FLAG_VSYNC_HINT         | ||||
|     FLAG_MSAA_4X_HINT       | ||||
|     FLAG_INTERLACED_HINT    | ||||
|     */ | ||||
|      | ||||
|     // Set configuration flags for window creation | ||||
|     SetConfigFlags(FLAG_WINDOW_HIGHDPI); | ||||
|     InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); | ||||
|  | ||||
|     Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; | ||||
|     Vector2 ballSpeed = { 5.0f, 4.0f }; | ||||
|     int ballRadius = 20; | ||||
|  | ||||
|     int framesCounter = 0; | ||||
|      | ||||
|     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | ||||
|     //---------------------------------------------------------- | ||||
|  | ||||
|     // Main game loop | ||||
|     while (!WindowShouldClose())    // Detect window close button or ESC key | ||||
|     { | ||||
|         // Update | ||||
|         //----------------------------------------------------- | ||||
|         if (IsKeyPressed(KEY_ONE)) SetWindowState(FLAG_FULLSCREEN_MODE); | ||||
|         if (IsKeyPressed(KEY_TWO)) SetWindowState(FLAG_WINDOW_RESIZABLE); | ||||
|         if (IsKeyPressed(KEY_THREE)) SetWindowState(FLAG_WINDOW_UNDECORATED); | ||||
|         if (IsKeyPressed(KEY_FOUR)) { SetWindowState(FLAG_WINDOW_HIDDEN); framesCounter = 0; } | ||||
|         if (IsKeyPressed(KEY_FIVE)) SetWindowState(FLAG_WINDOW_MINIMIZED); | ||||
|         if (IsKeyPressed(KEY_SIX)) SetWindowState(FLAG_WINDOW_MAXIMIZED);   // NOTE: Requires FLAG_WINDOW_RESIZABLE! | ||||
|         if (IsKeyPressed(KEY_SEVEN)) SetWindowState(FLAG_WINDOW_UNFOCUSED); // not working  | ||||
|         if (IsKeyPressed(KEY_EIGHT)) SetWindowState(FLAG_WINDOW_TOPMOST); | ||||
|          | ||||
|         if (IsKeyPressed(KEY_F)) ToggleFullscreen();  // modifies window size when scaling! | ||||
|         if (IsKeyPressed(KEY_R)) RestoreWindow(); | ||||
|         if (IsKeyPressed(KEY_D)) DecorateWindow(); | ||||
|         if (IsWindowState(FLAG_WINDOW_HIDDEN)) | ||||
|         { | ||||
|             framesCounter++; | ||||
|             if (framesCounter >= 180) UnhideWindow(); // Show window after 3 seconds | ||||
|         } | ||||
|  | ||||
|         // Bouncing ball logic | ||||
|         ballPosition.x += ballSpeed.x; | ||||
|         ballPosition.y += ballSpeed.y; | ||||
|         if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f; | ||||
|         if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f; | ||||
|         //----------------------------------------------------- | ||||
|  | ||||
|         // Draw | ||||
|         //----------------------------------------------------- | ||||
|         BeginDrawing(); | ||||
|  | ||||
|             ClearBackground(BLANK); | ||||
|  | ||||
|             DrawCircleV(ballPosition, ballRadius, MAROON); | ||||
|             DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); | ||||
|              | ||||
|             DrawFPS(10, 10); | ||||
|              | ||||
|             DrawText(FormatText("Screen Width: %i", GetScreenWidth()), 10, 40, 10, GREEN); | ||||
|             DrawText(FormatText("Screen Height: %i", GetScreenHeight()), 10, 60, 10, GREEN); | ||||
|              | ||||
|             // Draw window state info | ||||
|             DrawText(FormatText("FLAG_FULLSCREEN_MODE:    %s", IsWindowState(FLAG_FULLSCREEN_MODE)? "true" : "false"), 10, 80, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_RESIZABLE:   %s", IsWindowState(FLAG_WINDOW_RESIZABLE)? "true" : "false"), 10, 100, 10, GREEN);   | ||||
|             DrawText(FormatText("FLAG_WINDOW_UNDECORATED: %s", IsWindowState(FLAG_WINDOW_UNDECORATED)? "true" : "false"), 10, 120, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_TRANSPARENT: %s", IsWindowState(FLAG_WINDOW_TRANSPARENT)? "true" : "false"), 10, 140, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_HIDDEN:      %s", IsWindowState(FLAG_WINDOW_HIDDEN)? "true" : "false"), 10, 160, 10, GREEN);      | ||||
|             DrawText(FormatText("FLAG_WINDOW_MINIMIZED:   %s", IsWindowState(FLAG_WINDOW_MINIMIZED)? "true" : "false"), 10, 180, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_MAXIMIZED:   %s", IsWindowState(FLAG_WINDOW_MAXIMIZED)? "true" : "false"), 10, 200, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_UNFOCUSED:   %s", IsWindowState(FLAG_WINDOW_UNFOCUSED)? "true" : "false"), 10, 220, 10, GREEN);   | ||||
|             DrawText(FormatText("FLAG_WINDOW_TOPMOST:     %s", IsWindowState(FLAG_WINDOW_TOPMOST)? "true" : "false"), 10, 240, 10, GREEN);     | ||||
|             DrawText(FormatText("FLAG_WINDOW_HIGHDPI:     %s", IsWindowState(FLAG_WINDOW_HIGHDPI)? "true" : "false"), 10, 260, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_WINDOW_ALWAYS_RUN:  %s", IsWindowState(FLAG_WINDOW_ALWAYS_RUN)? "true" : "false"), 10, 280, 10, GREEN); | ||||
|             DrawText(FormatText("FLAG_VSYNC_HINT:         %s", IsWindowState(FLAG_VSYNC_HINT)? "true" : "false"), 10, 300, 10, GREEN);         | ||||
|             DrawText(FormatText("FLAG_MSAA_4X_HINT:       %s", IsWindowState(FLAG_MSAA_4X_HINT)? "true" : "false"), 10, 320, 10, GREEN);       | ||||
|             DrawText(FormatText("FLAG_INTERLACED_HINT:    %s", IsWindowState(FLAG_INTERLACED_HINT)? "true" : "false"), 10, 340, 10, GREEN);    | ||||
|  | ||||
|         EndDrawing(); | ||||
|         //----------------------------------------------------- | ||||
|     } | ||||
|  | ||||
|     // De-Initialization | ||||
|     //--------------------------------------------------------- | ||||
|     CloseWindow();        // Close window and OpenGL context | ||||
|     //---------------------------------------------------------- | ||||
|  | ||||
|     return 0; | ||||
| } | ||||
| @@ -56,8 +56,6 @@ | ||||
| #define SUPPORT_SCREEN_CAPTURE      1 | ||||
| // Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() | ||||
| #define SUPPORT_GIF_RECORDING       1 | ||||
| // Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP) | ||||
| //#define SUPPORT_HIGH_DPI            1 | ||||
| // Support CompressData() and DecompressData() functions | ||||
| #define SUPPORT_COMPRESSION_API       1 | ||||
| // Support saving binary data automatically to a generated storage.data file. This file is managed internally. | ||||
|   | ||||
							
								
								
									
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								src/core.c
									
									
									
									
									
								
							
							
						
						
									
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								src/core.c
									
									
									
									
									
								
							| @@ -74,10 +74,6 @@ | ||||
| *   #define SUPPORT_GIF_RECORDING | ||||
| *       Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback() | ||||
| * | ||||
| *   #define SUPPORT_HIGH_DPI | ||||
| *       Allow scale all the drawn content to match the high-DPI equivalent size (only PLATFORM_DESKTOP) | ||||
| *       NOTE: This flag is forced on macOS, since most displays are high-DPI | ||||
| * | ||||
| *   #define SUPPORT_COMPRESSION_API | ||||
| *       Support CompressData() and DecompressData() functions, those functions use zlib implementation | ||||
| *       provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module | ||||
| @@ -312,6 +308,12 @@ | ||||
|     #endif | ||||
| #endif | ||||
|  | ||||
| // Flags operation macros | ||||
| #define FLAG_SET(n, f) ((n) |= (f))  | ||||
| #define FLAG_CLEAR(n, f) ((n) &= ~(f))  | ||||
| #define FLAG_TOGGLE(n, f) ((n) ^= (f))  | ||||
| #define FLAG_CHECK(n, f) ((n) & (f)) | ||||
|  | ||||
| //---------------------------------------------------------------------------------- | ||||
| // Types and Structures Definition | ||||
| //---------------------------------------------------------------------------------- | ||||
| @@ -364,16 +366,12 @@ typedef struct CoreData { | ||||
|         EGLContext context;                 // Graphic context, mode in which drawing can be done | ||||
|         EGLConfig config;                   // Graphic config | ||||
| #endif | ||||
|         unsigned int flags;                 // Configuration flags (bit based) | ||||
|         const char *title;                  // Window text title const pointer | ||||
|         bool ready;                         // Flag to check if window has been initialized successfully | ||||
|         bool minimized;                     // Flag to check if window has been minimized | ||||
|         bool maximized;                     // Flag to check if window has been maximized | ||||
|         bool focused;                       // Flag to check if window has been focused | ||||
|         bool resized;                       // Flag to check if window has been resized | ||||
|         bool fullscreen;                    // Flag to check if fullscreen mode required | ||||
|         bool alwaysRun;                     // Flag to keep window update/draw running on minimized | ||||
|         bool shouldClose;                   // Flag to set window for closing | ||||
|         unsigned int flags;                 // Configuration flags (bit based), keeps window state | ||||
|         bool ready;                         // Check if window has been initialized successfully | ||||
|         bool fullscreen;                    // Check if fullscreen mode is enabled | ||||
|         bool shouldClose;                   // Check if window set for closing | ||||
|         bool resizedLastFrame;              // Check if window has been resized last frame | ||||
|  | ||||
|         Point position;                     // Window position on screen (required on fullscreen toggle) | ||||
|         Size display;                       // Display width and height (monitor, device-screen, LCD, ...) | ||||
| @@ -721,13 +719,13 @@ void InitWindow(int width, int height, const char *title) | ||||
|             //if (CORE.Android.app->destroyRequested != 0) CORE.Window.shouldClose = true; | ||||
|         } | ||||
|     } | ||||
| #else | ||||
| #endif | ||||
| #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) || defined(PLATFORM_DRM) | ||||
|     // Init graphics device (display device and OpenGL context) | ||||
|     // NOTE: returns true if window and graphic device has been initialized successfully | ||||
|     CORE.Window.ready = InitGraphicsDevice(width, height); | ||||
|  | ||||
|     if (!CORE.Window.ready) return; | ||||
|     else CORE.Window.focused = true; | ||||
|  | ||||
|     // Init hi-res timer | ||||
|     InitTimer(); | ||||
| @@ -740,9 +738,12 @@ void InitWindow(int width, int height, const char *title) | ||||
|     // NOTE: We setup a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering | ||||
|     SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 1, rec.y + 1, rec.width - 2, rec.height - 2 }); | ||||
| #endif | ||||
| #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) | ||||
|     // Set default font texture filter for HighDPI (blurry) | ||||
|     SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR); | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||||
|     { | ||||
|         // Set default font texture filter for HighDPI (blurry) | ||||
|         SetTextureFilter(GetFontDefault().texture, FILTER_BILINEAR); | ||||
|     } | ||||
| #endif | ||||
|  | ||||
| #if defined(PLATFORM_RPI) || defined(PLATFORM_DRM) | ||||
| @@ -901,12 +902,6 @@ void CloseWindow(void) | ||||
|     TRACELOG(LOG_INFO, "Window closed successfully"); | ||||
| } | ||||
|  | ||||
| // Check if window has been initialized successfully | ||||
| bool IsWindowReady(void) | ||||
| { | ||||
|     return CORE.Window.ready; | ||||
| } | ||||
|  | ||||
| // Check if KEY_ESCAPE pressed or Close icon pressed | ||||
| bool WindowShouldClose(void) | ||||
| { | ||||
| @@ -924,7 +919,7 @@ bool WindowShouldClose(void) | ||||
|     if (CORE.Window.ready) | ||||
|     { | ||||
|         // While window minimized, stop loop execution | ||||
|         while (!CORE.Window.alwaysRun && CORE.Window.minimized) glfwWaitEvents(); | ||||
|         while (!IsWindowState(FLAG_WINDOW_ALWAYS_RUN) && IsWindowState(FLAG_WINDOW_MINIMIZED)) glfwWaitEvents(); | ||||
|  | ||||
|         CORE.Window.shouldClose = glfwWindowShouldClose(CORE.Window.handle); | ||||
|  | ||||
| @@ -942,11 +937,32 @@ bool WindowShouldClose(void) | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Check if window has been initialized successfully | ||||
| bool IsWindowReady(void) | ||||
| { | ||||
|     return CORE.Window.ready; | ||||
| } | ||||
|  | ||||
| // Check if window is currently fullscreen | ||||
| bool IsWindowFullscreen(void) | ||||
| { | ||||
|     return CORE.Window.fullscreen; | ||||
| } | ||||
|  | ||||
| // Check if window is currently hidden | ||||
| bool IsWindowHidden(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     return ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0); | ||||
| #endif | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| // Check if window has been minimized | ||||
| bool IsWindowMinimized(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | ||||
|     return CORE.Window.minimized; | ||||
|     return ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) > 0); | ||||
| #else | ||||
|     return false; | ||||
| #endif | ||||
| @@ -956,7 +972,7 @@ bool IsWindowMinimized(void) | ||||
| bool IsWindowMaximized(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     return CORE.Window.maximized; | ||||
|     return ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0); | ||||
| #else | ||||
|     return false; | ||||
| #endif | ||||
| @@ -966,35 +982,26 @@ bool IsWindowMaximized(void) | ||||
| bool IsWindowFocused(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | ||||
|     return CORE.Window.focused; | ||||
|     return ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) == 0);      // TODO! | ||||
| #else | ||||
|     return false; | ||||
|     return true; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Check if window has been resized | ||||
| // Check if window has been resizedLastFrame | ||||
| bool IsWindowResized(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | ||||
|     return CORE.Window.resized; | ||||
|     return CORE.Window.resizedLastFrame; | ||||
| #else | ||||
|     return false; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Check if window is currently hidden | ||||
| bool IsWindowHidden(void) | ||||
| // Check if one specific window flag is enabled | ||||
| bool IsWindowState(unsigned int flag) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     return (glfwGetWindowAttrib(CORE.Window.handle, GLFW_VISIBLE) == GLFW_FALSE); | ||||
| #endif | ||||
|     return false; | ||||
| } | ||||
|  | ||||
| // Check if window is currently fullscreen | ||||
| bool IsWindowFullscreen(void) | ||||
| { | ||||
|     return CORE.Window.fullscreen; | ||||
|     return ((CORE.Window.flags & flag) > 0); | ||||
| } | ||||
|  | ||||
| // Toggle fullscreen mode (only PLATFORM_DESKTOP) | ||||
| @@ -1023,6 +1030,10 @@ void ToggleFullscreen(void) | ||||
|         if (CORE.Window.flags & FLAG_VSYNC_HINT) glfwSwapInterval(1); | ||||
|     } | ||||
|     else glfwSetWindowMonitor(CORE.Window.handle, NULL, CORE.Window.position.x, CORE.Window.position.y, CORE.Window.screen.width, CORE.Window.screen.height, GLFW_DONT_CARE); | ||||
|  | ||||
|     CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag | ||||
|     CORE.Window.flags ^= FLAG_FULLSCREEN_MODE;  | ||||
|      | ||||
| #endif | ||||
| #if defined(PLATFORM_WEB) | ||||
|     /* | ||||
| @@ -1057,12 +1068,160 @@ void ToggleFullscreen(void) | ||||
|         emscripten_exit_fullscreen(); | ||||
|     } | ||||
|     */ | ||||
|  | ||||
|     CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag | ||||
| #endif | ||||
| #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) | ||||
|     TRACELOG(LOG_WARNING, "SYSTEM: Failed to toggle to windowed mode"); | ||||
| #endif | ||||
| } | ||||
|  | ||||
|     CORE.Window.fullscreen = !CORE.Window.fullscreen;          // Toggle fullscreen flag | ||||
| // Set window state: hidden (only PLATFORM_DESKTOP) | ||||
| void HideWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwHideWindow(CORE.Window.handle); | ||||
|     CORE.Window.flags |= FLAG_WINDOW_HIDDEN; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: visible (only PLATFORM_DESKTOP) | ||||
| void UnhideWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwShowWindow(CORE.Window.handle); | ||||
|     CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: decorated (only PLATFORM_DESKTOP) | ||||
| void DecorateWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); | ||||
|     CORE.Window.flags &= ~FLAG_WINDOW_UNDECORATED; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: undecorated (only PLATFORM_DESKTOP) | ||||
| void UndecorateWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); | ||||
|     CORE.Window.flags |= FLAG_WINDOW_UNDECORATED; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) | ||||
| void MaximizeWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||||
|     { | ||||
|         glfwMaximizeWindow(CORE.Window.handle); | ||||
|         CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED; | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: minimized (only PLATFORM_DESKTOP) | ||||
| void MinimizeWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwIconifyWindow(CORE.Window.handle); | ||||
|     CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) | ||||
| void RestoreWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||||
|     { | ||||
|         // Restores the specified window if it was previously iconified (minimized) or maximized | ||||
|         glfwRestoreWindow(CORE.Window.handle); | ||||
|         CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; | ||||
|         CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED; | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Set window configuration state using flags | ||||
| void SetWindowState(unsigned int flags) | ||||
| { | ||||
|     // Check previous state and requested state to apply required changes | ||||
|     // NOTE: In most cases the functions already change the flags internally | ||||
|  | ||||
|     // State change: FLAG_FULLSCREEN_MODE | ||||
|     if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) != (flags & FLAG_FULLSCREEN_MODE)) ToggleFullscreen(); | ||||
|      | ||||
|     // State change: FLAG_WINDOW_RESIZABLE | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) != (flags & FLAG_WINDOW_RESIZABLE)) && ((flags & FLAG_WINDOW_RESIZABLE) > 0))  | ||||
|     { | ||||
|         glfwSetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE, GLFW_TRUE); | ||||
|         CORE.Window.flags |= FLAG_WINDOW_RESIZABLE; | ||||
|     } | ||||
|      | ||||
|     // State change: FLAG_WINDOW_UNDECORATED | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) != (flags & FLAG_WINDOW_UNDECORATED)) && (flags & FLAG_WINDOW_UNDECORATED)) UndecorateWindow(); | ||||
|      | ||||
|     // State change: FLAG_WINDOW_TRANSPARENT | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) != (flags & FLAG_WINDOW_TRANSPARENT)) && ((flags & FLAG_WINDOW_TRANSPARENT) > 0)) | ||||
|     { | ||||
|         TRACELOG(LOG_WARNING, "WINDOW: Framebuffer transparency can only by set before window initialization"); | ||||
|     } | ||||
|  | ||||
|     // State change: FLAG_WINDOW_HIDDEN | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_HIDDEN) != (flags & FLAG_WINDOW_HIDDEN)) && ((flags & FLAG_WINDOW_HIDDEN) > 0)) HideWindow(); | ||||
|      | ||||
|     // State change: FLAG_WINDOW_MINIMIZED | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) != (flags & FLAG_WINDOW_MINIMIZED)) && ((flags & FLAG_WINDOW_MINIMIZED) > 0)) MinimizeWindow(); | ||||
|      | ||||
|     // State change: FLAG_WINDOW_MAXIMIZED | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) != (flags & FLAG_WINDOW_MAXIMIZED)) && ((flags & FLAG_WINDOW_MAXIMIZED) > 0)) MaximizeWindow(); | ||||
|      | ||||
|     // State change: FLAG_WINDOW_UNFOCUSED | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) != (flags & FLAG_WINDOW_UNFOCUSED)) && ((flags & FLAG_WINDOW_UNFOCUSED) > 0))  | ||||
|     { | ||||
|         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FOCUS_ON_SHOW, GLFW_FALSE); | ||||
|         CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; | ||||
|     } | ||||
|      | ||||
|     // State change: FLAG_WINDOW_TOPMOST | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_TOPMOST) != (flags & FLAG_WINDOW_TOPMOST)) && ((flags & FLAG_WINDOW_TOPMOST) > 0)) | ||||
|     { | ||||
|         glfwSetWindowAttrib(CORE.Window.handle, GLFW_FLOATING, GLFW_TRUE); | ||||
|         CORE.Window.flags |= FLAG_WINDOW_TOPMOST; | ||||
|     } | ||||
|      | ||||
|     // State change: FLAG_WINDOW_HIGHDPI | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) != (flags & FLAG_WINDOW_HIGHDPI)) && ((flags & FLAG_WINDOW_HIGHDPI) > 0)) | ||||
|     { | ||||
|         TRACELOG(LOG_WARNING, "WINDOW: High DPI can only by set before window initialization"); | ||||
|     } | ||||
|  | ||||
|     // State change: FLAG_WINDOW_ALWAYS_RUN | ||||
|     if (((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) != (flags & FLAG_WINDOW_ALWAYS_RUN)) && ((flags & FLAG_WINDOW_ALWAYS_RUN) > 0)) CORE.Window.flags |= FLAG_WINDOW_ALWAYS_RUN; | ||||
|      | ||||
|     // State change: FLAG_VSYNC_HINT | ||||
|     if (((CORE.Window.flags & FLAG_VSYNC_HINT) != (flags & FLAG_VSYNC_HINT)) && ((flags & FLAG_VSYNC_HINT) > 0)) | ||||
|     { | ||||
|         glfwSwapInterval(1); | ||||
|         CORE.Window.flags |= FLAG_VSYNC_HINT; | ||||
|     } | ||||
|      | ||||
|     // State change: FLAG_MSAA_4X_HINT | ||||
|     if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0)) | ||||
|     { | ||||
|         TRACELOG(LOG_WARNING, "WINDOW: MSAA can only by set before window initialization"); | ||||
|     } | ||||
|      | ||||
|     // State change: FLAG_INTERLACED_HINT | ||||
|     if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0)) | ||||
|     { | ||||
|         TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only by set before window initialization"); | ||||
|     } | ||||
| } | ||||
|  | ||||
| // Set icon for window (only PLATFORM_DESKTOP) | ||||
| @@ -1147,60 +1306,6 @@ void SetWindowSize(int width, int height) | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Show the window | ||||
| void UnhideWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwShowWindow(CORE.Window.handle); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Hide the window | ||||
| void HideWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwHideWindow(CORE.Window.handle); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Decorate the window (only PLATFORM_DESKTOP) | ||||
| void DecorateWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_TRUE); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // // Undecorate the window (only PLATFORM_DESKTOP) | ||||
| void UndecorateWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     glfwSetWindowAttrib(CORE.Window.handle, GLFW_DECORATED, GLFW_FALSE); | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Maximize the window, if resizable (only PLATFORM_DESKTOP) | ||||
| void MaximizeWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||||
|     { | ||||
|         glfwMaximizeWindow(CORE.Window.handle); | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Restore the window, if resizable (only PLATFORM_DESKTOP) | ||||
| void RestoreWindow(void) | ||||
| { | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if (glfwGetWindowAttrib(CORE.Window.handle, GLFW_RESIZABLE) == GLFW_TRUE) | ||||
|     { | ||||
|         glfwRestoreWindow(CORE.Window.handle); | ||||
|     } | ||||
| #endif | ||||
| } | ||||
|  | ||||
| // Get current screen width | ||||
| int GetScreenWidth(void) | ||||
| { | ||||
| @@ -1924,12 +2029,14 @@ double GetTime(void) | ||||
| } | ||||
|  | ||||
| // Setup window configuration flags (view FLAGS) | ||||
| // NOTE: This function is expected to be called before window creation, | ||||
| // because it setups some flags for the window creation process. | ||||
| // To configure window states after creation, just use SetWindowState() | ||||
| void SetConfigFlags(unsigned int flags) | ||||
| { | ||||
|     CORE.Window.flags = flags; | ||||
|  | ||||
|     if (CORE.Window.flags & FLAG_FULLSCREEN_MODE) CORE.Window.fullscreen = true; | ||||
|     if (CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) CORE.Window.alwaysRun = true; | ||||
|     // Selected flags are set but not evaluated at this point, | ||||
|     // flag evaluation happens at InitWindow() or SetWindowState() | ||||
|     CORE.Window.flags |= flags; | ||||
| } | ||||
|  | ||||
| // NOTE TRACELOG() function is located in [utils.h] | ||||
| @@ -2418,7 +2525,7 @@ int LoadStorageValue(unsigned int position) | ||||
| // NOTE: This function is only safe to use if you control the URL given. | ||||
| // A user could craft a malicious string performing another action. | ||||
| // Only call this function yourself not with user input or make sure to check the string yourself. | ||||
| // CHECK: https://github.com/raysan5/raylib/issues/686 | ||||
| // Ref: https://github.com/raysan5/raylib/issues/686 | ||||
| void OpenURL(const char *url) | ||||
| { | ||||
|     // Small security check trying to avoid (partially) malicious code... | ||||
| @@ -2850,7 +2957,6 @@ static bool InitGraphicsDevice(int width, int height) | ||||
| { | ||||
|     CORE.Window.screen.width = width;            // User desired width | ||||
|     CORE.Window.screen.height = height;          // User desired height | ||||
|  | ||||
|     CORE.Window.screenScale = MatrixIdentity();  // No draw scaling required by default | ||||
|  | ||||
|     // NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars... | ||||
| @@ -2893,7 +2999,7 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|     CORE.Window.display.height = CORE.Window.screen.height; | ||||
| #endif  // PLATFORM_WEB | ||||
|  | ||||
|     glfwDefaultWindowHints();                       // Set default windows hints: | ||||
|     glfwDefaultWindowHints();                       // Set default windows hints | ||||
|     //glfwWindowHint(GLFW_RED_BITS, 8);             // Framebuffer red color component bits | ||||
|     //glfwWindowHint(GLFW_GREEN_BITS, 8);           // Framebuffer green color component bits | ||||
|     //glfwWindowHint(GLFW_BLUE_BITS, 8);            // Framebuffer blue color component bits | ||||
| @@ -2902,26 +3008,44 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|     //glfwWindowHint(GLFW_REFRESH_RATE, 0);         // Refresh rate for fullscreen window | ||||
|     //glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API); // OpenGL API to use. Alternative: GLFW_OPENGL_ES_API | ||||
|     //glfwWindowHint(GLFW_AUX_BUFFERS, 0);          // Number of auxiliar buffers | ||||
| #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) | ||||
|     // Resize window content area based on the monitor content scale. | ||||
|     // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. | ||||
|     // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | ||||
|     glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on | ||||
| #endif | ||||
|  | ||||
|     // Check some Window creation flags | ||||
|     if (CORE.Window.flags & FLAG_WINDOW_HIDDEN) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);           // Visible window | ||||
|     // Check window creation flags | ||||
|     if ((CORE.Window.flags & FLAG_FULLSCREEN_MODE) > 0) CORE.Window.fullscreen = true; | ||||
|  | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_HIDDEN) > 0) glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);           // Visible window | ||||
|     else glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);     // Window initially hidden | ||||
|  | ||||
|     if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);       // Resizable window | ||||
|     else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);  // Avoid window being resizable | ||||
|  | ||||
|     if (CORE.Window.flags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);    // Border and buttons on Window | ||||
|      | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_UNDECORATED) > 0) glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);    // Border and buttons on Window | ||||
|     else glfwWindowHint(GLFW_DECORATED, GLFW_TRUE);   // Decorated window | ||||
|     // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet | ||||
| #if defined(GLFW_TRANSPARENT_FRAMEBUFFER) | ||||
|     if (CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);     // Transparent framebuffer | ||||
|  | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) > 0) glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);       // Resizable window | ||||
|     else glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);  // Avoid window being resizable | ||||
|      | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_MAXIMIZED) > 0) glfwWindowHint(GLFW_MAXIMIZED, GLFW_TRUE); | ||||
|     else glfwWindowHint(GLFW_MAXIMIZED, GLFW_FALSE); | ||||
|      | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_UNFOCUSED) > 0) glfwWindowHint(GLFW_FOCUSED, GLFW_FALSE); | ||||
|     else glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE); | ||||
|      | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_TOPMOST) > 0) glfwWindowHint(GLFW_FLOATING, GLFW_TRUE); | ||||
|     else glfwWindowHint(GLFW_FLOATING, GLFW_FALSE); | ||||
|  | ||||
|     // NOTE: Some GLFW flags are not supported on HTML5 | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_TRANSPARENT) > 0) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);     // Transparent framebuffer | ||||
|     else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE);  // Opaque framebuffer | ||||
|  | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0) | ||||
|     { | ||||
|         // Resize window content area based on the monitor content scale. | ||||
|         // NOTE: This hint only has an effect on platforms where screen coordinates and pixels always map 1:1 such as Windows and X11. | ||||
|         // On platforms like macOS the resolution of the framebuffer is changed independently of the window size. | ||||
|         glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_TRUE);   // Scale content area based on the monitor content scale where window is placed on | ||||
|     #if !defined(__APPLE__) | ||||
|         glfwWindowHint(GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_TRUE); | ||||
|     #endif | ||||
|     } | ||||
|     else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE); | ||||
| #endif | ||||
|  | ||||
|     if (CORE.Window.flags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4);   // Tries to enable multisampling x4 (MSAA), default is 0 | ||||
| @@ -3091,6 +3215,7 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|  | ||||
| #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP) | ||||
|     CORE.Window.fullscreen = true; | ||||
|     CORE.Window.flags &= FLAG_FULLSCREEN_MODE; | ||||
|  | ||||
| #if defined(PLATFORM_RPI) | ||||
|     bcm_host_init(); | ||||
| @@ -3673,15 +3798,18 @@ static bool InitGraphicsDevice(int width, int height) | ||||
|     int fbWidth = CORE.Window.render.width; | ||||
|     int fbHeight = CORE.Window.render.height; | ||||
|  | ||||
| #if defined(PLATFORM_DESKTOP) && defined(SUPPORT_HIGH_DPI) | ||||
|     glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); | ||||
| #if defined(PLATFORM_DESKTOP) | ||||
|     if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)  | ||||
|     { | ||||
|         glfwGetFramebufferSize(CORE.Window.handle, &fbWidth, &fbHeight); | ||||
|  | ||||
|     // Screen scaling matrix is required in case desired screen area is different than display area | ||||
|     CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); | ||||
| #if !defined(__APPLE__) | ||||
|     SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); | ||||
|         // Screen scaling matrix is required in case desired screen area is different than display area | ||||
|         CORE.Window.screenScale = MatrixScale((float)fbWidth/CORE.Window.screen.width, (float)fbHeight/CORE.Window.screen.height, 1.0f); | ||||
|     #if !defined(__APPLE__) | ||||
|         SetMouseScale((float)CORE.Window.screen.width/fbWidth, (float)CORE.Window.screen.height/fbHeight); | ||||
|     #endif | ||||
|     } | ||||
| #endif | ||||
| #endif  // PLATFORM_DESKTOP && SUPPORT_HIGH_DPI | ||||
|  | ||||
|     // Setup default viewport | ||||
|     SetupViewport(fbWidth, fbHeight); | ||||
| @@ -4054,7 +4182,7 @@ static void PollInputEvents(void) | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     CORE.Window.resized = false; | ||||
|     CORE.Window.resizedLastFrame = false; | ||||
|  | ||||
| #if defined(SUPPORT_EVENTS_WAITING) | ||||
|     glfwWaitEvents(); | ||||
| @@ -4373,7 +4501,7 @@ static void CursorEnterCallback(GLFWwindow *window, int enter) | ||||
|     else CORE.Input.Mouse.cursorOnScreen = false; | ||||
| } | ||||
|  | ||||
| // GLFW3 WindowSize Callback, runs when window is resized | ||||
| // GLFW3 WindowSize Callback, runs when window is resizedLastFrame | ||||
| // NOTE: Window resizing not allowed by default | ||||
| static void WindowSizeCallback(GLFWwindow *window, int width, int height) | ||||
| { | ||||
| @@ -4387,21 +4515,28 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height) | ||||
|  | ||||
|     // NOTE: Postprocessing texture is not scaled to new size | ||||
|  | ||||
|     CORE.Window.resized = true; | ||||
|     CORE.Window.resizedLastFrame = true; | ||||
| } | ||||
|  | ||||
| // GLFW3 WindowIconify Callback, runs when window is minimized/restored | ||||
| static void WindowIconifyCallback(GLFWwindow *window, int iconified) | ||||
| { | ||||
|     if (iconified) CORE.Window.minimized = true;  // The window was iconified | ||||
|     else CORE.Window.minimized = false;           // The window was restored | ||||
|     if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;  // The window was iconified | ||||
|     else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED;           // The window was restored | ||||
| } | ||||
|  | ||||
| // GLFW3 WindowMaximize Callback, runs when window is maximized/restored | ||||
| static void WindowMaximizeCallback(GLFWwindow *window, int maximized) | ||||
| { | ||||
|     if (maximized) CORE.Window.flags |= FLAG_WINDOW_MAXIMIZED;  // The window was maximized | ||||
|     else CORE.Window.flags &= ~FLAG_WINDOW_MAXIMIZED;           // The window was restored | ||||
| } | ||||
|  | ||||
| // GLFW3 WindowFocus Callback, runs when window get/lose focus | ||||
| static void WindowFocusCallback(GLFWwindow *window, int focused) | ||||
| { | ||||
|     if (focused) CORE.Window.focused = true;    // The window was focused | ||||
|     else CORE.Window.focused = false;           // The window lost focus | ||||
|     if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED;   // The window was focused | ||||
|     else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED;            // The window lost focus | ||||
| } | ||||
|  | ||||
| // GLFW3 Window Drop Callback, runs when drop files into window | ||||
| @@ -4421,12 +4556,6 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths | ||||
|  | ||||
|     CORE.Window.dropFilesCount = count; | ||||
| } | ||||
|  | ||||
| static void WindowMaximizeCallback(GLFWwindow *window, int maximized) | ||||
| { | ||||
|     if (maximized) CORE.Window.maximized = true;  // The window was maximized | ||||
|     else CORE.Window.maximized = false;           // The window was restored | ||||
| } | ||||
| #endif | ||||
|  | ||||
| #if defined(PLATFORM_ANDROID) | ||||
| @@ -4702,7 +4831,7 @@ static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboar | ||||
|  | ||||
|         emscripten_exit_pointerlock(); | ||||
|         CORE.Window.fullscreen = false; | ||||
|         TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false"); | ||||
|         //TRACELOG(LOG_INFO, "CORE.Window.fullscreen = %s", CORE.Window.fullscreen? "true" : "false"); | ||||
|     } | ||||
|  | ||||
|     return 0; | ||||
| @@ -5726,7 +5855,7 @@ void UWPResizeEvent(int width, int height) | ||||
|  | ||||
|     // NOTE: Postprocessing texture is not scaled to new size | ||||
|  | ||||
|     CORE.Window.resized = true; | ||||
|     CORE.Window.resizedLastFrame = true; | ||||
| } | ||||
|  | ||||
| void UWPActivateGamepadEvent(int gamepad, bool active) | ||||
|   | ||||
							
								
								
									
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								src/raylib.h
									
									
									
									
									
								
							| @@ -462,19 +462,24 @@ typedef struct VrDeviceInfo { | ||||
| //---------------------------------------------------------------------------------- | ||||
| // Enumerators Definition | ||||
| //---------------------------------------------------------------------------------- | ||||
| // System config flags | ||||
| // NOTE: Used for bit masks | ||||
| // System/Window config flags | ||||
| // NOTE: Every bit registers one state (use it with bit masks) | ||||
| // By default all flags are set to 0 | ||||
| typedef enum { | ||||
|     FLAG_RESERVED           = 1,    // Reserved | ||||
|     FLAG_FULLSCREEN_MODE    = 2,    // Set to run program in fullscreen | ||||
|     FLAG_WINDOW_RESIZABLE   = 4,    // Set to allow resizable window | ||||
|     FLAG_WINDOW_UNDECORATED = 8,    // Set to disable window decoration (frame and buttons) | ||||
|     FLAG_WINDOW_TRANSPARENT = 16,   // Set to allow transparent window | ||||
|     FLAG_WINDOW_HIDDEN      = 128,  // Set to create the window initially hidden | ||||
|     FLAG_WINDOW_ALWAYS_RUN  = 256,  // Set to allow windows running while minimized | ||||
|     FLAG_MSAA_4X_HINT       = 32,   // Set to try enabling MSAA 4X | ||||
|     FLAG_VSYNC_HINT         = 64,   // Set to try enabling V-Sync on GPU | ||||
|     FLAG_INTERLACED_HINT    = 512   // Set to try V3D to choose an interlaced video format | ||||
|     FLAG_FULLSCREEN_MODE    = 0x00000002,   // Set to run program in fullscreen | ||||
|     FLAG_WINDOW_RESIZABLE   = 0x00000004,   // Set to allow resizable window | ||||
|     FLAG_WINDOW_UNDECORATED = 0x00000008,   // Set to disable window decoration (frame and buttons) | ||||
|     FLAG_WINDOW_TRANSPARENT = 0x00000010,   // Set to allow transparent framebuffer | ||||
|     FLAG_WINDOW_HIDDEN      = 0x00000080,   // Set to hide window | ||||
|     FLAG_WINDOW_MINIMIZED   = 0x00000200,   // Set to minimize window (iconify) | ||||
|     FLAG_WINDOW_MAXIMIZED   = 0x00000400,   // Set to maximize window (expanded to monitor) | ||||
|     FLAG_WINDOW_UNFOCUSED   = 0x00000800,   // Set to window non focused | ||||
|     FLAG_WINDOW_TOPMOST     = 0x00001000,   // Set to window always on top | ||||
|     FLAG_WINDOW_HIGHDPI     = 0x00002000,   // Set to support HighDPI | ||||
|     FLAG_WINDOW_ALWAYS_RUN  = 0x00000100,   // Set to allow windows running while minimized | ||||
|     FLAG_VSYNC_HINT         = 0x00000040,   // Set to try enabling V-Sync on GPU | ||||
|     FLAG_MSAA_4X_HINT       = 0x00000020,   // Set to try enabling MSAA 4X | ||||
|     FLAG_INTERLACED_HINT    = 0x00010000    // Set to try enabling interlaced video format (for V3D) | ||||
| } ConfigFlag; | ||||
|  | ||||
| // Trace log type | ||||
| @@ -887,20 +892,22 @@ RLAPI void InitWindow(int width, int height, const char *title);  // Initialize | ||||
| RLAPI bool WindowShouldClose(void);                               // Check if KEY_ESCAPE pressed or Close icon pressed | ||||
| RLAPI void CloseWindow(void);                                     // Close window and unload OpenGL context | ||||
| RLAPI bool IsWindowReady(void);                                   // Check if window has been initialized successfully | ||||
| RLAPI bool IsWindowMinimized(void);                               // Check if window has been minimized | ||||
| RLAPI bool IsWindowMaximized(void);                               // Check if window has been maximized (only PLATFORM_DESKTOP) | ||||
| RLAPI bool IsWindowFocused(void);                                 // Check if window has been focused | ||||
| RLAPI bool IsWindowResized(void);                                 // Check if window has been resized | ||||
| RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden | ||||
| RLAPI bool IsWindowFullscreen(void);                              // Check if window is currently fullscreen | ||||
| RLAPI void ToggleFullscreen(void);                                // Toggle fullscreen mode (only PLATFORM_DESKTOP) | ||||
| RLAPI void UnhideWindow(void);                                    // Show the window | ||||
| RLAPI void HideWindow(void);                                      // Hide the window | ||||
| RLAPI void DecorateWindow(void);                                  // Decorate the window (only PLATFORM_DESKTOP) | ||||
| RLAPI void UndecorateWindow(void);                                // Undecorate the window (only PLATFORM_DESKTOP) | ||||
| RLAPI void MaximizeWindow(void);                                  // Maximize the window, if resizable (only PLATFORM_DESKTOP) | ||||
| RLAPI void RestoreWindow(void);                                   // Restore the window, if resizable (only PLATFORM_DESKTOP) | ||||
|  | ||||
| RLAPI bool IsWindowHidden(void);                                  // Check if window is currently hidden (only PLATFORM_DESKTOP) | ||||
| RLAPI bool IsWindowMinimized(void);                               // Check if window is currently minimized (only PLATFORM_DESKTOP) | ||||
| RLAPI bool IsWindowMaximized(void);                               // Check if window is currently maximized (only PLATFORM_DESKTOP) | ||||
| RLAPI bool IsWindowFocused(void);                                 // Check if window is currently focused (only PLATFORM_DESKTOP) | ||||
| RLAPI bool IsWindowResized(void);                                 // Check if window has been resized last frame | ||||
| RLAPI bool IsWindowState(unsigned int flag);                      // Check if one specific window flag is enabled | ||||
| RLAPI void ToggleFullscreen(void);                                // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) | ||||
| RLAPI void HideWindow(void);                                      // Set window state: hidden (only PLATFORM_DESKTOP) | ||||
| RLAPI void UnhideWindow(void);                                    // Set window state: visible (only PLATFORM_DESKTOP) | ||||
| RLAPI void DecorateWindow(void);                                  // Set window state: decorated (only PLATFORM_DESKTOP) | ||||
| RLAPI void UndecorateWindow(void);                                // Set window state: undecorated (only PLATFORM_DESKTOP) | ||||
| RLAPI void MaximizeWindow(void);                                  // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) | ||||
| RLAPI void MinimizeWindow(void);                                  // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) | ||||
| RLAPI void RestoreWindow(void);                                   // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) | ||||
| RLAPI void SetWindowState(unsigned int flags);                    // Set window configuration state using flags | ||||
| RLAPI void SetWindowIcon(Image image);                            // Set icon for window (only PLATFORM_DESKTOP) | ||||
| RLAPI void SetWindowTitle(const char *title);                     // Set title for window (only PLATFORM_DESKTOP) | ||||
| RLAPI void SetWindowPosition(int x, int y);                       // Set window position on screen (only PLATFORM_DESKTOP) | ||||
|   | ||||
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