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	Update shaders_deferred_render.c
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		@@ -33,6 +33,7 @@
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#define MAX_CUBES   30
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					#define MAX_CUBES   30
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					// GBuffer data
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typedef struct GBuffer {
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					typedef struct GBuffer {
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    unsigned int framebuffer;
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					    unsigned int framebuffer;
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@@ -43,6 +44,7 @@ typedef struct GBuffer {
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    unsigned int depthRenderbuffer;
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					    unsigned int depthRenderbuffer;
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} GBuffer;
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					} GBuffer;
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					// Deferred mode passes
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typedef enum {
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					typedef enum {
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   DEFERRED_POSITION,
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					   DEFERRED_POSITION,
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   DEFERRED_NORMAL,
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					   DEFERRED_NORMAL,
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@@ -270,9 +272,9 @@ int main(void)
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                            }
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					                            }
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                        rlDisableShader();
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					                        rlDisableShader();
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                    EndMode3D();
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					                    EndMode3D();
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                    DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN);
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					                    DrawText("FINAL RESULT", 10, screenHeight - 30, 20, DARKGREEN);
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                } break;
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					                } break;
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                case DEFERRED_POSITION:
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					                case DEFERRED_POSITION:
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                {
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					                {
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                    DrawTextureRec((Texture2D){
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					                    DrawTextureRec((Texture2D){
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@@ -280,9 +282,9 @@ int main(void)
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                        .width = screenWidth,
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					                        .width = screenWidth,
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                        .height = screenHeight,
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					                        .height = screenHeight,
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                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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					                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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                    DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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					                    DrawText("POSITION TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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                } break;
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					                } break;
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                case DEFERRED_NORMAL:
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					                case DEFERRED_NORMAL:
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                {
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					                {
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                    DrawTextureRec((Texture2D){
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					                    DrawTextureRec((Texture2D){
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@@ -290,9 +292,9 @@ int main(void)
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                        .width = screenWidth,
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					                        .width = screenWidth,
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                        .height = screenHeight,
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					                        .height = screenHeight,
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                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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					                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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                    DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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					                    DrawText("NORMAL TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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                } break;
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					                } break;
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                case DEFERRED_ALBEDO:
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					                case DEFERRED_ALBEDO:
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                {
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					                {
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                    DrawTextureRec((Texture2D){
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					                    DrawTextureRec((Texture2D){
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@@ -300,8 +302,10 @@ int main(void)
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                        .width = screenWidth,
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					                        .width = screenWidth,
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                        .height = screenHeight,
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					                        .height = screenHeight,
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                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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					                    }, (Rectangle) { 0, 0, screenWidth, -screenHeight }, Vector2Zero(), RAYWHITE);
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                    DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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					                    DrawText("ALBEDO TEXTURE", 10, screenHeight - 30, 20, DARKGREEN);
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                } break;
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					                } break;
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					                default: break;
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            }
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					            }
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            DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY);
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					            DrawText("Toggle lights keys: [Y][R][G][B]", 10, 40, 20, DARKGRAY);
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@@ -318,7 +322,7 @@ int main(void)
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    UnloadModel(model);     // Unload the models
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					    UnloadModel(model);     // Unload the models
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    UnloadModel(cube);
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					    UnloadModel(cube);
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    UnloadShader(deferredShader);   // Unload shaders
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					    UnloadShader(deferredShader); // Unload shaders
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    UnloadShader(gbufferShader);
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					    UnloadShader(gbufferShader);
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    // Unload geometry buffer and all attached textures
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					    // Unload geometry buffer and all attached textures
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@@ -333,4 +337,3 @@ int main(void)
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    return 0;
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					    return 0;
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}
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					}
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