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Update rlgl.h
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@@ -4342,7 +4342,7 @@ void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count)
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#elif defined(GRAPHICS_API_OPENGL_ES2)
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// WARNING: WebGL does not support Matrix transpose ("true" parameter)
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// REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix
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glUniformMatrix4fv(locIndex, count, true, (const float *)matrices);
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glUniformMatrix4fv(locIndex, count, false, (const float *)matrices);
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#endif
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}
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