mirror of
https://github.com/raysan5/raylib.git
synced 2025-09-05 19:08:13 +00:00
REVIEWED: rcore_web
, cleaning and reorganizing
This commit is contained in:
@@ -111,23 +111,23 @@ int InitPlatform(void); // Initialize platform (graphics, inputs and mo
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void ClosePlatform(void); // Close platform
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// Error callback event
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 Window Size Callback, runs when window is resized
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 Window Iconify Callback, runs when window is minimized/restored
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//static void WindowMaximizeCallback(GLFWwindow *window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 Window Focus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
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// Input callbacks events
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Srolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void CharCallback(GLFWwindow *window, unsigned int key); // GLFW3 Char Key Callback, runs on key pressed (get char value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseMoveCallback(GLFWwindow *window, double x, double y); // GLFW3 Mouse Move Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Mouse Scrolling Callback, runs on mouse wheel
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static void MouseEnterCallback(GLFWwindow *window, int enter); // GLFW3 Mouse Enter Callback, cursor enters client area
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// Emscripten window callback events
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData);
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@@ -1293,23 +1293,24 @@ int InitPlatform(void)
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emscripten_set_window_title((CORE.Window.title != 0)? CORE.Window.title : " ");
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// Set window callback events
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glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback); // NOTE: Resizing not allowed by default!
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glfwSetWindowSizeCallback(platform.handle, WindowSizeCallback);
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glfwSetWindowIconifyCallback(platform.handle, WindowIconifyCallback);
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glfwSetWindowFocusCallback(platform.handle, WindowFocusCallback);
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glfwSetDropCallback(platform.handle, WindowDropCallback);
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if ((CORE.Window.flags & FLAG_WINDOW_HIGHDPI) > 0)
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{
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glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback);
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// Window content (framebuffer) scale callback
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glfwSetWindowContentScaleCallback(platform.handle, WindowContentScaleCallback);
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}
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// Set input callback events
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glfwSetKeyCallback(platform.handle, KeyCallback);
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glfwSetCharCallback(platform.handle, CharCallback);
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glfwSetMouseButtonCallback(platform.handle, MouseButtonCallback);
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glfwSetCursorPosCallback(platform.handle, MouseCursorPosCallback); // Track mouse position changes
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glfwSetCursorPosCallback(platform.handle, MouseMoveCallback);
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glfwSetScrollCallback(platform.handle, MouseScrollCallback);
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glfwSetCursorEnterCallback(platform.handle, CursorEnterCallback);
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glfwSetCursorEnterCallback(platform.handle, MouseEnterCallback);
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glfwMakeContextCurrent(platform.handle);
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result = true; // TODO: WARNING: glfwGetError(NULL); symbol can not be found in Web
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@@ -1349,50 +1350,36 @@ int InitPlatform(void)
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rlLoadExtensions(glfwGetProcAddress);
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//----------------------------------------------------------------------------
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// Initialize input events callbacks
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// Initialize events callbacks
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//----------------------------------------------------------------------------
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// Setup callback functions for the DOM events
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// Setup window events callbacks
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emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenFullscreenChangeCallback);
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emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback);
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// WARNING: Below resize code was breaking fullscreen mode for sample games and examples, it needs review
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// Check fullscreen change events(note this is done on the window since most browsers don't support this on #canvas)
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// emscripten_set_fullscreenchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Check Resize event (note this is done on the window since most browsers don't support this on #canvas)
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emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenResizeCallback);
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// Trigger this once to get initial window sizing
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// Trigger resize callback to force initial size
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EmscriptenResizeCallback(EMSCRIPTEN_EVENT_RESIZE, NULL, NULL);
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// Support keyboard events
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// NOTE: used only to consume keyboard events. GLFW.JS takes care of
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// the actual input.
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// Setup input events
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// NOTE: Keyboard callbacks only used to consume some events, libglfw.js takes care of the actual input
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emscripten_set_keypress_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback);
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emscripten_set_keydown_callback(GetCanvasId(), NULL, 1, EmscriptenKeyboardCallback);
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// Support mouse events
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emscripten_set_click_callback(GetCanvasId(), NULL, 1, EmscriptenMouseCallback);
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emscripten_set_pointerlockchange_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 1, EmscriptenPointerlockCallback);
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// Following the mouse delta when the mouse is locked
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emscripten_set_mousemove_callback(GetCanvasId(), NULL, 1, EmscriptenMouseMoveCallback);
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// Support touch events
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emscripten_set_touchstart_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchend_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchmove_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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emscripten_set_touchcancel_callback(GetCanvasId(), NULL, 1, EmscriptenTouchCallback);
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// Support gamepad events (not provided by GLFW3 on emscripten)
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emscripten_set_gamepadconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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emscripten_set_gamepaddisconnected_callback(NULL, 1, EmscriptenGamepadCallback);
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// Support focus events
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emscripten_set_blur_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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emscripten_set_focus_callback(GetCanvasId(), platform.handle, 1, EmscriptenFocusCallback);
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// Support visibility events
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emscripten_set_visibilitychange_callback(NULL, 1, EmscriptenVisibilityChangeCallback);
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//----------------------------------------------------------------------------
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// Initialize timing system
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@@ -1417,14 +1404,15 @@ void ClosePlatform(void)
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glfwTerminate();
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}
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// GLFW3 Error Callback, runs on GLFW3 error
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// GLFW3 callback functions, called on GLFW registered events
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//-------------------------------------------------------------------------------------------------------
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// GLFW3: Called on errors
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static void ErrorCallback(int error, const char *description)
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{
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TRACELOG(LOG_WARNING, "GLFW: Error: %i Description: %s", error, description);
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}
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// GLFW3 WindowSize Callback, runs when window is resizedLastFrame
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// NOTE: Window resizing not allowed by default
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// GLFW3: Called on window resizing, runs when window is resizedLastFrame
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static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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{
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// Reset viewport and projection matrix for new size
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@@ -1453,34 +1441,27 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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// NOTE: Postprocessing texture is not scaled to new size
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}
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// GLFW3: Called on window content (framebuffer) scaled
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static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley)
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{
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CORE.Window.screenScale = MatrixScale(scalex, scaley, 1.0f);
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}
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// GLFW3 WindowIconify Callback, runs when window is minimized/restored
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// GLFW3: Called on windows minimized/restored
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static void WindowIconifyCallback(GLFWwindow *window, int iconified)
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{
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if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
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else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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}
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/*
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// GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowMaximizeCallback(GLFWwindow *window, int maximized)
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{
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// TODO.
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}
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*/
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// GLFW3 WindowFocus Callback, runs when window get/lose focus
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// GLFW3: Called on windows get/lose focus
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static void WindowFocusCallback(GLFWwindow *window, int focused)
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{
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if (focused) CORE.Window.flags &= ~FLAG_WINDOW_UNFOCUSED; // The window was focused
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else CORE.Window.flags |= FLAG_WINDOW_UNFOCUSED; // The window lost focus
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}
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// GLFW3 Window Drop Callback, runs when drop files into window
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// GLFW3: Called on file-drop over the window
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths)
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{
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if (count > 0)
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@@ -1508,7 +1489,7 @@ static void WindowDropCallback(GLFWwindow *window, int count, const char **paths
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}
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}
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// GLFW3 Keyboard Callback, runs on key pressed
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// GLFW3: Called on keyboard interaction
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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if (key < 0) return; // Security check, macOS fn key generates -1
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@@ -1531,7 +1512,7 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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if ((key == CORE.Input.Keyboard.exitKey) && (action == GLFW_PRESS)) glfwSetWindowShouldClose(platform.handle, GLFW_TRUE);
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}
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// GLFW3 Char Key Callback, runs on key down (gets equivalent unicode char value)
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// GLFW3: Called on key down interaction, gets equivalent unicode char value for the key
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static void CharCallback(GLFWwindow *window, unsigned int key)
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{
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//TRACELOG(LOG_DEBUG, "Char Callback: KEY:%i(%c)", key, key);
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@@ -1550,7 +1531,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
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}
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}
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// GLFW3 Mouse Button Callback, runs on mouse button pressed
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// GLFW3: Called on mouse button interaction
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods)
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{
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// WARNING: GLFW could only return GLFW_PRESS (1) or GLFW_RELEASE (0) for now,
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@@ -1566,7 +1547,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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if ((CORE.Input.Mouse.currentButtonState[button] == 1) && (CORE.Input.Mouse.previousButtonState[button] == 0)) gestureEvent.touchAction = TOUCH_ACTION_DOWN;
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else if ((CORE.Input.Mouse.currentButtonState[button] == 0) && (CORE.Input.Mouse.previousButtonState[button] == 1)) gestureEvent.touchAction = TOUCH_ACTION_UP;
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// NOTE: TOUCH_ACTION_MOVE event is registered in MouseCursorPosCallback()
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// NOTE: TOUCH_ACTION_MOVE event is registered in MouseMoveCallback()
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// Assign a pointer ID
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gestureEvent.pointId[0] = 0;
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@@ -1588,8 +1569,8 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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#endif
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}
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// GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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// GLFW3: Called on mouse move
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static void MouseMoveCallback(GLFWwindow *window, double x, double y)
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{
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// If the pointer is not locked, follow the position
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if (!CORE.Input.Mouse.cursorHidden)
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@@ -1623,14 +1604,39 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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#endif
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}
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// GLFW3: Called on mouse wheel scrolling
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
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{
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CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset };
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}
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// GLFW3: Called on mouse entering the window
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static void MouseEnterCallback(GLFWwindow *window, int enter)
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{
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if (enter) CORE.Input.Mouse.cursorOnScreen = true;
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else CORE.Input.Mouse.cursorOnScreen = false;
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}
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//-------------------------------------------------------------------------------------------------------
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// Emscripten callback functions, called on specific browser events
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//-------------------------------------------------------------------------------------------------------
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// Emscripten: Called on key events
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static EM_BOOL EmscriptenKeyboardCallback(int eventType, const EmscriptenKeyboardEvent *keyboardEvent, void *userData)
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{
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// NOTE: handled by GLFW, this is only to consume the keyboard events so we
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// make use of F-keys and other shortcuts without triggering browser
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// functions.
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// NOTE: Only used to consume some keyboard events without triggering browser functions
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return 1; // The event was consumed by the callback handler
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}
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// Emscripten: Called on mouse input events
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static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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// This is only for registering mouse click events with emscripten and doesn't need to do anything
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return 1; // The event was consumed by the callback handler
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}
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// Emscripten: Called on mouse move events
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static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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// To emulate the GLFW_RAW_MOUSE_MOTION property.
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@@ -1643,92 +1649,7 @@ static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseE
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return 1; // The event was consumed by the callback handler
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}
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// GLFW3 Scrolling Callback, runs on mouse wheel
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset)
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{
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CORE.Input.Mouse.currentWheelMove = (Vector2){ (float)xoffset, (float)yoffset };
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}
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// GLFW3 CursorEnter Callback, when cursor enters the window
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static void CursorEnterCallback(GLFWwindow *window, int enter)
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{
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if (enter) CORE.Input.Mouse.cursorOnScreen = true;
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else CORE.Input.Mouse.cursorOnScreen = false;
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}
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// Register fullscreen change events
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static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData)
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{
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// NOTE: 1. Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key
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// 2. Which is a necessary safeguard because that case will bypass the toggles CORE.Window.flags resets
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if (platform.ourFullscreen) platform.ourFullscreen = false;
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else
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{
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const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
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if (!wasFullscreen)
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{
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CORE.Window.fullscreen = false;
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CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
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CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
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}
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}
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return 1; // The event was consumed by the callback handler
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}
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// Register window resize event
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// static EM_BOOL EmscriptenWindowResizedCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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// {
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// // TODO: Implement EmscriptenWindowResizedCallback()?
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// return 1; // The event was consumed by the callback handler
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// }
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// Register DOM element resize event
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static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
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{
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// Don't resize non-resizeable windows
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if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
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// This event is called whenever the window changes sizes,
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// so the size of the canvas object is explicitly retrieved below
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int width = EM_ASM_INT( return window.innerWidth; );
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int height = EM_ASM_INT( return window.innerHeight; );
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if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
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else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width;
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if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
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else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
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emscripten_set_canvas_element_size(GetCanvasId(), width, height);
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SetupViewport(width, height); // Reset viewport and projection matrix for new size
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CORE.Window.currentFbo.width = width;
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CORE.Window.currentFbo.height = height;
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CORE.Window.resizedLastFrame = true;
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if (IsWindowFullscreen()) return 1;
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// Set current screen size
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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// NOTE: Postprocessing texture is not scaled to new size
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return 0;
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}
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// Register mouse input events
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static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
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{
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// This is only for registering mouse click events with emscripten and doesn't need to do anything
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return 1; // The event was consumed by the callback handler
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}
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// Register pointer lock events
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// Emscripten: Called on pointer lock events
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static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData)
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{
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CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);
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@@ -1742,7 +1663,7 @@ static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPoin
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return 1; // The event was consumed by the callback handler
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||||
}
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// Register connected/disconnected gamepads events
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// Emscripten: Called on connect/disconnect gamepads events
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static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadEvent *gamepadEvent, void *userData)
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{
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||||
/*
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@@ -1764,26 +1685,7 @@ static EM_BOOL EmscriptenGamepadCallback(int eventType, const EmscriptenGamepadE
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||||
return 1; // The event was consumed by the callback handler
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||||
}
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||||
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||||
static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData)
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||||
{
|
||||
EM_BOOL consumed = 1;
|
||||
switch (eventType)
|
||||
{
|
||||
case EMSCRIPTEN_EVENT_BLUR: WindowFocusCallback(userData, 0); break;
|
||||
case EMSCRIPTEN_EVENT_FOCUS: WindowFocusCallback(userData, 1); break;
|
||||
default: consumed = 0; break;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData)
|
||||
{
|
||||
if (visibilityChangeEvent->hidden) CORE.Window.flags |= FLAG_WINDOW_HIDDEN; // The window was hidden
|
||||
else CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // The window was restored
|
||||
return 1; // The event was consumed by the callback handler
|
||||
}
|
||||
|
||||
// Register touch input events
|
||||
// Emscripten: Called on touch input events
|
||||
static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)
|
||||
{
|
||||
// Register touch points count
|
||||
@@ -1869,7 +1771,85 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
||||
return 1; // The event was consumed by the callback handler
|
||||
}
|
||||
|
||||
// obtaining the canvas id provided by the module configuration
|
||||
// Emscripten: Called on fullscreen change events
|
||||
static EM_BOOL EmscriptenFullscreenChangeCallback(int eventType, const EmscriptenFullscreenChangeEvent *event, void *userData)
|
||||
{
|
||||
// NOTE: 1. Reset the fullscreen flags if the user left fullscreen manually by pressing the Escape key
|
||||
// 2. Which is a necessary safeguard because that case will bypass the toggles CORE.Window.flags resets
|
||||
if (platform.ourFullscreen) platform.ourFullscreen = false;
|
||||
else
|
||||
{
|
||||
const bool wasFullscreen = EM_ASM_INT( { if (document.fullscreenElement) return 1; }, 0);
|
||||
if (!wasFullscreen)
|
||||
{
|
||||
CORE.Window.fullscreen = false;
|
||||
CORE.Window.flags &= ~FLAG_FULLSCREEN_MODE;
|
||||
CORE.Window.flags &= ~FLAG_BORDERLESS_WINDOWED_MODE;
|
||||
}
|
||||
}
|
||||
|
||||
return 1; // The event was consumed by the callback handler
|
||||
}
|
||||
|
||||
// Emscripten: Called on resize event
|
||||
static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *event, void *userData)
|
||||
{
|
||||
// Don't resize non-resizeable windows
|
||||
if ((CORE.Window.flags & FLAG_WINDOW_RESIZABLE) == 0) return 1;
|
||||
|
||||
// This event is called whenever the window changes sizes,
|
||||
// so the size of the canvas object is explicitly retrieved below
|
||||
int width = EM_ASM_INT( return window.innerWidth; );
|
||||
int height = EM_ASM_INT( return window.innerHeight; );
|
||||
|
||||
if (width < (int)CORE.Window.screenMin.width) width = CORE.Window.screenMin.width;
|
||||
else if ((width > (int)CORE.Window.screenMax.width) && (CORE.Window.screenMax.width > 0)) width = CORE.Window.screenMax.width;
|
||||
|
||||
if (height < (int)CORE.Window.screenMin.height) height = CORE.Window.screenMin.height;
|
||||
else if ((height > (int)CORE.Window.screenMax.height) && (CORE.Window.screenMax.height > 0)) height = CORE.Window.screenMax.height;
|
||||
|
||||
emscripten_set_canvas_element_size(GetCanvasId(), width, height);
|
||||
|
||||
SetupViewport(width, height); // Reset viewport and projection matrix for new size
|
||||
|
||||
CORE.Window.currentFbo.width = width;
|
||||
CORE.Window.currentFbo.height = height;
|
||||
CORE.Window.resizedLastFrame = true;
|
||||
|
||||
if (IsWindowFullscreen()) return 1;
|
||||
|
||||
// Set current screen size
|
||||
CORE.Window.screen.width = width;
|
||||
CORE.Window.screen.height = height;
|
||||
|
||||
// NOTE: Postprocessing texture is not scaled to new size
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Emscripten: Called on windows focus change events
|
||||
static EM_BOOL EmscriptenFocusCallback(int eventType, const EmscriptenFocusEvent *focusEvent, void *userData)
|
||||
{
|
||||
EM_BOOL consumed = 1;
|
||||
switch (eventType)
|
||||
{
|
||||
case EMSCRIPTEN_EVENT_BLUR: WindowFocusCallback(userData, 0); break;
|
||||
case EMSCRIPTEN_EVENT_FOCUS: WindowFocusCallback(userData, 1); break;
|
||||
default: consumed = 0; break;
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
// Emscripten: Called on visibility change events
|
||||
static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const EmscriptenVisibilityChangeEvent *visibilityChangeEvent, void *userData)
|
||||
{
|
||||
if (visibilityChangeEvent->hidden) CORE.Window.flags |= FLAG_WINDOW_HIDDEN; // The window was hidden
|
||||
else CORE.Window.flags &= ~FLAG_WINDOW_HIDDEN; // The window was restored
|
||||
return 1; // The event was consumed by the callback handler
|
||||
}
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
|
||||
// JS: Get the canvas id provided by the module configuration
|
||||
EM_JS(char*, GetCanvasIdJs, (), {
|
||||
var canvasId = "#" + Module.canvas.id;
|
||||
var lengthBytes = lengthBytesUTF8(canvasId) + 1;
|
||||
@@ -1878,6 +1858,7 @@ EM_JS(char*, GetCanvasIdJs, (), {
|
||||
return stringOnWasmHeap;
|
||||
});
|
||||
|
||||
// Get canvas id (using embedded JS function)
|
||||
static const char *GetCanvasId(void)
|
||||
{
|
||||
static char *canvasId = NULL;
|
||||
|
Reference in New Issue
Block a user