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assign format to cubemap (#3823)
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@@ -3874,8 +3874,15 @@ TextureCubemap LoadTextureCubemap(Image image, int layout)
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// NOTE: Cubemap data is expected to be provided as 6 images in a single data array,
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// one after the other (that's a vertical image), following convention: +X, -X, +Y, -Y, +Z, -Z
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cubemap.id = rlLoadTextureCubemap(faces.data, size, faces.format);
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if (cubemap.id == 0) TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
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else cubemap.mipmaps = 1;
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if (cubemap.id == 0)
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{
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TRACELOG(LOG_WARNING, "IMAGE: Failed to load cubemap image");
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}
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else
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{
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cubemap.format = faces.format;
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cubemap.mipmaps = 1;
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}
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UnloadImage(faces);
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}
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