Update rcore_desktop_glfw.c

This commit is contained in:
Ray
2025-12-26 20:49:03 +01:00
parent aee6734cff
commit 64bd27bd08

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@@ -1266,10 +1266,10 @@ void PollInputEvents(void)
// Get current gamepad state
// NOTE: There is no callback available, so we get it manually
GLFWgamepadstate state = { 0 };
int isGamepadConnected = glfwGetGamepadState(i, &state); // This remapps all gamepads so they have their buttons mapped like an xbox controller
if (!isGamepadConnected)
int result = glfwGetGamepadState(i, &state); // This remaps all gamepads so they have their buttons mapped like an xbox controller
if (result == GLFW_FALSE) // No joystick is connected, no gamepad mapping or an error occurred
{
// setting axes to expected resting value instead of GLFW's 0.0f default when gamepad isnt connected
// Setting axes to expected resting value instead of GLFW 0.0f default when gamepad is not connected
state.axes[GAMEPAD_AXIS_LEFT_TRIGGER] = -1.0f;
state.axes[GAMEPAD_AXIS_RIGHT_TRIGGER] = -1.0f;
}