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Fix windowMin/Max to screenMin/Max for android, drm, template (#3400)
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@@ -127,8 +127,6 @@ typedef struct CoreData {
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Point renderOffset; // Offset from render area (must be divided by 2)
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Size screenMin; // Screen minimum width and height (for resizable window)
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Size screenMax; // Screen maximum width and height (for resizable window)
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Size windowMin; // Window minimum width and height
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Size windowMax; // Window maximum width and height
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Matrix screenScale; // Matrix to scale screen (framebuffer rendering)
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char **dropFilepaths; // Store dropped files paths pointers (provided by GLFW)
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@@ -416,15 +416,15 @@ void SetWindowMonitor(int monitor)
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMinSize(int width, int height)
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{
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CORE.Window.windowMin.width = width;
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CORE.Window.windowMin.height = height;
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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}
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.windowMax.width = width;
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CORE.Window.windowMax.height = height;
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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}
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// Set window dimensions
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@@ -1198,7 +1198,7 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
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if (CORE.Input.Touch.pointCount > 0) CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 1;
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else CORE.Input.Touch.currentTouchState[MOUSE_BUTTON_LEFT] = 0;
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// Map touch[0] as mouse input for convenience
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CORE.Input.Mouse.currentPosition = CORE.Input.Touch.position[0];
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CORE.Input.Mouse.currentWheelMove = (Vector2){ 0.0f, 0.0f };
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@@ -281,7 +281,7 @@ void InitWindow(int width, int height, const char *title)
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InitGamepad(); // Gamepad init
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InitKeyboard(); // Keyboard init (stdin)
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//--------------------------------------------------------------
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TRACELOG(LOG_INFO, "PLATFORM: DRM: Application initialized successfully");
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}
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@@ -517,15 +517,15 @@ void SetWindowMonitor(int monitor)
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMinSize(int width, int height)
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{
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CORE.Window.windowMin.width = width;
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CORE.Window.windowMin.height = height;
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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}
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.windowMax.width = width;
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CORE.Window.windowMax.height = height;
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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}
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// Set window dimensions
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@@ -841,10 +841,10 @@ static bool InitGraphicsDevice(int width, int height)
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CORE.Window.screenScale = MatrixIdentity(); // No draw scaling required by default
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// Set the window minimum and maximum default values to 0
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CORE.Window.windowMin.width = 0;
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CORE.Window.windowMin.height = 0;
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CORE.Window.windowMax.width = 0;
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CORE.Window.windowMax.height = 0;
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CORE.Window.screenMin.width = 0;
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CORE.Window.screenMin.height = 0;
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CORE.Window.screenMax.width = 0;
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CORE.Window.screenMax.height = 0;
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// NOTE: Framebuffer (render area - CORE.Window.render.width, CORE.Window.render.height) could include black bars...
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// ...in top-down or left-right to match display aspect ratio (no weird scaling)
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@@ -141,7 +141,7 @@ void InitWindow(int width, int height, const char *title)
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// If graphic device is no properly initialized, we end program
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if (!CORE.Window.ready) { TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize graphic device"); return; }
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// Initialize hi-res timer
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InitTimer();
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@@ -150,7 +150,7 @@ void InitWindow(int width, int height, const char *title)
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// Initialize base path for storage
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CORE.Storage.basePath = GetWorkingDirectory();
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#if defined(SUPPORT_MODULE_RTEXT) && defined(SUPPORT_DEFAULT_FONT)
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// Load default font
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// WARNING: External function: Module required: rtext
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@@ -344,15 +344,15 @@ void SetWindowMonitor(int monitor)
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// Set window minimum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMinSize(int width, int height)
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{
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CORE.Window.windowMin.width = width;
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CORE.Window.windowMin.height = height;
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CORE.Window.screenMin.width = width;
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CORE.Window.screenMin.height = height;
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}
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// Set window maximum dimensions (FLAG_WINDOW_RESIZABLE)
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void SetWindowMaxSize(int width, int height)
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{
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CORE.Window.windowMax.width = width;
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CORE.Window.windowMax.height = height;
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CORE.Window.screenMax.width = width;
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CORE.Window.screenMax.height = height;
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}
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// Set window dimensions
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