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Merge pull request #4980 from williewillus/pr4980
[rshapes] Fix incorrect parameter names in DrawRectangleGradientEx
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@@ -1275,7 +1275,7 @@ RLAPI void DrawRectangleRec(Rectangle rec, Color color);
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RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
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RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
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RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight); // Draw a gradient-filled rectangle with custom vertex colors
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RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
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RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
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RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
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@@ -786,7 +786,7 @@ void DrawRectangleGradientH(int posX, int posY, int width, int height, Color lef
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}
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// Draw a gradient-filled rectangle
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void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight)
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void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color bottomRight, Color topRight)
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{
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rlSetTexture(GetShapesTexture().id);
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Rectangle shapeRect = GetShapesTextureRectangle();
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@@ -803,11 +803,11 @@ void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Col
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rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x, rec.y + rec.height);
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rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
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rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y + rec.height);
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rlColor4ub(bottomRight.r, bottomRight.g, bottomRight.b, bottomRight.a);
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rlColor4ub(topRight.r, topRight.g, topRight.b, topRight.a);
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rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
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rlVertex2f(rec.x + rec.width, rec.y);
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rlEnd();
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