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REVIEWED: rlLoadTexture(), un complete texture do to issue on mipmap loading #5416
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14
src/rlgl.h
14
src/rlgl.h
@@ -3353,8 +3353,8 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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mipWidth /= 2;
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mipHeight /= 2;
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mipOffset += mipSize; // Increment offset position to next mipmap
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if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap
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mipOffset += mipSize; // Increment offset position to next mipmap
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if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap
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// Security check for NPOT textures
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if (mipWidth < 1) mipWidth = 1;
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@@ -3392,8 +3392,14 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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// Define thee maximum number of mipmap levels to be used, 0 is default texture size
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// Define the maximum number of mipmap levels to be used, 0 is base texture size
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, mipmapCount - 1);
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// Check if the loaded texture with mipmaps is complete,
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// uncomplete textures will draw in black if mipmap filtering is required
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//GLint complete = 0;
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//glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &complete);
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}
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#endif
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@@ -5232,7 +5238,7 @@ static int rlGetPixelDataSize(int width, int height, int format)
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// Most compressed formats works on 4x4 blocks,
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// if texture is smaller, minimum dataSize is 8 or 16
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if ((width < 4) && (height < 4))
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if ((width <= 4) && (height <= 4))
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{
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if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8;
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else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16;
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