MSVC warnings (#5595)

This commit is contained in:
Jeffery Myers
2026-02-26 09:33:08 -08:00
committed by GitHub
parent 7a3cecc010
commit 72b206624f
13 changed files with 43 additions and 43 deletions

View File

@@ -60,7 +60,7 @@ int main(void)
//----------------------------------------------------------------------------------
if (btnComputeHashes)
{
int textInputLen = strlen(textInput);
int textInputLen = (int)strlen(textInput);
// Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
base64Text = EncodeDataBase64((unsigned char *)textInput, textInputLen, &base64TextSize);

View File

@@ -78,7 +78,7 @@ int main(void)
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, TEXT_PADDING, 40);
GuiListViewEx((Rectangle){ 0, 50, GetScreenWidth(), GetScreenHeight() - 50 },
GuiListViewEx((Rectangle){ 0, 50, (float)GetScreenWidth(), (float)GetScreenHeight() - 50 },
files.paths, files.count, &listScrollIndex, &listItemActive, &listItemFocused);
EndDrawing();

View File

@@ -86,10 +86,10 @@ int main(void)
// Draw mouse position
DrawCircleV(GetMousePosition(), 20, MAROON);
DrawRectangle(mousePos.x - 25, mousePos.y, 50, 2, BLACK);
DrawRectangle(mousePos.x, mousePos.y - 25, 2, 50, BLACK);
DrawRectangleRec((Rectangle) { mousePos.x - 25, mousePos.y, 50, 2 }, BLACK);
DrawRectangleRec((Rectangle) { mousePos.x, mousePos.y - 25, 2, 50 }, BLACK);
DrawText(TextFormat("[%i,%i]", GetMouseX(), GetMouseY()), mousePos.x - 44,
(mousePos.y > GetScreenHeight() - 60)? mousePos.y - 46 : mousePos.y + 30, 20, BLACK);
(mousePos.y > GetScreenHeight() - 60)? (int)mousePos.y - 46 : (int)mousePos.y + 30, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------

View File

@@ -177,10 +177,10 @@ int main(void)
DrawRectangleRec(increaseTypeButton, SKYBLUE);
DrawRectangleRec(decreaseResolutionButton, SKYBLUE);
DrawRectangleRec(increaseResolutionButton, SKYBLUE);
DrawText("<", decreaseTypeButton.x + 3, decreaseTypeButton.y + 1, 10, BLACK);
DrawText(">", increaseTypeButton.x + 3, increaseTypeButton.y + 1, 10, BLACK);
DrawText("<", decreaseResolutionButton.x + 3, decreaseResolutionButton.y + 1, 10, BLACK);
DrawText(">", increaseResolutionButton.x + 3, increaseResolutionButton.y + 1, 10, BLACK);
DrawText("<", (int)decreaseTypeButton.x + 3, (int)decreaseTypeButton.y + 1, 10, BLACK);
DrawText(">", (int)increaseTypeButton.x + 3, (int)increaseTypeButton.y + 1, 10, BLACK);
DrawText("<", (int)decreaseResolutionButton.x + 3, (int)decreaseResolutionButton.y + 1, 10, BLACK);
DrawText(">", (int)increaseResolutionButton.x + 3, (int)increaseResolutionButton.y + 1, 10, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
@@ -308,7 +308,7 @@ static void ResizeRenderSize(ViewportType viewportType, int *screenWidth, int *s
}
UnloadRenderTexture(*target);
*target = LoadRenderTexture(sourceRect->width, -sourceRect->height);
*target = LoadRenderTexture((int)sourceRect->width, -(int)sourceRect->height);
}
// Example how to calculate position on RenderTexture

View File

@@ -225,7 +225,7 @@ int main(void)
NULL, TextFormat("x%.1f", animFrameSpeed0), &animFrameSpeed0, 0.1f, 2.0f);
GuiEnable();
if (dropdownEditMode1) GuiDisable();
GuiSlider((Rectangle){ GetScreenWidth() - 170, 38, 160, 12 },
GuiSlider((Rectangle){ GetScreenWidth() - 170.0f, 38, 160, 12 },
TextFormat("%.1fx", animFrameSpeed1), NULL, &animFrameSpeed1, 0.1f, 2.0f);
GuiEnable();
@@ -241,23 +241,23 @@ int main(void)
GuiProgressBar((Rectangle){ 180, 14, 440, 16 }, NULL, NULL, &animBlendProgress, 0.0f, 1.0f);
GuiSetStyle(PROGRESSBAR, PROGRESS_SIDE, 0); // Reset to Left-->Right
if (GuiDropdownBox((Rectangle){ GetScreenWidth() - 170, 10, 160, 24 }, TextJoin(animNames, animCount, ";"),
if (GuiDropdownBox((Rectangle){ GetScreenWidth() - 170.0f, 10, 160, 24 }, TextJoin(animNames, animCount, ";"),
&animIndex1, dropdownEditMode1)) dropdownEditMode1 = !dropdownEditMode1;
// Draw playing timeline with keyframes for anim0[]
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 60, GetScreenWidth() - 180, 20 }, "ANIM 0",
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 60.0f, GetScreenWidth() - 180.0f, 20 }, "ANIM 0",
TextFormat("FRAME: %.2f / %i", animFrameProgress0, anims[animIndex0].keyframeCount),
&animFrameProgress0, 0.0f, (float)anims[animIndex0].keyframeCount);
for (int i = 0; i < anims[animIndex0].keyframeCount; i++)
DrawRectangle(60 + ((float)(GetScreenWidth() - 180)/(float)anims[animIndex0].keyframeCount)*(float)i,
DrawRectangle(60 + (int)(((float)(GetScreenWidth() - 180)/(float)anims[animIndex0].keyframeCount)*(float)i),
GetScreenHeight() - 60, 1, 20, BLUE);
// Draw playing timeline with keyframes for anim1[]
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 30, GetScreenWidth() - 180, 20 }, "ANIM 1",
GuiProgressBar((Rectangle){ 60, GetScreenHeight() - 30.0f, GetScreenWidth() - 180.0f, 20 }, "ANIM 1",
TextFormat("FRAME: %.2f / %i", animFrameProgress1, anims[animIndex1].keyframeCount),
&animFrameProgress1, 0.0f, (float)anims[animIndex1].keyframeCount);
for (int i = 0; i < anims[animIndex1].keyframeCount; i++)
DrawRectangle(60 + ((float)(GetScreenWidth() - 180)/(float)anims[animIndex1].keyframeCount)*(float)i,
DrawRectangle(60 + (int)(((float)(GetScreenWidth() - 180)/(float)anims[animIndex1].keyframeCount)*(float)i),
GetScreenHeight() - 30, 1, 20, BLUE);
//---------------------------------------------------------------------------------------------

View File

@@ -108,12 +108,12 @@ int main(void)
&animFrameSpeed, 0.1f, 2.0f);
// Draw playing timeline with keyframes
GuiLabel((Rectangle){ 10, GetScreenHeight() - 64, GetScreenWidth() - 20, 24 },
GuiLabel((Rectangle){ 10, GetScreenHeight() - 64.0f, GetScreenWidth() - 20.0f, 24 },
TextFormat("CURRENT FRAME: %.2f / %i", animFrameProgress, anims[animIndex].keyframeCount));
GuiProgressBar((Rectangle){ 10, GetScreenHeight() - 40, GetScreenWidth() - 20, 24 }, NULL, NULL,
GuiProgressBar((Rectangle){ 10, GetScreenHeight() - 40.0f, GetScreenWidth() - 20.0f, 24 }, NULL, NULL,
&animFrameProgress, 0.0f, (float)anims[animIndex].keyframeCount);
for (int i = 0; i < anims[animIndex].keyframeCount; i++)
DrawRectangle(10 + ((float)(GetScreenWidth() - 20)/(float)anims[animIndex].keyframeCount)*(float)i,
DrawRectangle(10 + (int)(((float)(GetScreenWidth() - 20)/(float)anims[animIndex].keyframeCount)*(float)i),
GetScreenHeight() - 40, 1, 24, BLUE);
EndDrawing();

View File

@@ -116,7 +116,7 @@ int main(void)
// Update model animation
ModelAnimation anim = modelAnimations[animIndex];
animCurrentFrame = (animCurrentFrame + 1)%anim.keyframeCount;
UpdateModelAnimation(characterModel, anim, animCurrentFrame);
UpdateModelAnimation(characterModel, anim, (float)animCurrentFrame);
//----------------------------------------------------------------------------------
// Draw
@@ -129,7 +129,7 @@ int main(void)
// Draw character
Quaternion characterRotate = QuaternionFromAxisAngle((Vector3){ 0.0f, 1.0f, 0.0f }, angle*DEG2RAD);
characterModel.transform = MatrixMultiply(QuaternionToMatrix(characterRotate), MatrixTranslate(position.x, position.y, position.z));
UpdateModelAnimation(characterModel, anim, animCurrentFrame);
UpdateModelAnimation(characterModel, anim, (float)animCurrentFrame);
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
// Draw equipments (hat, sword, shield)

View File

@@ -117,7 +117,7 @@ int main(void)
frameCounter++;
frameCounter %= (anims[0].keyframeCount);
UpdateModelAnimation(robot, anims[0], frameCounter);
UpdateModelAnimation(robot, anims[0], (float)frameCounter);
// Move light with arrow keys
const float cameraSpeed = 0.05f;

View File

@@ -89,7 +89,7 @@ int main(void)
// Cotangent (orange)
DrawLineEx((Vector2){ center.x , limitMin.y }, (Vector2){ cotangentPoint.x, limitMin.y }, 2.0f, ORANGE);
DrawLineDashed(center, cotangentPoint, 10.0f, 4.0f, ORANGE);
DrawLineDashed(center, cotangentPoint, 10, 4, ORANGE);
// Side background
DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
@@ -106,48 +106,48 @@ int main(void)
DrawLineEx((Vector2){ start.x, start.y + start.height/2 }, (Vector2){ start.x + start.width, start.y + start.height/2 }, 2.0f, GRAY);
// Wave graph axis labels
DrawText("1", start.x - 8, start.y, 6, GRAY);
DrawText("0", start.x - 8, start.y + start.height/2 - 6, 6, GRAY);
DrawText("-1", start.x - 12, start.y + start.height - 8, 6, GRAY);
DrawText("0", start.x - 2, start.y + start.height + 4, 6, GRAY);
DrawText("360", start.x + start.width - 8, start.y + start.height + 4, 6, GRAY);
DrawText("1", (int)start.x - 8, (int)start.y, 6, GRAY);
DrawText("0", (int)start.x - 8, (int)start.y + (int)start.height/2 - 6, 6, GRAY);
DrawText("-1", (int)start.x - 12, (int)start.y + (int)start.height - 8, 6, GRAY);
DrawText("0", (int)start.x - 2, (int)start.y + (int)start.height + 4, 6, GRAY);
DrawText("360", (int)start.x + (int)start.width - 8, (int)start.y + (int)start.height + 4, 6, GRAY);
// Sine (red - vertical)
DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ center.x, point.y }, 2.0f, RED);
DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, RED);
DrawLineDashed((Vector2){ point.x, center.y }, (Vector2){ point.x, point.y }, 10, 4, RED);
DrawText(TextFormat("Sine %.2f", sinRad), 640, 190, 6, RED);
DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-sinRad + 1)*start.height/2.0f) }, 4.0f, RED);
DrawSplineLinear(sinePoints, WAVE_POINTS, 1.0f, RED);
// Cosine (blue - horizontal)
DrawLineEx((Vector2){ center.x, center.y }, (Vector2){ point.x, center.y }, 2.0f, BLUE);
DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10.0f, 4.0f, BLUE);
DrawLineDashed((Vector2){ center.x , point.y }, (Vector2){ point.x, point.y }, 10, 4, BLUE);
DrawText(TextFormat("Cosine %.2f", cosRad), 640, 210, 6, BLUE);
DrawCircleV((Vector2){ start.x + (angle/360.0f)*start.width, start.y + ((-cosRad + 1)*start.height/2.0f) }, 4.0f, BLUE);
DrawSplineLinear(cosPoints, WAVE_POINTS, 1.0f, BLUE);
// Tangent (purple)
DrawLineEx((Vector2){ limitMax.x , center.y }, (Vector2){ limitMax.x, tangentPoint.y }, 2.0f, PURPLE);
DrawLineDashed(center, tangentPoint, 10.0f, 4.0f, PURPLE);
DrawLineDashed(center, tangentPoint, 10, 4, PURPLE);
DrawText(TextFormat("Tangent %.2f", tangent), 640, 230, 6, PURPLE);
// Cotangent (orange)
DrawText(TextFormat("Cotangent %.2f", cotangent), 640, 250, 6, ORANGE);
// Complementary angle (beige)
DrawCircleSectorLines(center, radius*0.6f , -angle, -90.0f , 36.0f, BEIGE);
DrawCircleSectorLines(center, radius*0.6f , -angle, -90.0f , 36, BEIGE);
DrawText(TextFormat("Complementary %0.f°",complementary), 640, 150, 6, BEIGE);
// Supplementary angle (darkblue)
DrawCircleSectorLines(center, radius*0.5f , -angle, -180.0f , 36.0f, DARKBLUE);
DrawCircleSectorLines(center, radius*0.5f , -angle, -180.0f , 36, DARKBLUE);
DrawText(TextFormat("Supplementary %0.f°",supplementary), 640, 130, 6, DARKBLUE);
// Explementary angle (pink)
DrawCircleSectorLines(center, radius*0.4f , -angle, -360.0f , 36.0f, PINK);
DrawCircleSectorLines(center, radius*0.4f , -angle, -360.0f , 36, PINK);
DrawText(TextFormat("Explementary %0.f°",explementary), 640, 170, 6, PINK);
// Current angle - arc (lime), radius (black), endpoint (black)
DrawCircleSectorLines(center, radius*0.7f , -angle, 0.0f, 36.0f, LIME);
DrawCircleSectorLines(center, radius*0.7f , -angle, 0.0f, 36, LIME);
DrawLineEx((Vector2){ center.x , center.y }, point, 2.0f, BLACK);
DrawCircleV(point, 4.0f, BLACK);

View File

@@ -30,7 +30,7 @@
//----------------------------------------------------------------------------------
typedef struct TurtleState {
Vector2 origin;
double angle;
float angle;
} TurtleState;
typedef struct PenroseLSystem {

View File

@@ -160,7 +160,7 @@ int main(void)
// Draw inner circle to create donut effect
// TODO: This is a hacky solution, better use DrawRing()
if (showDonut) DrawCircle(center.x, center.y, donutInnerRadius, RAYWHITE);
if (showDonut) DrawCircleV(center, donutInnerRadius, RAYWHITE);
startAngle += sweepAngle;
}

View File

@@ -47,8 +47,8 @@ int main(void)
// Setup the stars with a random position
for (int i = 0; i < STAR_COUNT; i++)
{
stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].x = (float)GetRandomValue(-screenWidth / 2, (int)screenWidth / 2);
stars[i].y = (float)GetRandomValue(-screenHeight / 2, (int)screenHeight / 2);
stars[i].z = 1.0f;
}
@@ -85,8 +85,8 @@ int main(void)
if ((stars[i].z < 0.0f) || (starsScreenPos[i].x < 0) || (starsScreenPos[i].y < 0.0f) ||
(starsScreenPos[i].x > screenWidth) || (starsScreenPos[i].y > screenHeight))
{
stars[i].x = GetRandomValue(-screenWidth*0.5f, screenWidth*0.5f);
stars[i].y = GetRandomValue(-screenHeight*0.5f, screenHeight*0.5f);
stars[i].x = (float)GetRandomValue(-screenWidth / 2, screenWidth / 2);
stars[i].y = (float)GetRandomValue(-screenHeight / 2, screenHeight / 2);
stars[i].z = 1.0f;
}
}

View File

@@ -109,7 +109,7 @@ int main(void)
DrawRectangleRec(textContainerRect, BLUE);
// Get the size of the text to draw
Vector2 textSize = MeasureTextEx(font, words[wordIndex], fontSize, fontSize*.1f);
Vector2 textSize = MeasureTextEx(font, words[wordIndex], (float)fontSize, fontSize*.1f);
// Calculate the top-left text position based on the rectangle and alignment
Vector2 textPos = (Vector2){
@@ -118,7 +118,7 @@ int main(void)
};
// Draw the text
DrawTextEx(font, words[wordIndex], textPos, fontSize, fontSize*.1f, RAYWHITE);
DrawTextEx(font, words[wordIndex], textPos, (float)fontSize, fontSize*.1f, RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------