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@@ -1070,7 +1070,7 @@ Image ImageText(const char *text, int fontSize, Color color)
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{
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{
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int defaultFontSize = 10; // Default Font chars height in pixel
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int defaultFontSize = 10; // Default Font chars height in pixel
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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if (fontSize < defaultFontSize) fontSize = defaultFontSize;
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int spacing = fontSize / defaultFontSize;
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int spacing = fontSize/defaultFontSize;
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Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
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Image imText = ImageTextEx(GetFontDefault(), text, (float)fontSize, (float)spacing, color);
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@@ -3231,14 +3231,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
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if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
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if (patchWidth <= (leftBorder + rightBorder) && nPatchInfo.type != NPT_3PATCH_VERTICAL)
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{
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{
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drawCenter = false;
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drawCenter = false;
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leftBorder = (leftBorder / (leftBorder + rightBorder)) * patchWidth;
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leftBorder = (leftBorder/(leftBorder + rightBorder))*patchWidth;
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rightBorder = patchWidth - leftBorder;
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rightBorder = patchWidth - leftBorder;
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}
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}
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// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
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// adjust the lateral (top and bottom) border heights in case patchHeight < texture.height
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if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
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if (patchHeight <= (topBorder + bottomBorder) && nPatchInfo.type != NPT_3PATCH_HORIZONTAL)
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{
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{
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drawMiddle = false;
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drawMiddle = false;
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topBorder = (topBorder / (topBorder + bottomBorder)) * patchHeight;
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topBorder = (topBorder/(topBorder + bottomBorder))*patchHeight;
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bottomBorder = patchHeight - topBorder;
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bottomBorder = patchHeight - topBorder;
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}
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}
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@@ -3253,14 +3253,14 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
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vertD.y = patchHeight; // outer bottom
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vertD.y = patchHeight; // outer bottom
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Vector2 coordA, coordB, coordC, coordD;
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Vector2 coordA, coordB, coordC, coordD;
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coordA.x = nPatchInfo.sourceRec.x / width;
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coordA.x = nPatchInfo.sourceRec.x/width;
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coordA.y = nPatchInfo.sourceRec.y / height;
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coordA.y = nPatchInfo.sourceRec.y/height;
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coordB.x = (nPatchInfo.sourceRec.x + leftBorder) / width;
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coordB.x = (nPatchInfo.sourceRec.x + leftBorder)/width;
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coordB.y = (nPatchInfo.sourceRec.y + topBorder) / height;
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coordB.y = (nPatchInfo.sourceRec.y + topBorder)/height;
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coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder) / width;
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coordC.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width - rightBorder)/width;
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coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder) / height;
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coordC.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height - bottomBorder)/height;
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coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width) / width;
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coordD.x = (nPatchInfo.sourceRec.x + nPatchInfo.sourceRec.width)/width;
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coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height) / height;
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coordD.y = (nPatchInfo.sourceRec.y + nPatchInfo.sourceRec.height)/height;
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rlEnableTexture(texture.id);
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rlEnableTexture(texture.id);
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@@ -3271,7 +3271,7 @@ void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destR
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rlBegin(RL_QUADS);
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rlBegin(RL_QUADS);
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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rlColor4ub(tint.r, tint.g, tint.b, tint.a);
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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rlNormal3f(0.0f, 0.0f, 1.0f); // Normal vector pointing towards viewer
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if (nPatchInfo.type == NPT_9PATCH)
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if (nPatchInfo.type == NPT_9PATCH)
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{
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{
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