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Updated for upcoming raylib 5.0
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@@ -4,16 +4,16 @@ changelog
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Current Release: raylib 4.5.0 (18 March 2023)
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-------------------------------------------------------------------------
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Release: raylib 5.0 (xx November 2023) -WIP-
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Release: raylib 5.0 - 10th Anniversary Edition (18 November 2023)
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-------------------------------------------------------------------------
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KEY CHANGES:
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- REDESIGNED: rcore module split per-platform, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
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- REMOVED: Deprecated platform: PLATFORM_RPI, use PLATFORM_DRM instead
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- REDESIGNED: rcore module platform-split, by @ubkp, @michaelfiber, @Bigfoot71, @raysan5
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- ADDED: New platform backend supported: SDL
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- ADDED: New platform backend supported: Nintendo Switch (closed source)
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- ADDED: New Splines drawing and evaluation API
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- ADDED: New pseudo-random numbers generator: rprand
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- REDESIGNED: Automation Events System (exposed API)
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- ADDED: Automation Events System API
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- REMOVED: Deprecated platform: PLATFORM_RPI, use PLATFORM_DRM instead
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Detailed changes:
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[rcore] ADDED: RAYLIB_VERSION_* values to raylib.h (#2856) by @RobLoach
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@@ -1,6 +1,6 @@
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/**********************************************************************************************
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*
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* raylib v4.6-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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* raylib v5.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
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*
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* FEATURES:
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* - NO external dependencies, all required libraries included with raylib
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