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Work around to fix mouse positioning on scaled window
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@@ -1824,6 +1824,8 @@ static EM_BOOL EmscriptenResizeCallback(int eventType, const EmscriptenUiEvent *
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CORE.Window.screen.width = width;
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CORE.Window.screen.height = height;
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glfwSetWindowSize(platform.handle, CORE.Window.screen.width, CORE.Window.screen.height);
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// NOTE: Postprocessing texture is not scaled to new size
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return 0;
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