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store bytes at global data seg (#5708)
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@@ -108,7 +108,7 @@ int main(void)
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decalMaterial.maps[MATERIAL_MAP_DIFFUSE].color = RAYWHITE;
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bool showModel = true;
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Model decalModels[MAX_DECALS] = { 0 };
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static Model decalModels[MAX_DECALS] = { 0 };
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int decalCount = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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